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Microsoft Expression Blend would be the professional design tool utilized to create engaging Web-connected experiences for Windows.
Provides relative ease in creating animated media intensive user interfaces for application systems.
Provides design time selections for WPF and Silverlight UI design.
Has some comprehensive time line editor functionality.
Have to setup the service pack to acquire Silverlight 2.0 functionality.
In order to effectively install the service pack you have to put in the Silverlight 2.0 SDK or even the service pack will fubar Blend 2.
The tool is undoubtedly some with the most insightful and thought provoking instances within the capacity and expanse products Framework is now. Blend, itself, was created using and WPF frameworks in addition to some Blend stylized interface elements.
Blend was created using Blend.
I bought the Expression Studio suite and I would not put Blend down. I was animating every gui I touched. I was possessed by nerds - - i swear it!
Excellent tool suite and Blend in particular can be a magnificent section of functional, utilitarian art.
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The team blog on the Expression Blend and Design products.
We released important news today concerning the Expression category of products. Please visit the Expression Community site for details.
If you've got watched the BUILD keynotes and sessions, you might have seen some exciting reasons for Expression Blends support for Metro-style applications.
For all future news and updates concerning Expression Blend, go to our new team blog called BlendInsider. The BlendInsider blog can provide the types of content you found hereand hopefully a lot more!
This blog will likely be kept around for archival purposes, but no new content will probably be added.
As you may imagine, right after a major release like there were, the majority of us shift our focus slightly towards referring to and sharing the way you use some in the cool additional features we released. In this to begin a two-part series, I hope for making up for your long period of inactivity about this blog by sharing two Windows Phone focused videos that Unni, Billy, and I recorded for Channel 9.
The first video with this list is a that walks you through, with a breakneck speed, most with the new features we included with Expression Blend which will make building Windows Phone 7 apps easier:
Through the guise of creating a Bing Search application, I cover features including our Device Panel to Application Bar support to Sample Data from your Class file. You can learn more about these characteristics by taking a look at some of my more in-depth Windows Phone 7-focused articles.
The templates they created cover numerous common UIs that you'll see, so you can use these directly is likely to projects or perhaps as a way to obtain inspiration. Before you are able to do any of these, naturally, download the templates from codeplex first.
As always, if you've any questions, you can comment below. If you recorded some interesting videos, post them from the comments at the same time.
Today, we now have released the ultimate version in the Windows Phone Developer Tools. You can download it below:First, download everything required below:
This installer will automatically install free, phone-flavored versions of Expression Blend, Visual Studio 2010, and XNA Game Studio.
If you have Expression Blend 4 installed, unlike earlier releases, running this installer will improve your existing version of Expression Blend 4 and provide the power to create Silverlight, WPF, and Windows Phone applications:
Thanks to everyone who's got provided feedback within the last few number of releases to aid us are able to this stage. As always, if you might have any additional feedback, go ahead and post them about the Windows Phone Developer Forums.
Its been a bit since we released an update for anybody working on Windows Phone 7 projects! Well, wait no longer! Today weve released an new version of Expression Blend that supports all on the latest changes designed to the Windows Phone 7 runtime in addition to some cool the latest features.
First, download programs below:
As you are able to see, you no longer require to download and install Expression Blend separately. You can just run the Windows Phone Developer Tools installer and find Windows Phone variants of Expression Blend, XNA Game Studio, and Visual Studio without cost.
This version of Expression Blend installs and runs side-by-side with Expression Blend 4 simply supports working together with Windows Phone projects.
As mentioned earlier, beyond supporting the changes meant to the runtime considering that the last release, weve added many new functionality which makes designing Windows Phone 7 applications easier. Some with the more notable features are described below.
Because your applications can be looked at in different orientations, themes, and accent colors, weve made it easier for you to definitely visualize within Expression Blend what the job would appear to be.
The Device Panel now will give you easy access to preview between Landscape and Portrait orientations, Light and Dark themes, and Accent color.
For example, here is usually a preview with the items your application looks like within the default Dark theme:
This allows one to design and earn sure that the applications look and the choice of want in spite of which light/dark mode the person has their phone in.
Windows Phone 7 applications emphasize consistent usage of text being a key design element. To make it easier for someone to preview and apply existing text styles, weve added a chance to preview inline exactly what a particular text style would appear like:
In this release, we now have exposed an incredibly early preview in our support for allowing someone to design the Application Bar. You have to be able to create an Application Bar, add Application Bar Buttons, and add Application Bar Menu Items. Because Application Bar Buttons display a 48x48 PNG icon, you'll be able to specify your individual icon or pick from your collection of icons we've got provided to suit your needs:
A future short article will check out in greater detail utilizing what you could have today to design an operating Application Bar!
Because Windows Phone applications are extremely page centric, we decided to create navigating between pages easy. To navigate in one page completely to another, we exposed a Navigate To context menu:
This menu may be accessed once you right simply click any element that you just wish to start the navigation when clicked.
We have revised the FluidMoveBehavior to get on par using the improvements we generated for Silverlight 4 4. You can learn more by what this means by reading Kenny Youngs blog post about this topic.
