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Last week, somebody inquired about how to update attributes in XGen. I found that there isnt many XGen Python API examples. Some of XGen source code is included as part of your Maya folder
plug-insXGenscriptsxgenm. It is always recommended that you take a look there for reference. The XGen Python module is known as xgenm. Well utilize the functions inside this package to update the XGen descriptors. If you see the document in this website, you are able to find is mentioned. Read more
The other day, I encountered problems when I tried to create a sample for Maya 2016. When I was looking for an element in many using a physical index, it worked fine most with the time. But it failed, when I was hoping to get the elements in a very CV array. This time it returned an incorrect quantity of elements and thrown an oversight when I was accessing the array. It turned out that physical index Read more
My favourite mesh generation and manipulation tool, Autodesk Memento, is actually available in Beta for your Mac. Ive been part in the Alpha programme with the OS X version for a time: admittedly not so actively, but I did install a volume of builds and report one or two. Im willing to see the Mac version has become joining its Windows sibling in Beta. Both versions might be downloaded and installed using this page. The model shown Read more
Take this situation: Lets take very easy DG setup. A locator whose transform is associated with two compute nodes spliceMayaNode1 and spliceMayaNode2, as both versions computes something heavy. The results are then added together within a third node spliceMayaNode3 through the plugin, knowning that result drives a locator. The nodes use dynamic attributes so you have to make use of setDependentsDirty to declare the outputs which are affected by which inputs. If you comment your code that contributes plugs to Read more
On October 28. Zhong and I attended a game title workshop hosted by Intel in Shanghai. The show is mainly for that indie gaming developers and Html5. First, Intel demonstrated their XDK, that's pretty impressive for cross-platform Html5 development. It is according to Apache Cordova and it has an optimized game browser: crosswalk. The improvement of crosswalk is significant, its performance is closing on the native games. Using Html5 to build up mobile games or apps becomes promising. Later, Cocos studio Read more
In the past post, I mentioned the NeuronDataReader SDK and also the general process to make use of these APIs, now we shall talk about how you can make a Maya plug-in client for and parse the animation data. With this project, were going to produce a Maya plug-in that could: fetch the animation data from Axis Neuron application to Maya, make a Neuron specific skeleton, and assign the animation data towards the skeleton, retarget the animation on the skeleton Read more
Last year, we backed project Perception Neuron with 2 full group of Neuron Motion capture devices, sufficient reason for some delay and several manufacturing issue, finally, about the end of recently, I received the devices. It was just around my birthday, so I consider them being my birthday gift ; The device looks well manufactured, well packaged, with simple but enough specifics of how to begin with playing along with it. The Quickstart Guide at /quickstart is well written Read more
Mental Ray would be the renderer shipped with Maya automatically. To make your custom node dealing with Mental Ray turns into a natural question for every single Maya developer. The Mental Ray renderer can makes use of the Maya shader network, but because it can be a different rendering system offered by NVIDIA, it cannot utilize shader node in Maya directly. For this reason, Autodesk has evolved a shader bridge between Mental Ray and Maya. You can produce a Mental Ray shader easily Read more
When you start out Maya 2016, you may automatically be in parallel evaluation mode. This is new default evaluation mode, replacing the legacy DG-based evaluation. Maya 2016 uses the DGs dirty propagation mechanism to create the Evaluation GraphEG. Dirty propagation may be the process of walking over the DG, from animation curves to renderable objects, and marking attributes on DG nodes as needing being re-evaluated, dirty. Unlike previous version of Maya that propagated dirty on every frame, Maya 2016 Read more
Getting null on the MShaderManager::getShaderFromNode in Maya 2015? Here comes one explanation. To make a surface shader are employed in VP2, Maya must sync the counter shader having its connected shape. It happens automatically with build-in shapes, however for custom meshes defined within a plugin, you ought to get the shader through MShaderManager::getShaderFromNode and hang it with MRenderItem::setShader. It becomes tricky in Maya 2015 considering that the MShaderManager canrrrt do this to suit your needs automatically and you might get nothing from Read more
