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We offer free online software video training, software training videos and e-learning for multimedia and graphic design in HTML, QuickTime Video, and Flash video tutorial formats. Vector illustrations undoubtedly are a breeze in PowerPoint. Heres a great design element you may use in web and e-learning projects. Heres a simple way to blend Flash along with your rapid e-learning program to make interactive rollover buttons. Designing E-learning Templates: How to design templates by digesting your course design and scene elements. Learn to name and digest simple slide elements for creating context inside your e-learning templates. Learn to produce a simple effect that you place a screenshot image in a very pair of sunglasses. Great effect for hinting at upcoming lessons or scenes inside your elearning courses. How to make a photo cube effect in PowerPoint for branching scenarios with your rapid elearning courses. Photoshops Threshold command converts colors with the idea to black or white. Blending Modes offer endless opportunities for creating effects in Photoshop. In this video tutorial well have a look at combining the Threshold command to generate a high-contrast, black-and-white image with blending modes to focus on specific colors in this image. Popular vignette or fading image effect for blending your images in to the background. Using Fireworks Add Mask button youll convert a feathered selection to a faded mask effect. This Photoshop tutorial highlights some creative functions for Photoshops selection tools to generate a trendy illustration effect. Photoshop Custom shapes along with layer styles can be a great way to improve your photos and graphic designs. In this tutorial well examine using Photoshops custom shapes to produce layer effects. Learn t use Photoshops Quick Mask to change eye color using Adjustment Layers and Hue/Saturation. Flash tutorial for creating animated fly out menus! This is an latest version of our original animated menu. Fireworks tutorial for working with Fireworks Paste Inside to build special effects. In this tutorial youll be able to place a whole new image into selected aspects of an existing image using masking. Learn tips on how to combine your Bitmap Selection tools while using Rubber Stamp tool to repeat an area in one image and paint it right into a defined area of a brand new image. A great guide to using the cloning tool for effects. We added a Fireworks tutorial for creating custom color swatches from existing images. This is an easy way for getting color schemes to your custom projects dependant on existing colors from images. Copyright 1999-2015 CBT Cafe, All rights reserved Flash, Fireworks, and Dreamweaver are registered trademarks of Macromedia, Inc. inside United States and/and other countries Photoshop, Photoshop Elements and Illustrator are registered trademarks of Adobe Systems, Inc. QuickTime is often a registered trademark of Apple Computer, Inc. Vector illustrations undoubtedly are a breeze in PowerPoint. Heres an enjoyable design element you need to use in web and e-learning projects. Heres a good way to blend Flash using your rapid e-learning program to make interactive rollover buttons. Designing E-learning Templates: How to design templates by extracting your course design and scene elements. Learn to recognize and breakdown simple slide elements for creating context inside your e-learning templates. Learn to make a simple effect in places you place a screenshot image in the pair of sunglasses. Great effect for hinting at upcoming lessons or scenes inside your elearning courses. How to build a photo cube effect in PowerPoint for branching scenarios within your rapid elearning courses. Photoshops Threshold command converts colors either to black or white. Blending Modes offer endless opportunities for creating camera work in Photoshop. In this video tutorial well check out combining the Threshold command to generate a high-contrast, black-and-white image with blending modes to focus on specific colors in this image. Popular vignette or fading image effect for blending your images into your background. Using Fireworks Add Mask button youll convert a feathered selection right into a faded mask effect. This Photoshop tutorial highlights some creative functions for Photoshops selection tools to build a trendy illustration effect. Photoshop Custom shapes coupled with layer styles can be a great way to improve your photos and graphic designs. In this tutorial well consider using Photoshops custom shapes to build layer effects. Learn t use Photoshops Quick Mask to switch eye color using Adjustment Layers and Hue/Saturation. Flash tutorial for creating animated fly out menus! This is an latest version of our original animated menu. Fireworks tutorial for utilizing Fireworks Paste Inside to generate special effects. In this tutorial youll be able to place a brand new image into selected regions of an existing image using masking. Learn how you can combine your Bitmap Selection tools using the Rubber Stamp tool to duplicate an area from a single image and paint it right into a defined area of a fresh image. A great review of using the cloning tool for tricks. We added a Fireworks tutorial for creating custom color swatches from existing images. This is an easy way to obtain color schemes on your custom projects depending on existing colors from images. Copyright 1999-2015 CBT Cafe, All rights reserved Flash, Fireworks, and Dreamweaver are registered trademarks of Macromedia, Inc. inside the United States and/or any other countries Photoshop, Photoshop Elements and Illustrator are registered trademarks of Adobe Systems, Inc. QuickTime is really a registered trademark of Apple Computer, Inc. We are actually unable to process your payment with all the details provided. Start your trial offer now, and learning software, business and inventive skills anytime, anywhere with video instruction from recognized skilled professionals. Ready to view this entire course? Start your free trial version now, and access our 4, 200 expert-taught video courses. Ready to view this entire course? Join and access our 2, 000 expert-taught video courses. Learn a range of methods for integrating car stereo into Flash MX 2004 projects. The video is now playing in the different window. Flash MX 2004 Audio Video Integration with Shane Rebenschied is often a movie-based tutorial built to help more capable Flash users learn various methods for integrating car stereo into Flash MX 2004 projects. The training starts with gathering and compressing media, then quickly advances to pay for best solutions to add music and sounds to Flash