Unlike Silverlight and WPF the place where a full keyboard for input is virtually always guaranteed, Windows Phone users might not have that luxury when taking care of their phones. While a on-screen keyboard is accessible, because of the size from the screen, getting the full keyboard with all from the keys appear on-screen might not exactly be great for all situations either. It may be beneficial to users in the event the keys displayed were optimized to the type of information they might be entering at this particular moment.
To address that require, we improved our support for your InputScope property on TextBox that allows that you specify exactly what data will probably be entered:
For example, if Number was selected for that InputScope over a TextBox, can do for you the on-screen keyboard appears like when you concentrate on it for the emulator/device:
Notice which you are not seeing the conventional full keyboard. Instead, you might be seeing a keyboard optimized simply for numerical input.
As always, if you could have any questions or feedback, please go ahead and comment below or post on our forums.
A couple of weeks ago, some Expression Blend staff presented in the TechEd conference locked in New Orleans this season!
You can search through all in the sessions on this link.
Creating attractive looking and functioning applications is hard. It requires creating a good eye for design, just about all requires some technical understanding of how to generate the design functional.
As it is possible to probably guess, it can be our goal to help you you use Expression Blend, Visual Studio, and our related tools to make those great applications. We spend a substantial amount of time adding extra features and making existing features better to help you you function that. Making improvements for the applications is side of how we try to aid you create great applications, however.
The far wall involves letting you better find out how to actually create great applications, and that we try healthy to provide some valuable training resources. Some notable shoutouts include plus the Expression Community sites. While thinking about videos or reading tutorials is advantageous, we needed to go further plus provide you which has a library of xamlcode samples that showcase something small, something specific, something cool. We felt that, many times, simply being competent to deconstruct how something was done may be equally or more useful in finding out how to do something.
This library of xamlcode snippets, known better by its family and friends as the Pattern Library, lives for an extension towards the Expression Gallery:
You can learn more in regards to the Pattern Library by reading Lars Powers newsletter article introducing it.
Please twenty-four hours a day download and have fun with the patterns. If there is something you sense is missing, please feel to allow us know or perhaps create it yourself and upload it.
Today at Internet Week in NYC, we announced the available appointments of Expression Studio 4. You can download the trial of Expression Studio 4 Ultimate which includes Expression Blend 4 and SketchFlow by clicking below:
Keep watching your blog for more news, updates, and in-depth examines some in the new features that weve introduced. Until then, here are several related links:
Note that if you happen to be currently doing Windows Phone development, remember to not upgrade to one more version of Expression Blend 4 yet. We will release an latest version of all of our own phone components from the future, so please keep using Expression Blend 4 RC.
Of course, no major release can be possible minus the feedback all of you might have provided, so many thanks!
While the PathListBox control offers an easy way to lie down items along a path, setting up a carousel control that appears 3 dimensional and possesses smooth scrolling requires additional functionality that any of us did not have time and energy to do in Expression Blend 4. Ive came up with PathListBoxUtils sample situated on CodePlex to deliver the tools that make making a carousel such as the one shown below quite simple:
Visit the Carousel tutorial to view how to make this example, and you may view all PathListBoxUtils-related tutorials here.
Its been quite some time since the last article where I promised to write down about all in the behaviors that ship with Expression Blend in greater detail. Ill try for being more prompt from the future. Today, lets look for the ControlStoryboardAction and also the StoryboardCompletedTrigger.
Storyboards are one from the primary ways you create animations in Silverlight, WPF, and Windows Phone using Expression Blend. Creating a storyboard is rather easy, truly using a storyboard for instance having it play will not be. To help with this particular, you might have the ControlStoryboardAction.
Simply put, the ControlStoryboardAction is undoubtedly an Action that allows you to decide on a storyboard and specify what we would like to try and do to it:
Lets take a look at some on the properties its full of in greater detail.
When looking at this behavior, you will discover only two properties that you simply need to worry about. They are the ControlStoryboardOption and Storyboard properties.
From here you'll be able to choose whether you need to play a storyboard, stop it, toggle between play/pause, pause, resume, or jump towards the end.
The only missing piece up to now is knowing which storyboard to affect. Not to worry, as you specify the storyboard with all the aptly named Storyboard property:
This property can place all from the Storyboards your behavior has access to. Once you might have selected a Storyboard, you're done!
This trigger invokes an Action every time a specified storyboard set with the Storyboard property has fully set you back completion. Of course, because it is often a trigger, it is possible to use it with any Action.
In Expression Blend 4, one on the new samples we added is referred to as MockupDemonstration. If you havent a chance to put it to use yet, you may open MockupDemonstration through the Welcome screen, that is available once you first start Expression Blend or after you click Help after which click Welcome Screen. In the Welcome screen, click Samples, then click MockupDemonstration:
As you'll be able to tell quickly from exploring this sample, this sample posesses a handful of controls designed to help you you create prototypes easily. The catch is the fact these controls only exist in this particular sample. Since some of you could have requested that it can be useful to get these controls available outside from the sample, this writing will explain how to create these mockup controls accessible in other projects.