To add external dependencies towards the archive manufactured by Maya with File - - Archive Scene, a plug-in developer should implement the MPxNode::getFilesToArchive method. The documentation is /view/MAYAUL/2016/ENU/?guidcpprefclassmpxnodehtml. This will add the plug-in nodes external dependencies on the archive. While you are in internet marketing, you may add any file paths to Mayas File Path Editor UI employing this command: filePathEditor registerType typeLabel Custom If you wish to add the external dependencies to metadata within the Maya file itself, Read more
Recently we received an issue about crashing while calling FBPlayerControl::GotoStart from the inside of a real-time device engine thread. It seems working fine nearly MoBu 2014, but crashes in MoBu 2015. Actually, it appears to be working fine in the past MoBu releases, but as the most beneficial practice, it isn't recommended for the reason that SDK documentation clearly mentions that certain techniques like DeviceIONotify and DeviceEvaluationNotify are classified as by the Real-time engine thread, and they also should consume very little CPU time as it can be and return Read more
This can be an updated version for Maya 2016 PyQt build instructions. This is surely an updated version with the Maya 2015 build instructions for PyQt and PySide here. The very great news is that with Maya 2014
Maya gives a class named MThreadPool to assist developers to generate or reuse a thread pool, should you want to find out about this, it is possible to check the online SDK here. If you need to know the way you use MThreadPool, besides the above link, you are able to check out our 2 samples, threadTestCmd and threadTestWithLocksCmd inside Maya devkit. In the 2 samples already stated, you might see that MThreadPool is really released twice through the use of MThreadPool::release. The big Read more
The Autodesk University Call for Proposals will close on May 26th, so theres still time for you to submit a proposal and obtain free admittance to AU. My colleague, Stephen Preston, being the track lead to the Developer track, is very interested in persuading someone to submit a proposal for any class or lab by using an API/programming topic. Your proposal could be while on an Autodesk API, but we also prefer to include a few classes/labs annually on general programming topics Read more
VP 2.0 supplies a very convenient means for plugin developers to attract some simple basic UI elements for instance lines, circles, arcs, text,. In Maya 2016, it now provides ability to support drawing icons. By using MUiDrawManager, plugin developers do not must consider the different GPU device, it's going to work for all. MUiDrawManager is quite powerful, some developers mention that these are trying to work with that as much as you possibly can. Actually, we offer several interfaces for Read more
I just made a comeback from Montreal for all of us meeting there, that is my 1st time to become there, pleasant city. Its an incredible opportunity to talk to my staff again whorrrre located in different countries, and I also met many engineers within the Maya, FBX and 3ds Max team. It has been really exciting. The new relieve Maya 2016 version was announced on 16th April and all things are open to public now. I cannot Read more
If that you are trying to construct and install gcc 4.8.2 from source code on Fedora Core 20 box, you might find wide range of challenges to repair the dependencies. To fix that issue and reduce the time here I have listed out of the steps to get followed to discover the successful build. Install build pre-requisites: Before installing gcc 4.8.2, install the build pre-requisites 1. yum groupinstall Development tools 2. yum install glibc-devel.i686 glibc-i686 3. yum install gcc-c 4. yum Read more
This is definitely an update on previous posts for older versions which may be found here: Maya 2015, Maya 2014, Maya 2008 to 2013. Maya 2016 Windows 64bit Win7x64 Visual Studio 2012 Update 4 Win 8 framework 4.5.1 Intel Composer XE 2015 Initial release 15.0.0.108 Linux 64bit RHEL/CentOS 6.5, FC20 gcc 4.8.2 Intel Composer XE 2015 Update 1 15.0.1.133 Note: For our internal builds on RHEL/CentOS 6.5, we use Red Hat DTS 2.1 to own gcc 4.8.2, Read more
Few months back, I started to be effective on exploring usage in the Kinect with Maya, but lately was inspired to worked on many with the Autodesk Cloud Services implementation as well as a WEBGL implementation for your Autodesk 3D viewer. While implementing this project, I had the chance try few others things, such as a VR experience while using 3d viewer source code posted here. The 3d viewer technology hasn't been design for VR, nor it had been intended for being Read more
Often in times, when folks are grabbing attribute values working together with Dependency Graph DG Nodes, people stumble through the situation what is the most beneficial way to get into attribute values. At a first glance, it's both MPlug and MDataHandle can access attribute values and both of them is correct. However there are several caveats that you must be aware when you choose to make use of one instead with the other: One distinct difference between MPlug and MDataHandle strategy to Read more