projects, building a dynamic MP3 jukebox, dynamic audio fade ins/fade outs, with all the advanced media components in Flash MX 2004 Professional to generate audio and video players, building your individual customized video player, compressing and creating Flash videos FLVs, layering other graphical elements in addition to video for seamless design integration, plus much more. Exercise files accompany it, allowing one to follow along and learn at your own personal pace. Before viewing this tutorial, it is recommended that you watch one or both on the following tutorials: Learning Macromedia Flash MX 2004 with Shane Rebenschied or Intermediate Macromedia Flash MX 2004 with Shane Rebenschied Importing and compression Compressing in MP3 format MIDI and device sound Building an MP3 jukebox Embedding vs. progressive download vs. streaming Importing/compressing raw video creating FLVs Creating a video player Working with non-standard size video Closed captioning isn t intended for this video. There are still no FAQs about Flash MX 2004 Audio Video Integration. JavaScript is disabled inside your browser and is also required to download Shockwave Player. Click to put instructions allow JavaScript. Over 450 million Internet-enabled desktops have Adobe Shockwave Player installed. These users have entry to some in the best content the Web can give - including dazzling 3D games and entertainment, interactive product demonstrations, an internet-based learning applications. Shockwave Player displays Web content which has been created using Adobe Director. By clicking the Download now button, you acknowledge that you've got read and say yes to the Adobe Software Licensing Agreement. Note: Your antivirus software must allow that you install software. Europe, Middle East and Africa You ve already heard about Macromedia Flash, the de facto standard for high quality Web animation. But Flash isn't the only ace up Macromedia s sleeve they ve got another winner within their hands making use of their HTML authoring tool, aptly named Dreamweaver. The latest discharge of this product, recast as Dreamweaver MX, does much more than just allow you to create HTML pages it s now a full-featured rapid content management RAD tool for Web developers, and it may substantially lessen the time you may spend coding ASP, JSP or PHP-based Web sites. Most RAD tools include restricted support for PHP causing them to be unwelcome visitors on my small computer, since the majority of my work involves using the services of PHP and MySQL-based sites. When I got my face to face Dreamweaver MX, though, I was impressed featuring its feature set and capabilities. Sure, it didn t include everything on my own wish list but it really s clear how the guys at Macromedia have already been thinking regarding the problem, and possess made a serious effort to deal with PHP of their tool. Over another few pages, I ll be checking new PHP functionality in Dreamweaver MX, with the hope that you think it is useful your next time you do have a PHP project to code. Come on in, and let s get rolling! Our current development environment is made Windows/Linux network, primarily developers developing code on Windows PCs and deploying to Linux-based servers. This kind of configuration is backed up by Dreamweaver MX, just like other permutations and combinations so matching the tool on your environment should not be major issue. The step one, obviously, is to obtain yourself a copy in the tool. Hook yourself nearly a PC that has a high-speed connection, go to /software/, find the appropriate version and platform, take Macromedia s user survey hey, nothing comes free anymore and have yourself a trial copy. This trial copy works well with 30 days, and that is more than enough time for someone to take the tool through its paces and select whether it s really worth price tag. It s a 49-meg download, so don t do that if you re average person or use a s-l-o-w connection instead, order a copy with the Macromedia evaluation kit on CD-ROM on the Macromedia web shop. Sure, it ll take some longer to have to you, nevertheless it beats watching paint dry whilst the files download. Installation can be a breeze click, accept the license terms be sure to read them, click some more times, so you re done! In case you re wondering just what the MX means hey, join the club, as it seems even Macromedia doesn t know. Here s what their FAQ needs to say on the subject: The MX moniker is just not an acronym and doesn t have a very literal translation. MX designates items which are major new releases and part in the Macromedia MX product family. I m assuming here that this rest within your development box is actually set up, using a Web server I use Apache, PHP and also a database server MySQL rocks, have it here. In case you don t have these, get yourself setup, and after that flip the page to look at Dreamweaver MX try it out. Dreamweaver MX s interface could be very daunting to developers employed to working in plain-vanilla text editors for PHP development. Here s an instant screen shot with the Dreamweaver work enviroment: A quick overview in the interface, before we get into your nitty-gritty of PHP development using Dreamweaver MX. At the top will be the Insert panel that offers you single-click usage of insert important HTML elements like images, tables, hyperlinks et al. Obviously, Macromedia s been careful to add support for his or her other products here too it s very, a breeze to add media like Fireworks images and Flash movies to a HTML document created in Dreamweaver. The right side in the Dreamweaver workspace carries a number of roll-up panels, each conducting a very specific function: The Design panel allows the developer to feature, edit and delete CSS and HTML styles, and add behaviors ready-to-use JavaScript code snippets for an HTML document. The Code panel supplies a handy HTML code inspector which allows you quick entry to any area of your HTML document, and also will provide you with reference material just in case you forget the difference between a The Application panel will give you reusable objects which can be bound in your application, and used to decrease the time spent on code development. I ll be speaking about this in greater detail somewhat further down. The Files panel gives you a convenient file manager to examine, edit and manipulate files, on both an area or remote server. The Answers panel provides quick use of Dreamweaver MX s help files and appearance engine. Finally, the bottom on the work area hosts the Properties panel, which allows one to alter the properties on the element really being edited. In order to observe how this works, try adding an image