To enable mockup controls for virtually any SketchFlow project, copy the mockup controls run-time and design-time assemblies in the MockupDemonstration sample to your pre-configured Libraries folder through using the steps below:
1. Copy both and Design folder from:
for WPF projects, follow this but copy files from Libraries Debug
2. Add copied files for the following destination:
Computer OS C: Program Filesx86 Microsoft Expression Blend 4 Libraries Silverlight 4.0
for WPF paste the copied files in the NETFramework folder inside the previous the answer to Libraries 4.0
3. Restart Blend. You can now begin using mockup controls by clicking the Mockups category inside Assets panel the right assembly reference is automatically added on your project.
If you might have any questions or comments, please go ahead and post below or on our forums.
At MIX, we released a young preview in our support for building applications for Windows Phone 7 that only ran with a pre-release version of Framework.
If you might have been suppressing on upgrading towards the latest versions of Expression Blend, Visual Studio, 4, wait forget about! Today, we in conjunction with the Windows Phone team are releasing an update on the components we released recently to work for the final version Framework 4.
Besides the RC posted above, you should have the following components installed for developing Windows Phone apps:
Besides support 4, we have seen some general improvements for the overall design experience, emulator updates, and breaking API changes. You can get a broader overview around the Windows Phone Developer blog.
As always, we like to hear from you. Please twenty-four hours a day comment below or use our forums here.
As the vast majority of you know, a week ago we released the discharge candidate version of Expression Blend 4. Shortly after a lot of you experienced a chance to spend playtime with it, several of you reported that Expression Blend crashes during launch.
If you're one of people people whose Expression Blend crashes after launch, please download this minor revision on the release candidate we released a couple weeks ago:
If you arent having any problems launching Blend, there is no need to upgrade. There are no the latest features or changes besides some changes to generate sure Expression Blend runs properly on launch.
We were competent to detect this matter thanks largely from the error reports those of you using this crash submitted. We constantly proceed through all in the crash reports we receive, and that we try to fix as the majority of them as is possible.
While develop you never must experience crashes from running Expression Blend, should you experience a collision, remember to submit the big mistake reports!
Recently, the ultimate versions of both Silverlight 4 4 have already been released! To coincide using this, were releasing a release candidate version of Expression Blend 4 that you may use to focus on them:
There are two things that you just really want to know about this release.
First, if you might be doing Windows Phone development, you ought not use the Expression Blend 4 RC. We will come with an update available for you soon with updated components, but inside meantime, please use Expression Blend 4 Beta.
Second, this launch of Expression Blend 4 targets the last versions of Silverlight 4 4, it is possible to share your creations with all the rest in the world. You no longer are on a only sharing your creations in source code form and for private testing.
If you havent a chance to look into the sessions from MIX10 that showcased Expression Blend 4, the hyperlinks below should allow you to out:
Authoring for Windows Phone, Silverlight 4 and WPF 4 with Expression Blend
This post only focuses for the sessions from MIX which might be Expression Blend specific. By now, all from the sessions from MIX must be available online, so head over to your MIX Sessions page to examine more: /Sessions
Click here to observe Kennys MIX 2010 session that covers a lot with the topics that you just see in this posting.
In Expression Blend, weve been thinking for the loooong time about how for making it ever easier to generate great animated visual effects quickly on top in the Silverlight and WPF runtimes. Weve been thinking about large-scale animation needs since Blend 2 SP1 and steadily building features to handle those needs, so we think weve reached critical mass. With Blend 4, we have now a compelling group of technologies realistically work very well together.
This blog post is really a companion on the Dynamic Layout and Transitions demo app that weve placed inside the Expression Gallery at /en-us/DynamicLayoutTrans. That app showcases the features whose motivations are described here.
Since its inception, Blend has offered keyframed editing of Silverlight and WPF properties via Storyboards. While I wont enter into specific particularly that here, it forms the idea for all you will described below. Some of these traits work from Storyboards you create as well as others create Storyboards behind the scenes in your stead and sometimes both.
Lets you must do turning time back 2 yrs. In Expression Blend 2 SP1, we introduced the States Panel, which edits VisualStates and VisualStateGroups for Silverlight 2 and WPF 3.5 with all the WPF Toolkit. This introduced the notion of the state like a means of communication between visuals and code, and created it dramatically much easier to describe a number of visual changes. Based on input, the control code could decide ought to enter what state, as well as the visuals would decide what changes were found in that state plus just how long it latched onto transition between any two of states it's advisable most state changes to look at 0.25s, but want Pressed state changes to get instantaneous.
This proved to be an extremely effective tool, nonetheless it had limitations. The core VisualStateManager runtime which well call VSM to any extent further could only do linear interpolations with the values being set. This works well for opacity and transform offsets, but doesnt work nicely for discrete properties or data that isnt known until runtime. Also, not every animation scenarios are on the odometer by state changes. So we put our thinking caps on about how precisely we could find more scenarios to operate in a way that designers could rapidly tool the end results.