While I am implementing a WEBGL project, I wanted to share with you some hints I had to figure through to you. The FBX documentation isnt absolutely clear on every steps, is really a bit out of date whether or not it fairly simple to identify the pieces to update and spread almost everywhere. I hope that post will assist on this. The project I am working on is really a glTF importerexporter. glTF can be a specification under development for Read more
Are you currently pursuing a bachelors or masters in Computer science or even a discipline using a strong computing component? Are you looking for the life changing Internship experience in your summer? Look no longer, Autodesk Developer Network wants an enthusiastic intern evangelist just for this summer inside the Bay Area. If youre excited by design, and by utilizing 3D within the web then read on. You will start with learning the API and creating a plan for Read more
Last week, I was in Melbourne and Sydney for Autodesk University Sydney and several meetups around game and animation. That was cool to see people from your opposite side with the planet. As you'll be able to read, which was my first-time in Australia: But Now, I have to rush on be prepared for Autodesk University in Las Vegas these times. As always from the fall time, I am late on everything. The project while using the Oculus Rift Read more
Have you ever wonder why your scene is running so slow? Whats the culprit in the performance degradation? In Maya 2015 extension, we supply a new profiler tool for you personally to find performance bottlenecks inside your scene by recording how much time that each process consumes. We also provide programming interfaces to reach this feature. Specifically, in MEL/Python, you are able to use command profiler to start out and stop film of events, add profiling categories and instrument procedures Read more
Back from HackZurich, one from the Hackathons we're sponsoring in 2010. The winners stood a good VR solution according to WebGL for viewing, 2 smart phones to generate a stereo camera. That was Once again, we'll present the ADN Developer Conference - DevDays on December 1st yesterday AU where 3ds Max and Maya engineering will introduce the modern APIs from the upcoming releases and DevHack, a drop-in programming workshop on December 2nd. We will Read more
Consider the subsequent Python example import as OM import def test msg, plug, otherplug, clientData: if msg
Recently a buyer came to ask why pywin32 don't work on Maya or MotionBuilder. The answer is quite easy, Maya and MotionBuilder are compiled the lastest compiler to get the most effective performances plus the latest technology possible. Maya itself is partially compiler with all the Intel C compiler and Visual Studio 2012 SP4, whereas MotionBuilder uses Visual Studio 2012 SP4 only. The issue is the fact pywin32 and many in the Python libraries still make use of an older compiler, like sometimes Read more
Its amazing that a whole new company can take on established MoCap hardware providers for 1/70 in the price, yet maintain your same craftsmanship - A level of quality that's seen in Hollywood Film production. Noitom Technology Ltd. situated in Beijing succesfully funded their Perception Neuron project on Kickstarter. This is surely an assemble-it-yourself inertial mocap system that aims to present users an extensive full-body capture solution. During the week-end they met their goal of USD 250k easily. Read more
We are excited to announce the 2014 Autodesk Exchange Apps Hackathon. While similar in concept on the Portathon that people held in 2013, this launch is bigger, better, has new competitions and great prizes. Anyone can participate from anywhere inside the world at any time both ahead of the event and during the Hackathon days. Weve assembled a terrific line up of speakers to provide presentations and demos on hot topics that could help your entire app development and Read more
I recently were built with a question for the FBX iOS SDK although I had to utilize it on a ReCap Photo project, I wanted to discuss my experience to you. The SDK could be the one used to publish the FBXReview application on iOS. The FBX team is working with an Android version right this moment and should come within a future release. To minimize the efforts of writing our first iOS application while using the FBX iOS SDK, we'll Read more
This years API wishlist surveys for Autodesk Maya and Autodesk 3ds Max at the moment are live: Autodesk Maya Autodesk 3ds Max Our Engineering teams makes use of the results from these surveys to aid steer their ongoing API development priorities, release on release. If you have feedback or specific requests regarding our APIs, this is often a great approach to get them in front with the right people inside Autodesk. The deadline for completing these surveys is August 1st, 2014 so Read more
Do you receive excited by APIs? Do you enjoy hacking wicked-cool technology together to unravel your daily challenges? While your mates are binge-watching Grimm or playing Minecraft for a long time on end, are you currently coding cool tools to help you make content for all those types of titles? If any with the above is valid, you have to want to speak with YOU! If you are thinking about M