from your Insert panel to your document, and notice how all relevant image properties appear at the bottom from the workspace, providing you with a fun way to make alterations towards the element attributes. Dreamweaver MX makes things easier by allowing you to definitely organize the constituents of a Web application static together with dynamic right into a single entity termed as a site. In order to begin, create a fresh site using the Site- New Site menu and say hello towards the wizard that appears. First up, you'll want to specify your working directory for your site the name on the site, the main folder with the files as well as the default folder to check in for images. These folders might be on your local machine, or on the different machine Dreamweaver means this bunch of data as being the local site. You could also optionally tell Dreamweaver in regards to remote site rise the location where your Web server is running, and where your files will swiftly go for testing and deployment. Dreamweaver allows one to also specify the access mechanism for this kind of remote site FTP, LAN, SourceSafe etc. Finally, should you re developing dynamic pages, it's also wise to specify a testing server this can be a folder which may be used by Dreamweaver to process your scripts and dynamically generate documents, either from your database or elsewhere. In an ApachePHPMySQL environment, this folder is the same as the fundamental folder for that application around the Web server. You could also specify a URL prefix, that is used once you try to access the application form via a Web browser. In case you missed something, this all means is the fact I ll be going after all my development on my own local machine containing Apache, PHP and MySQL all speaking to each other inside folder C:Apachehtdocsmelonfire, and are uploading copies with the files into a remote server named cerberus via FTP Once your website has been create, it s time to have started having a simple example a webpage that display PHP environment settings through Dreamweaver will provide you with an easy way for getting started with constructing a PHP script pop open the File - New menu, and select Dynamic Page and PHP on the pre-defined templates. in this web site switch for the code view while using View - Code menu option, and type these code to your document: Save the file, and still have Dreamweaver preview it for you using the toolbar icon you may hit the F12 key and a fresh browser window should pop up with all the output in the script. If you re using PHP, you re going to do a lots of form processing let s find out how you can increase the process in Dreamweaver. First, make a simple, properly-formatted HTML form utilizing a combination on the Tables and Forms track of the Insert panel this manner should contain two text input areas, one named name plus the other named comment. Add a few submit and reset button plus the form is ready to use it. Now comes the interesting part integrating PHP business logic into this situation. Click the PHP tab that ought to have appeared in your Insert panel, and have a look at the functions it gives you: Pretty basic: you may insert PHP code to get into POST, GET, cookie and session variables, files, and connect programming constructs like if and else statements. Now, you almost certainly already know how PHP form processing typically works. A form processing script contains two logical blocks one displays the empty form as well as the other processes the person input submitted. Therefore, one thing to do should be to insert an if conditional statement at the top with the code click on on the If button and Dreamweaver will work it for you personally: Next, you'll want to check if the form continues to be submitted or otherwise, through submit form variable. Use the Form Variables button, and write some code around what Dreamweaver inserts for you personally: Once you ve wrapped your empty form inside if branch from the conditional, you'll want to add form processing logic on the else branch. Use the else button around the toolbar, and let Dreamweaver insert it available for you. This else branch with the script should really merely display the details entered by anyone. You can do this using the command, also accessible by using a button around the PHP toolbar. meta http-equivContent-Type contenttext/html; charsetiso-8859-1 /head Now, it is possible to easily test this code while using the Preview button, as discussed earlier. Here s the output: It ought to be noted that Dreamweaver s attempt to generate PHP scripting a point-and-click exercise, as demonstrated through example above, isn t really an unqualified success the functionality provided within the PHP toolbar is exceedingly limited, and quite a few developers would believe it is more efficient to enter in PHP statements themselves, as opposed to clicking their way throughout the buttons within the PHP tab. Don t be disappointed, though even though the program fails as of this task, it excels in terms of building database-driven dynamic pages read more about this on your next page. Once you re happy while using way your script is working, you'll be able to transfer the file for your remote server named cerberus in this instance. Pop open the Files panel within the right side in the workspace, pick the local view, and rehearse the arrow buttons to transfer files from a local site for the remote site. You may also perform transfers inside the other direction, by changing on the remote view and either putting or getting files to/through the server. One on the coolest options that come with Dreamweaver MX may be the ability to create a dynamic database-driven Web site without needing to write just one line of PHP code on your individual. Over the subsequent few pages I m planning to demonstrate how, insurance firms Dreamweaver perform hard work of writing PHP code that allows one to view, add and delete records from your MySQL table. Let s believe I use a database table called user, as shown below. Now, the built-in top features of Dreamweaver MX allow you to definitely automate the processes of listing the records from the table, adding new records, modifying existing records, and deleting records with minimum hand coding. The the first thing to be handled would be the database connection. Dreamweaver MX does the dirty work of opening, managing and closing the database connection all you should do is pop open the Application panel around the right side with the workspace, go through the Database tab, hit the button using a plus symbol upon it, and select MySQL Connection through the option list. This box allows you to definitely specify access