In V3, we added four primary enhancements in this subject. The first was EasingFunctions, that happen to be critical to making property animations develop the right feel. Weve got the many classics quadratics, cubics, bounce, elastic, etc. Plus, you are able to write your EasingFunction in C or VB and use it to any animation you'd like. This is all supported in Silverlight 3 and WPF 4. EasingFunctions could be applied for an individual animation or keyframe, and you are able to apply a default EasingFunction on your entire state transition.
The second became a GoToStateBehavior together with Blends Behaviors engine, which made it an easy task to program your state change logic directly within the markup without code. Like all of Blends Behaviors, you may simply drag it from your Asset Panel onto any elements you select.
Those two enhancements just made the prevailing scenarios run better. We also wanted to deal with new classes of scenario. The first one we tackled was the situation of elements relocating a StackPanel or WrapPanel. Traditionally, these components have snapped into place just as one application changes elements or changes size, and that we wanted an easy transition that users could control. So we introduced the FluidMoveBehavior to create it possible for an element to observe the layout manager whenever it moved to some new spot, and lessen its progress through an animation controlled by a type of EasingFunctions we described earlier. So now its very easy to have your elements animate into place in a speed you decide on!
Heres a picture from the feature for action. Theres get rid of room about the first line for your purple rectangle, so its moving on the beginning in the second row as well as the other elements are moving to produce space. Technically, coming from a layout perspective, sun and rain in motion have been at their destinations already but by adding the proper transforms ahead, we have the change look smooth from your visual perspective that users cherish.
The fourth enhancement we made was by far the most challenging for individuals. We remarked that many times, customers wanted different states inside their control to obtain different layouts entirely, however respond to active layout changes inside the application. For example, one layout probably have a pair of task panes visible away from working area, and another probably have one or more of such panes hidden. Customers wished to describe these different layouts with states to acquire a good separation between their visuals along with their business logic, even so the properties that necessary to change between these states werent properties that may be smoothly interpolated. For example, how can you interpolate between and?
What we learned was that in the event like these, users werent satisfied while using direct property animations which our system after they just wanted it to check right, and which makes it look right required that any of us animate a morph with the change instead of the change itself. So we wrote a motor room fire that would have a layout snapshot prior to the state change, take another layout snapshot following the state change, and create an easy morph between your start and end positions, employing the duration and EasingFunction from the users choosing. We dubbed this FluidLayout, and it is possible to turn it on here:
Just click that little button, and your layout alterations in that VisualStateGroup will probably be animated between states even though it seems impossible. Well even simulate a Visibility change by using an opacity simulation. Note that youll have an overabundance of success when you click this prior to starting making layout changes otherwise, whenever you move something, itll create translate/scale animations which don't respect layout, because thats the very best that the conventional VSM is capable of doing.
Its hard to complete justice to this particular feature in a graphic, but heres my best attempt. In this situation, the Timeline Pane is within the process of shrinking for the leftmost column, which I configured by changing the Panes property inside a state. Similarly, I changed the RowSpan from the pink rectangle, and it is within the process of skyrocketing taller being a result.
In Blend 4, weve managed for taking these themes further, and possess three more toys for designers to spend playtime with. Lets start with animating things in and out of lists. In V3, you might apply a FluidMoveBehavior for a ListBox, and also the other items would dutifully make room to your new item or up close the space. But there wasnt any easy way to effectively control an item that was itself being added or removed; in the event you were clever, you may rig up some events to generate an element animate on entry, so you had for being really really clever and pollute crucial computer data model in unfortunate ways to produce an element animate on exit. We worked closely with all the Silverlight team to generate a solution here that you may tool effectively, and it is called LayoutStates. To find them, first edit the ItemContainerStyle:
And then, note these three new VisualStates inside States Panel:
You can make use of these states to model what an element seems as if just before its loaded, what it seems like after its been loaded, and what it appears like just before its unloaded. Silverlight are able to animate their state changes for you with the appropriate times, since your items are included with or removed on the list. Remember to put in a FluidMoveBehavior towards the ItemsPanel template note its presence from the Edit Additional Templates submenu, a number of pictures above, and hang up AppliesTo Children, to have the other components to move out from the way. Note that in case your ItemsPanel is often a VirtualizingStackPanel, your ListBox really should have set to Standard, otherwise you should learn one on the other new tricks below.
Heres a good example of this doing his thing the middle item is merely entering their email list.