When you are dealing with Dependency Graph and custom node, sometimes in compute function call you would like to check if an input attribute is changed or its value is still as much as date. At first glance, by far the most straightforward method of tackle this down is to utilize MDataBlock::isClean. This function will return false when your attribute value isn't valid anymore, and that means you will should either retrieve or recalculate a fresh value with this attribute. However Read more
This is undoubtedly an update over a previous post for older versions which might be found here. OS Compiler Maya 2015 Windows 64bit Win7x64 Visual Studio 2012 Update 4 Intel Composer XE 2013 Update 5 13.1.3.198 Linux 64bit RHEL/CentOS 6.2, FC14 gcc 4.1.2 Intel Composer XE 2013 SP1 Update 1 14.0.1.106 Mac 64bit Mountain Lion 10.8.5 Xcode 5.0.2 with SDK 10.8 Mountain Lion clang with libstdc Intel Composer XE 2013 SP1 Update 1 14.0.1.103 Embedded Python 2.7.3 - Internal to Read more
This is surely an updated version for Maya 2015 PyQt build instructions. This is surely an updated version from the Maya 2014 build instructions for PyQt and PySide here. The very great news is that with Maya 2014
Announcing HumanIK 2015! HumanIK 2015 introduces a whole new Creature Solver, integration with Unreal Engine 4, plus more! Learn more: /humanik You said the challenge with HumanIK was what has only about humans. And, we listened! Introducing the brand new Creature Solver in HumanIK 2015 so that IK computations on non-human creatures with any volume of limbs, tentacles, and antennae. Check out: /1ifgc9s Gameware Navigation 2015 can be used! Navigation 2015 brings improved animation-driven locomotion, dynamic NavMesh, new hierarchical pathfinding, and Read more
The ADN websites of April 1st were the result from the second year of the teams internal April Fools Challenge, where we now have a little friendly competition to determine who can post the most beneficial April Fools article. Of course, folks like different types of humor, so theres never really only one best. We try to protect yourself from posting serious articles on April 1st just in case someone thinks were joking when wasn't, but one sometimes slips through due Read more
The technology is decades old, the good news is theres an ecosystem in place as well as the technology has become mature. At its beginning I was really skeptical about this technology, but I recently read handful of articles changing my minds. I also met colleagues inside our annual team meeting the past few days who declared most of 2d printers have become affordable the ones starting make use of them oftener. So I wanted to offer you my latest Read more
Ive just arrived home coming from a 30-day trip on the Bay Area and Neuchatel. It was an extremely interesting trip as usual but Im happy for being home regardless of whether Im writing this over a Sunday morning, once again wanting to catch up on lots of things you cannot do while travelling. The release happened really week ago and it appears to be timely for me to mention the updates more from the developers perspective. This year Read more
SIP v4.15.5 now provides the fix and it is available on Riverbanks site. No ought to patch the foundation code anymore. /software/sip/download Read more
Few month back, I wrote instructions to create PyQT for Maya 2014, but few weeks later someone came with problems in using SIP with Maya. The issue was that Maya is crashing when someone tries to find the Maya handle and bind it using sip. : import sip as sip import as QtCore import as QtGui import as OpenMayaUI mainWindow, Hopefully, a colleague of mine Yves Boudreault investigated the problem and Read more
Sorry its been too long since most of us wrote a can get better at updating!!! As you know I was travelling a great deal in November/December for business reasons, but I also got asked to be effective on few important Cloud and mobile projects lately that involved away on the R Almost a couple of years back, almost around this time with the year, Read more
Merry Christmas, Joyeux No Last week, somebody inquired about how to update attributes in XGen. I found that there isnt many XGen Python API examples. Some of XGen source code is included inside your Maya folder
To add external dependencies towards the archive produced by Maya with File - - Archive Scene, a plug-in developer must implement the MPxNode::getFilesToArchive method. The documentation is /view/MAYAUL/2016/ENU/?guidcpprefclassmpxnodehtml. This will add the plug-in nodes external dependencies for the archive. While you are in internet marketing, it is possible to add any file paths to Maya s File Path Editor UI applying this command: filePathEditor registerType typeLabel Custom If you wish to add the external dependencies to metadata inside Maya file itself, Read more
This is surely an update over a previous post for older versions which is usually found here. OS Compiler Maya 2015 Windows 64bit Win7x64 Visual Studio 2012 Update 4 Intel Composer XE 2013 Update 5 13.1.3.198 Linux 64bit RHEL/CentOS 6.2, FC14 gcc 4.1.2 Intel Composer XE 2013 SP1 Update 1 14.0.1.106 Mac 64bit Mountain Lion 10. 8.5 Xcode 5.0.2 with SDK 10.8 Mountain Lion clang with libstdc Intel Composer XE 2013 SP1 Update 1 14.0.1.103 Embedded Python 2.7.3 - Internal to Read more
Merry Christmas, Joyeux No