information to the database server. For it, make a connection called dbConnect and supply Dreamweaver while using username and password instructed to access the database server, together while using name from the database for being used. Once the connection may be created, Dreamweaver will automatically put in a set of scripts for your site directory; these will probably be used for all subsequent database interaction. If the bond is created successfully, you really should be able to watch all the tables and also views and stored procedures for compliant databases inside the Database tab on the Application panel. With the database connection created, the subsequent step would be to write a script which will list every one of the records from the table. Use the Bindings tab in the Application panel to make a Recordset object go through the button together with the plus symbol again for getting to this option therefore you ll get a fairly easy wizard-like interface which allows one to retrieve a number of records in the database. Once you ve filled from the requisite information note you can also sort and filter the outcome hit the Test button to ascertain if everything works mainly because it should. If it can do, useful settings and you also ll now see a brand new item inside Binding tab with the Application panel, referencing your newly created Recordset. You can modify the SQL query created using the Advanced button within this wizard. Now, go back for the editor and select how you would like to display the information returned from the Recordset. I like to keep things simple, so I merely developed a bulleted number of users, then dragged columns in the Recordset object within the Application panel for the appropriate place around the page where I d like the info displayed Dreamweaver wrote the code to me. And once you preview it within the browser, you must see something similar to this: Cool, huh? I managed everything that using simple point-and-click actions, without any requirement to learn anything about PHP s MySQL API or remember complex function syntax. Of course, the example s still somewhat incomplete all it can do is display the very first record. What we really need will be the entire recordset returned because of the SQL query. In order to satisfy this and also other requirements, Dreamweaver includes a range of different server behaviors, which can be accustomed to add extra functionality for a application. In order to observe this works, simply select the first item of the newly-created list inside the editor, pop open the Server Behavior tab in the Application panel, and choose the Repeat Region behavior on the drop-down option list, and tell it to loop at as many times with there being records. Dreamweaver will automatically insert PHP code that iterates in the returned Recordset object and print the entire pair of records returned. Here s the code, php while rowRecordset1 mysqlfetchassocRecordset1;? /ul Dreamweaver comes using a whole lot of other, similar behaviors in order to meet most common requirements you may just as easily by way of example display the total variety of records found, implement paging with next and previous links, or dynamically show sections of any page according to the current position on the recordset pointer. OK, making sure that took proper care of displaying the records now think about inserting and deleting records? First, utilize the Dreamweaver editor to build an HTML form that maps for the columns in the user table. Once the form may be prepared, apply the Insert Record server behavior, and you also ll go to a dialog box this way: This dialog box makes it super easy to map form fields towards the table through which data is always to be inserted. Once you find the appropriate database connection and table, the fields on the table are displayed; these fields is usually mapped to specific fields within the form through the Value drop-down list. Dreamweaver takes proper care of writing the SQL query required to insert your data entered by the person in each field into your appropriate column from the table. After you ve finished mapping form fields to table columns, be sure you specify the URL to that your browser must be redirected when the data has become successfully inserted into your database. Once you re done, save the PHP script and hop on via your browser. You should start to see the HTML form you created: Enter some values and submit the application. The code generated by Dreamweaver MX will insert the values to the user table then redirect the browser on the URL selected all devoid of the developer writing an individual line of code! It s equally as simple to delete records create a fresh PHP script and make use of the Delete Record server behavior. You ll see the subsequent dialog box, which asks someone to specify the variables the script should use when identifying which record to delete. As it is possible to see, from the example above, I ve told Dreamweaver to look for that id variable inside the URL string, and delete the record corresponding to that ID inside the user table. Save the script I ll assume it s called, and access via your browser remember to include the id variable-value pair to your URL string, like thus:?id15, plus the record corresponding on the ID provided should get deleted on the database. Obviously, it s pretty all to easy to now link the 3 scripts above with 1 another, so as to develop a primitive, yet fully-functional, user administration module should you re wondering, yes, Dreamweaver also posseses an Update Record behavior I ll leave that to you to definitely experiment with. In addition to recordset bindings, Dreamweaver also causes it to become easy to generate bindings for some other variables you may register variable names within the Bindings tab on the Application panel, after which simply drag and drop those variable names from your panel into your code editor wbenever you'll want to manipulate them; Dreamweaver automatically writes the PHP code to echo the actual value on the variable towards the standard output. As one example, consider the subsequent example, through which I ve added three form variables, one session variable then one server variable for the Dreamweaver Bindings tab. the existing value with the variable for the screen. If you re having a large amount of common variables in numerous scripts in your applications session variables undoubtedly are a good example this drag-and-drop feature could help you save a fair quantity of repetitive typing. And that s always a Good Thing. Now if only Dreamweaver could automatically track variables as I created them and add them on the Bindings tab