The next feature we added is another inside vein of simulation. In V3, we added FluidLayout to VSM in order to acquire a smooth and realistic morph between two states, but it really got us to thinking around the other sorts of morphs we're able to perform. Enter TransitionEffects. Whereas transition effects in video editing give a pixel-based transition in one video clip to a different, Blends TransitionEffects supply a pixel-based transition from state to a new. In Blend, a TransitionEffect is usually a PixelShader which has an animatable Progress property. We are shipping several these in our SDK, and if you realize HLSL you are able to write your own personal. Heres the method that you set one up:
As configured here, all state changes inside the LayoutStates group will do a Smooth Swirl Grid pixel-based TransitionEffect, taking one second along with a cubic ease. You can obviously set a new transition for virtually every individual state change if desired. Some with the TransitionEffects have properties to help promote customize them; by way of example, Smooth Swirl Grid helps you to control how much subdivision plus the intensity with the twisting effect, but those properties are in the combo dropdown inside the picture. Heres a screenshot of their TransitionEffect in working order:
The final feature we added is one area that weve been wanting to wrap our minds around for 5 years. Weve realized that in lots of applications, visuals will move derived from one of part in the application to a different even though the visuals are sometimes generated from data. In a true MVVM design the location where the data model should be aware of nothing around the visuals, its extremely challenging for getting these kinds of effects.
What weve done is train the visuals to learn more regarding the data model specifically, to teach FluidMoveBehavior to associate positions with data as an alternative to with visuals. This uses a little bit of explanation, but is remarkably very easy to use it is possible to create an animated list-detail example completely from scratch in about two minutes.
What we'd like is to the large chair within the details view to show up to grow out with the small chair inside master list. All we've to do is locate the Image element inside the ItemTemplate for your ListBox, and provide it a FluidMoveTagSetBehavior that may register it with all the FluidMove system. That appears like this:
Note which the Tag property shows that element will likely be tagged in accordance with its DataContext, which may be the model item behind the visuals. Next, theres a FluidMoveBehavior about the detail Image, which appears like this:
The other half in the connection is made using the InitialTag field that's set to DataContext. This means that if the detail element appears, it'll consider the registered position of their DataContext to get the place it'll appear to originate from. And thats the whole lot! Heres a screenshot of these app in working order; realize that in this case I set the FluidMoveBehavior within the entire Grid, so how the details would animate in conjunction with the image.
Theres a lot happening behind the scenes, but weve been able to boil this complex scenario to two simple properties. This system can even be utilized to animate objects from list to a different list.
If I had included all individuals future investigations in this subject, this writing would be doubly long as it can be already. Were working hard to treat more and more scenarios within the simplest ways possible. Rest assured that the information hearing about much more improvements someday inside the not too distant future!
If you might have any opinions or feedback, please you can comment below.
Architect, Expression Blend
As many of you understand, today was day one of MIX - Microsofts annual conference for designers and developers. Just like previous years, there has become a lot of nice thing about it coming out in the conference.
The two big things we announced are Expression Blend 4 Beta as well as an add-in to Expression Blend giving you a chance to build applications for your Windows Phone.
Christian Schormann includes a nice breakdown of Expression Blend 4 along with the new features within it, so if you need to learn more, go read his post.
Of course, there will likely be plenty of posts within the upcoming days and weeks that dive into detail on the weve released and announced today, so keep tuned in.
Over your next couple of weeks, it appears to be like best if you go over some with the behaviors we shipped being a part of Expression Blend 3. Many of you might have mentioned that you simply would want to learn more regarding the stock behaviors we ship and ways in which they are used, and this blog is going to be a good interim solution to the until we properly add your feedback into our future product documentation.
First high on our list is certainly one of one of the best behaviors that individuals shipped, the GoToStateAction!
As you recognize, you've the capacity to define and modify your individual visual states inside your applications:
Having a visual state is only 1 part products needs being done. The other part is in fact being capable of switch for the visual state with the appropriate time. For predefined visual states that you just find with your controls, the mechanism for switching states is created in. For visual states that you simply create on your individual, you will have to offer the logic for switching the visual states yourself.
That is the place where this behavior can be purchased in. The GoToStateAction allows you to definitely easily switch visual states given the ideal event using just your Properties Inspector. The following screenshot demonstrates to you the standard behaviors UI customized while using properties exposed by GoToStateAction:
Lets look at a number of these properties in greater detail.
Like I mentioned earlier, this behavior primary functionality is based on allowing someone to change the visual state. How it does could wish for some further inspection, so lets look in the various properties in greater detail.
The visual state is set using the StateName property. By default, you will see each of the states defined within your root scope ie: UserControl or Window no matter where you drag/drop this behavior onto. You can change this by targeting this behavior at another element.
For example, the default target is my UserControl where I have two states defined:
If I were to a target another element, such as being a Button made up of its own states, the StateName list is populated with those states instead:
I spoke a whole lot about changing the target that a states result from, so lets look for the TargetName property the spot that the element you need to target will be specified.
If you need to target states living somewhere else including another Control or UserControl, you may use the TargetName property to customize the element you need to point to. As mentioned earlier, the default value for TargetName would be the root scope including your UserControl or Window.
If you happen to be trying to decide on something that isnt easily selectable visually, you are able to hit the limited button to discover a flat listing of the of your elements. That is similar to everything you see from the Objects and Timeline panel.
You may either switch states suddenly, or you may smoothly transition into states. The UseTransitions property is what controls what your behavior can do. By default, the UseTransitions property is checked, but you are able to uncheck it in case you want a sudden switchover on your new state.
Hopefully this helped supply you with a summary with the GoToStateAction and just how it is usually used. If you've got any questions, please you can comment below.
For a fixed time, there can be a 30% discount on all Microsoft Expression 3 products Microsoft Expression Studio Expression Web, both full and upgrade versions with the Microsoft Online Store for US-based customers:
No promo code required in any way just go on the store and add on the shopping cart!
Ok, pop-quiz time. Below, you can find two screenshots I took from two different applications:
Can you tell what's different between the two images? If you said the button within the second image seems some pixels off from your image about the top or something similar, that you are wrong. The UI depicted in both with the screenshots is the same. Yes, it would have been a trick question.
While both applications look almost precisely the same when run, let me go over both of those applications when opened in Blend. Here is what the appliance depicted in Screenshot 1 seems like:
As you are able to tell, there can be a major discrepancy between your first and second screenshot when viewed in Blend. More specifically, the 2nd version from the application seems to become missing some UI plus the button is just not styled by any means.
The source on the discrepancies have to perform with what Blend actually shows within the design surface. By and large, Blend is really a XAML editor. Anything defined in XAML, we shall do our very best to display it on our design surface. For visuals defined inside your code-behind files, you might not always be capable of see them in Blend.
This is the location where the differences between two apps comes from. In the 1st app, everything was defined in XAML. In the other app, some on the visuals were defined in XAML, but a many with the visuals weren't. That is why Blend is showing an incomplete subset of the your application actually appears to be when you view it within the design surface. This is often a problem.
The word problem can be a harsh word just for this, however the outcome is under ideal in case your application is often a collaborative effort between someone technical and someone less technical. If you might be a developer, being capable of visualize code and produce changes might be straightforward. If you might be more design oriented, taking a look at code to define the appearance and feel associated with an application just isn't natural. You would prefer something that appears to be the application depicted in Screenshot 1 where things are all exposed in Blends design surface and it is possible to make changes visually without writing code.
The first and obvious answer that I have is to get you stay away to add controls, define layout, or perform other visual tasks using code. The reason is always that, because you saw from the screenshot with the second application, Blends design surface wont be able to aid you out.
Of course, you will discover many times when such an extreme solution will not likely work. It is common for a lot of applications to belong to a gray area where visuals are partly defined in XAML and partly defined in code. Fortunately, you'll find some simple steps you may take to create designers more productive while still giving developers the flexibleness to develop the approval.
If you've visual content that needs to become added programmatically, be certain that content is looked as UserControls. The reason is that you'll be able to define the UserControl and produce changes entirely within Blend. Programmatically, you may add this UserControl which may are already edited inside Blend for a application without the designability in the UserControl itself.
Create Styles in XAML, Apply them Programmatically
Sometimes, UserControls is often a bit excessive. For example, within the second screenshot, I possess a button which is unstyled:
Instead of which has a dedicated UserControl to wrap your styled button, you could potentially just define the design in Blend and programmatically apply the design and style. Lets say you've got a style called GreenButtonStyle defined within your Resources panel:
To apply this style for a button, use the subsequent code:
GreenButtonStyle as Style;
This allows that you still define the appearance and feel of the Button using Blend, nonetheless its application is handled entirely via code.
Hopefully this post helped offer you some ideas on how to guarantee the visuals of the job have the opportunity to be modified by Blend. I didnt enumerate all from the various cases, however if there is one thing clever that you simply do to allow developers and designers to function together, please comment below.
Today at PDC, we made a number of announcements that could well be of interest to your account! First, Scott Guthrie announced the availability with the Silverlight 4 Beta. This version of Silverlight contains some cool extra features that many of you've asked for, so look at Whats New document for getting an breakdown of some with the new features.
To coincide with the making of Silverlight 4 Beta today plus the release of Visual Studio 2010 Beta 2 a few moments ago, were making a version of Expression Blend available that allows that you work 4 and Silverlight 4 based projects.
This turmoil Expression Blend successful alongside Expression Blend 3, so you are able to continue to function on your WPF 3.5 and Silverlight 3 based projects with the same time.
When using Expression Blend, a typical task it is likely you engage in is working together with layout. Tasks I commonly associate with dealing with layout involve moving things around, rearranging your order of elements, ensuring everything flows when resized, is going to be layout container, etc. For probably the most part, modifications you make for the layout of the job are pretty harmlessexcept gets hotter involves DataContexts.
In a nutshell, data contexts allow someone to specify the details that elements can inherit and use. Seems pretty harmless up to now. Data contexts may be set on just about anything, but because the details is inherited, data contexts in many cases are placed on parent elements such being a layout container whose children will inherit the details:
What seemed harmless earlier featuring the potential to cause trouble. Because data contexts are sometimes placed using a layout container, and furthermore, as data contexts primarily benefit any children listening in, you'll want to ensure that any layout changes you will be making do not cause your computer data context to get rid of. The common ways important computer data context can break are:
When a young child is inheriting data, will not reparent the child to your location the place that the data context is not really inheritable. This will cause your child to appear for a thing that doesnt exist.