automatically, without me being forced to manually register them The thing worth noting in regards to the examples for the previous pages is always that I was capable to execute them quickly, without having actual hand-coding of PHP function calls Dreamweaver did most with the heavy lifting, beside me just clicking my way through menus and dialog boxes. If you re a new comer to PHP, or perhaps looking for the RAD tool to quickly develop basic PHP applications, Dreamweaver MX, which consists of built-in behaviors, might be just the ticket to have you ready to go in only a small amount time as is possible. That said, while Dreamweaver MX represents a particular evolution in Macromedia s support for PHP developers, this course is certainly not perfect. Among the items that would help to produce the PHP coding experience all the more pleasant in Dreamweaver MX: automatic syntax checking, automatic code completion, automatic variable registration and binding, more built-in behaviors, greater PHP toolbar functionality, and support for related plug-in applications such since the Zend Optimizer. Maybe the very next time Extending Dreamweaver MX and PHP: The PHP Login Suite for Dreamweaver MX, that contains 16 Server Behaviors and a couple objects meant to allow one to quickly and easily build a MySQL-backed authentication system for any Web site. Note: All examples within this article happen to be tested on Windows 8 with Macromedia Dreamweaver MX Trial Edition. Examples are illustrative only, and are also not meant to get a production environment. Melonfire provides no warranties or support for that source code described in this particular article. YMMV! Icarus is often a technical writer with Melonfire. He likes raw fish, beer and James Bond movies. Git involved with it! Bonus course Introduction to Git is yours if you take up a complimentary 14 day SitePoint Premium trial. MTASC may be the first ActionScript 2 Open Source free compiler. class files inside a very small amount of time and generate directly the related SWF bytecode without relying upon Macromedia Flash or another tools. You can download it now and please look at the comparison between MTASC and Macromedia compiler which is sold with Flash. If its the first time using MTASC, please read how you can install and make use of MTASC. Please also check out the OSFlash community website. Theses install notes are for windows user not really acquainted with commandline tools usage. First download the MTASC package corresponding for your system and install/unzip somewhere with your computer. Then add the path with the installed executable in your PATH environment variable see in case you dont kwnow tips on how to do. For example if youve installed into for your PATH. Now the executable is obtainable everywhere. You can then write a file with the source files and run it once you want to compile. MTASC is usually a commandline compiler, it may then be much better integrated into Your favorite editor by configuring it to compile files with MTASC. The general using mtasc tool is: Please note that in case you have two classes for its code, its not necessary to ask MTASC to compile since it is going to do it automatically to suit your needs. Then should you want to incorporate the minimal number of classes essental to your program to operate, you may simply compile using is your primary class, the entry point of your respective program in the event you have any. Now that you simply know the way to call MTASC, lets possess a look at the way it operates: MTASC takes the SWF file specified together with the specified files, rrmprove the SWF file by replacing all classes that happen to be present inside it with the newly compiled classes. To use MTASC as opposed to Macromedia Flash Compiler, its simple. Open assembling your garden shed and publish it normally by way of example. Now run MTASC utilizing the published SWF as input: This will compile your classes boost the SWF that you need to use for your website. Please realize that MTASC add the compiled classes for the SWF in replacing of ALL classes authored by Flash. If you possess an error like class not found, file not found, or class name mistake, you need to use the flag in order to include a ClassPath to MTASC which means a directory where it'll look files. For example should your classes are within the with package code, but call instead specify input SWF containing assets. files. You can use many times - cp to feature several directories. once all is registered. won't load a SWF, instead create a brand new one containing only compiled code and taking advantage of provided header informations. bgcolor is optional and must be 6 digits hexadecimal value. use precompiled MX classes see section on V2 components below. Some other arguments, for advanced users: specify SWF version: 6 to come up with Player 6r89 compatible SWF or 8 gain access to Flash8 features. activate verbose mode, printing some additional informations about compiling process. use Microsoft Visual Studio errors style formating rather then Java style for file names and lines number. will use strict compilation mode which require that each one variables are explicitely typed. exclude code generation of classes indexed in specified data format is one full class path per line. keep AS2 classes provided by MCC to the SWF this might cause some classes being present double if also compiled with MTASC. will export AS2 classes into target frame of swf. will merge classes into a unitary clip it will reduce SWF size but could cause some problems if you are using - keep or - mx. adds warnings for import statements that happen to be not used inside the file. adds type inference for initialized local variables see below. Once you know the best way to use MTASC commandline, heres an easy tutorial that show how it operates. This first tutorial doesn't use any SWF content, only pure code. It contains only one file, which prints some text right into a Textfield: class Tuto static var app: Tuto; function Tuto //creates a tf TextField size 800x600 at pos 0, 0 tf, 0, 0, 0, 800, 600;//write some text involved with it Hello world!; //feeder point static function mainmc app new Tuto; set the output file, your third parameter tells MTASC to build a new SWF of size 800x600 at 20 FPS. The second parameter once all courses are initialized, along with the other parameter would be the file to compile. If you'll want to compile several files it is possible to list them inside the commandline with virtually no problem. Does NOT include paths in the files youre compiling with MTASC: use If your code need to work with a library with is situated somewhere else on the hard drive, you