Blend makes it a breeze for someone to ungroup children coming from a layout container. When you ungroup a layout container which has a data context set about it, the info context children rely on will probably be lost.
Today, Blend isn't going to let you know after you perform a layout operation that breaks data context. It is up to one to be vigilant, and it is possible to see which element features a data context set about it by thinking about its DataContext property:
If this property isnt empty, this means that a data context continues to be set upon it. While using a data context set ought not imply that data is definitely being used, it is really a good gauge on whether a layout operation you perform should have any down side effects around the children involved.
One in the goals of Silverlights Visual State Manager technology is to allow you do a large amount of control customization while not having to use Blends Timeline, nor even being forced to know such a Storyboard is! Feel free to test-drive the Silverlight Button below, and after that read on for any run-down of how easily it could be built.
I begun with some vectors Paths depicting the head in its normal resting state. Then I used the Tools Make Into Control command to generate the artwork in to a template applied to a actual Button. After deleting the ContentPresenter through the template, I selected the MouseOver state within the States pane, so that the modifications I was about to create to the previous elements to create a face seems alert and ready will be recorded only within the MouseOver state. I moved the head as well as the features upward somewhat, along with the rest on the changes involved with all the Direct Selection tool to advance Path points around.
Because I wanted the Pressed state for being a variation about the MouseOver state, I used the Tools Copy State To command to scan all my changes in the Pressed State. Then, using the Pressed state selected, I adjusted one eye plus the mouth to produce the wink.
For the Disabled state I decided I needed new graphics as an alternative to adjusting properties with the existing graphics. So I designed a simplified grayscale version in the face making it that version opaque only within the Disabled state.
For transition timing, I created a variety of transitions from various states and hang their durations to taste.
Finally, to ensure each Button instance can customize some aspect in the template, I used template bindings in order that Brush colors used inside template to draw in various pieces on the face will likely properties from the Button instance. So for instance I selected shoulders, then selected Fill inside the property inspector, then clicked Advanced property options Template Binding Background. So now, by setting a price for Background, Foreground, BorderBrush and OpacityMask, a Button instance on this style set about it can determine the colors in the shoulders, face, hair, eyes and nose.
You can download the sample project files here.
What are these items are they techniques used in doing a similar task? When would I use one out of preference to a new? Do they all work with all project types?
This post will seek to answer those questions by describing the animation and control customization tools which can be available for your requirements in Expression Blend 3 SketchFlow, and discussing what jobs each tool is meant to complete. Ill be classifying project types along two independent axes: WPF or Silverlight, and Blend or SketchFlow.
In the first launch of Blend, if you wished to change the value of an property with time, then your Storyboard was your one option. Using a Storyboard is additionally known as keyframing. You create a brand new Storyboard or develop a BeginStoryboardAction and allow that to workflow make a Storyboard available for you, move the playhead to several times and after that use the artboard or even the property inspector to vary values. Each time you change something, a keyframe is combined with Blends Timeline which means that, during that time, the exact property has that value. During the interval between keyframes, the house value smoothly has intermediate values within a process often known as interpolation. By default, the interpolation between two values is linear, meaning the worth changes steadily after some time to form a straight gradient with a graph. And you are able to control interpolation between keyframes by describing an easing curve. Whether you had been changing the Y coordinate of the bouncing ball, or changing the color of any rectangle in the Button
Storyboards are accessible in all project types. Theyre in the same way useful today as it ever was, and they are generally worth learning utilizing, because sooner or later youll probably want to use them. They give you essentially the most control over animation, but control can come in the cost of some effort.
For the duty of customizing the design and transitions of your controls visual states, theres another solution and arguably simpler mental model than by using a Storyboard to define the transition in a state. The simpler mental model is which you draw the control in each of their states then, if it is important for you, specify the length of time any with the transitions take. I say draw because thats morally what youre doing; as it happens you opt for a state in Blends States panel, set properties, select another state, and so forth, but youre drafting a static image of how a control looks in each state. You neednt be related to animation, although its interesting to note which the runtime that supports this mental model that runtime is known as being the Visual State Manager, or VSM for brief does generate a handoff animation for every state transition. For practical purposes, drawing states and setting transition durations similar to this gets the job done much from the time without needing to determine Blends Timeline with a
Of course you are able to leverage the Visual State Manager in your UserControls too. This is because states can apply on the level from the individual control from the MouseOver state a Brush is often a different color along with at the level of the page or scene inside the ShoppingCartOpen state an otherwise hidden panel sometimes appears. So, you may add states to one of one's UserControls that represents a website or scene, set different properties in several states, then use GoToStateActions drive an automobile state alterations in response to events.
The Visual State Manager is fully built into Blend Silverlight projects and SketchFlow Silverlight projects. You can also use VSM in WPF projects although, as you move the UserControl experience would be the same as for Siverlight, don't assume all WPF custom controls support VSM. Ive written previously around the States panel and WPF controls.