must use the commandline parameter so MTASC can discover the classes your code is utilizing. For example if youre utilizing the class Does bear in mind to quote paths that incorporate spaces, and isn't going to forget to take out paths from files when you are compiling them. If you desire to compile the class commandline option, with additional If you feel problems with MTASC usage, or should you have comments or features requests, you may join the email list. Archives are accessible so you're able to search for existing problems. If you dont want or cant makes use of the mailing list or when you want to acquire information on support, you may contact us with all the following email address contact info: If youre in search of resources about more open source flash tools you've to check out the website that includes a lots of informations. In particular, it nows host the MTASC FAQ for the Wiki. Its possible make use of Macromedia V2 Components with MTASC, but require one more parameter: Heres below a smaller tutorial on the basic component usage: lets write a compact application using V2 Components, 1 file called class Test function Test hello world, title; open Flash IDE, create a fresh component on the library. this way it'll create you when started. and test, a window ought to be displayed. Passed this point its not necessary Flash IDE anymore unless you wish to use more components. Close it! application code as you desire. Enjoy fast compilation time! MTASC is quite stable right this moment, hence the releases since version 1.11 are centered on minor fixes and enhancements. Some people asked regarding the Future of MTASC, related to your next version of Flash 8.5 player and ActionScript 3. MTASC is not going to support AS3, as we are still working on a fresh and powerful language name haXe that could support Flash Players 6-7-8 and 8.5 in addition to Javascript and Server-Side scripting. MTASC seek to correct several safety conditions occurs when using Macromedia Compiler MMC. It is often a more strict compiler which could detect more errors and enable you to write better programs. Because of this, there could possibly be a few differences between MMC and MTASC, and when you are compiling your code for your first time with MTASC you will get some errors. switch from MMC to MTASC, therefore, the things you might have to fix within your code are merely some minor things, simple and easy , straightforward to change, that will build your code safer. still compile with MMC: just weren't planing drive an automobile users from MMC into another lock-in solution. That means that MTASC will not be making incompatible changes towards the ActionScript language. MMC is awfully slow. It takes ages to compile large projects plus the expected typing checks will not occur now and again. It also sometimes forces someone to restart your personal machine or compile several times to have a valid compilation as a result of buggy cache, see for further informations. MTASC is depending on the best compiler technology available namely the OCaml programming language thereby provide a great speed improvement over MMC compile around 100 classes in under 5 seconds. Since the source code is manufactured more concise by making use of good technology, it can be more simple to maintain and implement robust and proven typing algorithms. The feedback we obtain from Open Source community allow us to fixes the bug quickly. Rationale: Does it really needs one? See article mentionned before to evaluate how MMC could make you loose time that's money. But if you're a professional ActionScript user, you know that. MTASC cost nothing and open source. That means you can utilize it totally free, replace the sources in your needs, and acquire bugfixes free of charge with each latest version. Rationale: We believe that open source will save you the world, and also your company programmers some time. With MMC and much more generally Flash Virtual Machine, local variables are function-local and never block-locals. That means that this following code: And this code is usually working, even though it shouldnt even compile for most traditional languages: Since the variable range is fixed into your Flash Virtual Machine, MTASC should do deal along with it, and is particularly so forbidding local variable overidding, that means which you cannot redefine an area variable together with the same name and that you simply cannot use a nearby variable over and above its normal scope. The following example illustrate this: Rationale: Variable scoping is necessary to obtain consistent typing and correct execution. Flash Virtual Machine absence of lexical scoping originates from previous AS1 language design, and MTASC is dealing correctly with it to be able to avoid error-prone cases at compile time, saving long debugging times. MMC allows code file inclusion with all the include directive. Rationale: Such coding practices are obsoletes with ActionScript2, along with the programmer need to keep common duplicated code into separate classes. MTASC allows only anonymous unnamed local function definitions. They is usually store right into a local variable: Rationale: in order to the parser to checks that parenthesis are closed, it truly is necessary to differentiate between local functions definitions and method definitions. function that outputs some text in certain output window only in IDE. Because it is not very convenient, a great deal of people are applying custom loggers. function which can be customized at compile time. For example in case you have these class: by calls for your custom trace function and definately will add more parameters made up of debug infos, as when you wrote: This way, its very easy on your custom trace function for instance to filter messages depending around the classes you wish to debug. Please notice that with MTASC can takes any amount of parameters which debug infos are added in the end other parameters. calls from the code, merely employ commandline flag when compiling and it'll remove each and every call. This variable is declared just as one Array containing strings. All Array accesses to read and writing will probably be then checked just as if Strings where stored inside the Array. This only do additional checks at compilation, there is little change at runtime. Please be careful to not put spaces between. Please be also careful when initializing your Array since you'll be able to still use any Array to initialize it. commandline parameter, once you have a nearby variable that have an initial value, then your type with the variable are going to be automaticaly guaranteed to the one on the value: var x: String hello ; var x: Number ; var x: MyClass new MyClass; For example, all theses statements can safely be replaced by the subsequent when is used, since theyll have the identical effect: since youll not experience an error because missing enter in that case only. is supported, yet not with dynamic access like with MTASC, getter return type and setter type parameter are necessary to be same if specified. With MTASC, functions having no no support for initialization of member variables directly within the class body unless its constant or static expression. with MTASC, root MovieClip properties usually are not accessible without context. For example in the event you use in a very class which will not have such property, youll receive an error. You may use this little banner 88x31, GIF, 2k in promoting the MTASC free-compiler on the open source community: You could also donate using Paypal should you want although just weren't requesting it. MTASC could be the first ActionScript 2 Open Source free compiler. class files in a very very limited time and generate directly the attached SWF bytecode without counting on Macromedia Flash or any other tools. You can download it now and please browse the comparison between MTASC and Macromedia compiler that is certainly sold with Flash. If its the first time using MTASC, please read tips on how to install and rehearse MTASC. Please also check out the OSFlash community website. Theses install notes are for windows user new to commandline tools usage. First download the MTASC package corresponding in your system and install/unzip somewhere on the computer. Then add the path in the installed executable on your PATH environment variable see in the event you dont kwnow the best way to do. For example if youve installed into in your PATH. Now the executable is offered everywhere. You can then write a file along with your source files and run it if you want to compile. MTASC is usually a commandline compiler, it could then far superior integrated into Your favorite editor by configuring it to compile files with MTASC. The general utilization of mtasc tool is: Please note that in case you have two classes for its code, it's not necessary to ask MTASC to compile since it will work it automatically in your case. Then in the event you want to add the minimal group of classes required by your program to perform, you may simply compile using is most of your class, the entry point of one's program in case you have any. Now you know tips on how to call MTASC, lets possess a look at the ins and outs: MTASC takes the SWF file specified together with the specified files, rrmprove the SWF file by replacing all classes which are present inside it because of the newly compiled classes. To use MTASC rather then Macromedia Flash Compiler, its simple. Open any project and publish it normally one example is. Now run MTASC while using published SWF as input: This will compile your classes increase the SWF that you can utilize for your website. Please observe that MTASC add the compiled classes towards the SWF in replacing of ALL classes provided by Flash. If you own an error for example class not found, file not found, or class name mistake, you ought to use the flag in order to incorporate a ClassPath to MTASC which means a directory where it's going to look files. For example in case your classes are within the with package code, but call instead specify input SWF containing assets. files. You can use repeatedly - cp to incorporate several directories. once all courses are registered. isn't going to load a SWF, instead create a fresh one containing only compiled code and making use of provided header informations. bgcolor is optional and really should be 6 digits hexadecimal value. use precompiled MX classes see section on V2 components below. Some other arguments, for advanced users: specify SWF version: 6 to build Player 6r89 compatible SWF or 8 gain access to Flash8 features. activate verbose mode, printing some additional informations about compiling process. use Microsoft Visual Studio errors style formating as opposed to Java style for file names and lines number. will use strict compilation mode which require that most variables are explicitely typed. exclude code generation of classes indexed by specified formatting is one full class path per line. keep AS2 classes created by MCC into your SWF this will cause some classes to become present 2 times if also compiled with MTASC. will export AS2 classes into target frame of swf. will merge classes into a unitary clip this may reduce SWF size but could cause some problems when you are using - keep or - mx. adds warnings for import statements which are not used inside the file. adds type inference for initialized local variables see below. Once you know how you can use MTASC commandline, heres an easy tutorial that show how it operates. This first tutorial will not use any SWF content, only pure code. It contains only one file, which prints some text in to a Textfield: class Tuto static var app: Tuto; function Tuto //creates a tf TextField size 800x600 at pos 0, 0 tf, 0, 0, 0, 800, 600;//write some text engrossed Hello world!; //feeder point static function mainmc app new Tuto; set the output file, the 3rd parameter tells MTASC to make a new SWF of size 800x600 at 20 FPS. The second parameter once all courses are initialized, plus the other parameter could be the file to compile. If you'll want to compile several files you'll be able to list them inside commandline with no problem. Does NOT include paths in to the files youre compiling with MTASC : use If your code need to utilize a library with can be found somewhere else with your hard drive, you'll want to use the commandline parameter so MTASC will get the classes your code is employing. For example if youre with all the class Does keep in mind to quote paths that have spaces, and isn't going to forget to eliminate paths from files if you're compiling them. If you would like to compile the class commandline option, with additional Windows precompiled binary, zipped: If you feel problems with MTASC usage, or in the event you have comments or features requests, it is possible to join the list. Archives are accessible in order to search for existing problems. If you dont want or cant make use of the mailing list or in case you want to have information on support, you may contact us utilizing the following email address contact information: If youre searching for resources about more open source flash tools you've got to check out the website that includes a great deal of informations. In particular, it nows host the MTASC FAQ about the Wiki. Its possible to work with Macromedia V2 Components with MTASC, but require yet another parameter: Heres below a little tutorial on the basic component usage: lets write a little application using V2 Components, an individual file called class Test function Test hello world, title; open Flash IDE, create a brand new component on the library. this way it is going to create the job when started. and test, a window really should be displayed. Passed this point its not necessary Flash IDE anymore unless you wish to use more components. Close it! application code any time they want. Enjoy fast compilation time! MTASC is incredibly stable today, therefore, the releases since version 1.11 are dedicated to minor fixes and enhancements. Some people asked in regards to the Future of MTASC, related to the subsequent version of Flash 8.5 player and ActionScript 3. MTASC will not likely support AS3, as we are working on a fresh and powerful language name haXe that can support Flash Players 6-7-8 and 8.5 together with Javascript and Server-Side scripting. MTASC make an effort to correct several safety points that occurs when using Macromedia Compiler MMC. It can be a more strict compiler that will detect more errors and enable you to write better programs. Because of this, there can be a few differences between MMC and MTASC, and when you are compiling your code with the first time with MTASC you can find some errors. switch from MMC to MTASC, and so the things you might have to fix as part of your code are only some minor things, basic and straightforward to switch, that will build your code safer. still compile with MMC: weren't planing they are driving users from MMC into another lock-in solution. That means that MTASC isn't making incompatible changes on the ActionScript language. MMC is awfully slow. It takes ages to compile large projects plus the expected typing checks doesn't occur now and again. It also sometimes forces someone to restart your laptop or compile several times for getting a valid compilation as a consequence of buggy cache, see for additional informations. MTASC is determined by the best compiler technology available namely the OCaml programming language and therefore provide a great speed improvement over MMC compile around 100 classes inside of 5 seconds. Since the source code is done more concise by utilizing good technology, it can be more an easy task to maintain and implement robust and proven typing algorithms. The feedback we are from Open Source community allow us fixes the bug quickly. Rationale: Does it really needs one? See article mentionned before to evaluate how MMC will make you loose time that is money. But when you a professional ActionScript user, you are already aware that. MTASC is free of charge and open source. That means you should use it totally free, replace the sources in your needs, and acquire bugfixes totally free with each latest version. Rationale: We believe that open source helps you to save the world, plus your company programmers work-time. With MMC plus much more generally Flash Virtual Machine, local variables are function-local instead of block-locals. That means that this following code: And these code is usually working, eventhough it shouldnt even compile for most traditional languages: Since the variable range is fixed in the Flash Virtual Machine, MTASC must do deal along with it, and is particularly so forbidding local variable overidding, that means which you cannot redefine a neighborhood variable together with the same name and you cannot use a nearby variable away from its normal scope. The following example illustrate this: Rationale: Variable scoping is necessary to acquire consistent typing and correct execution. Flash Virtual Machine not enough lexical scoping derives from previous AS1 language design, and MTASC is dealing correctly with it so as to avoid error-prone cases at compile time, saving long debugging times. MMC allows code file inclusion with all the include directive. Rationale: Such coding practices are obsoletes with ActionScript2, along with the programmer ought to keep common duplicated code into separate classes. MTASC allows only anonymous unnamed local function definitions. They is usually store in to a local variable: Rationale: in order for that parser to properly checks that parenthesis are closed, it's necessary to tell apart between local functions definitions and method definitions. function that outputs some text in a few output window only in IDE. Because it is just not very convenient, a large amount of people are choosing custom loggers. function which can be customized at compile time. For example should you have this class: by calls for a custom trace function and may add more parameters which has debug infos, as in case you wrote: This way, its very easy on your custom trace function as an example to filter messages depending about the classes you wish to debug. Please notice that with MTASC can takes any amount of parameters and this debug infos are added in the end other parameters. calls within the code, simply employ commandline flag when compiling and it can remove every call. This variable is declared just as one Array containing strings. All Array accesses to read by and writing is going to be then checked like Strings where stored from the Array. This only do additional checks at compilation, there is little change change at runtime. Please be careful never to put spaces between. Please be also careful when initializing your Array since you'll be able to still use any Array to initialize it. commandline parameter, if you have a neighborhood variable that have an initial value, then a type with the variable will likely be automaticaly likely to the one from the value: var x: String hello ; var x: Number ; var x: MyClass new MyClass; For example, all theses statements can safely be replaced by the next when is used, since theyll have the identical effect: since youll not experience an error because missing enter that case only. is supported, although not with dynamic access for instance with MTASC, getter return type and setter type parameter are needed to be same if specified. With MTASC, functions having no no support for initialization of member variables directly in the class body unless its constant or static expression. with MTASC, root MovieClip properties usually are not accessible without context. For example when you use in the class which isn't going to have such property, youll have an error. You will use this little banner 88x31, GIF, 2k to advertise the MTASC free - compiler to your open source community: You may also donate using Paypal when you want although just weren't requesting it.

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