The last tool Ill mention will be the SketchFlow Animation, this also tool is obtainable in SketchFlow projects only, both WPF and Silverlight. A SketchFlow Animation is logically a storyboard inside the true sense in the word: a sequence of frames that tells a tale. When youre creating a prototype, you dont need to implement an element fully to be able to demonstrate it. Playing back a scripted example with the interaction you've in mind contains the job done with the prototyping stage. So if you would like to show off the way you imagine the application will reorganize and animate responding to an individual dragging a program into the shopping cart application, you may create a different SketchFlow animation after which draw some frames showing that this product gets dragged between containers and how layout, design of those containers responds, as well as specify the easing between frames.
For people who like to understand how things work within the hood, a SketchFlow Animation is represented internally being a VSM state group. But you dont need for being familiar with VSM to employ a SketchFlow Animation. Nor do you need to get aware products a Storyboard is, nor be capable to use Blends Timeline. In a sense, each frame or state within a SketchFlow Animation can be a keyframe, but at the macro level in order that each keyframe defines the complete scene with a point in time rather than micro keyframes in the Storyboard that comprise a single propertys value with a point in time.
Now that you've an idea of the these different pieces do, and once theyre available, youll be competent to pick essentially the most efficient tool for each and every animation job you want to accomplish.
As it is likely you know, Silverlight and WPF have a very runtime piece the Visual State Manager or VSM abbreviated. As Ill describe on this page, VSM along with the Expression Blend tooling support for VSM lend an excellent clean mental model to your business of visual states and visual state changes for both custom controls and UserControls.
Although chronologically the storyplot begins using the control author, Ill mention that aspect later in this article simply because you can find more people within the world concerned using the visual stuff than together with the logical stuff. The visual aspect begins in Blend, with a list of already-defined visual states organized into groups within the States panel.
You can identify three stages within the design of visual states and transitions. First, the static stage. Here you will be making each visual state look how we want it to, therefore you do so ideally without the thought of transitions. You pick a state inside States panel so you change object properties. And speaking in the States panel, this is probably a good time for you to introduce the thinking behind state groups.
Visual states are categorized in such a way that the the states within a situation group are mutually exclusive of the other and b the states within any group are independent in the states incorporated into any other group. This means that one, as well as any one, state from every group is usually applied on the same time without conflict. An example is often a check box the spot that the checked states are separate from, and orthogonal to, the mouse states. Changing an objects property in many than one state within the identical group is typical practice. For example, you could change a Rectangles Fill to colors in MouseOver, Pressed and Disabled. This works because just one state in the CommonStates state group is ever applied with a time. But changing an objects property in additional than one state group breaks the independent nature in the state groups and contributes to conflicts where many state is seeking to set a similar objects property on the same time. Blend will display a stern warning icon that has a tooltip cont
Each state group should contain scenario that represents the default state for your group. CommonStates has Normal, CheckedStates has Unchecked, and the like. It is really a good and efficient practice setting objects properties in Base to ensure that no changes have to get made in any default state. So, as an example, you'd hide an inspection boxs check glyph while focusing rectangle in Base after which show them in Checked and Focused respectively.
So now you'll be able to click throughout the states to make sure that that each looks correct. You can build and run, and test out your states, and you also might even visit this stage if you are happy which the control switches instantly from state to an alternative. But if instant state switches are not everything you want then you are able to breathe life into the transitions in stage two, the transitions stage. First, add any transitions you want to discover, then set transition durations and easing to them, still inside States panel. And again, in the greatest cases this will likely be enough for the scenario. Whats interesting for anyone designers who can visit this point is the fact there was no requirement to open the Timeline no need to become bothered with all the attendant concepts of the a Storyboard is, etc. To keep unnecessary concepts and UI out of one's face, automagically Blend keeps the Timeline closed when you pick a visual state or edit a transition duration. You can certainly open it at any time while using Show Timeline button.
Still inside transitions stage, there might be times if you need a propertys value to vary during the transition from StateA to StateB but, because on the way StateA and StateB are defined, the exact property either doesnt change or doesnt pass from the desired value. In this case you'll want to customize that transition. Select the transition after which use the Timeline as normal to define the animations which will take place in the transition.
The last stage is dynamic states. If, for instance, you will want a blue rectangle to subtly pulse while a control has focus then you will need a steady-state animation. I also contact them in-state animations for the reason that animation happens while youre in the state. To accomplish this, just select a state, open the Timeline, and just keyframe as usual, possibly also deciding on the Storyboard and setting repeat behavior and auto reverse.
Now lets find out more about the topic of how states connect with control authoring. Before a designer may start deciding what states and transitions appear to be, the control author must decide what states exist. As a control author, your job isn't to think about visual states, but logical states. Forget what it seems as if; exactly what does it mean? You need to consider each of the ways the final user and maybe other factors including invalid data can interact together with the control, and from that thinking build out a list of candidate states; as well as the states are logical at now because they haven't any look. Nows the time for it to think about whether your candidate states need factoring. Look for islands of states: closed graphs which don't link to other states. There are two kinds: orthogonal and nested. Orthogonal islands must be put within their own state group. An example is of CheckedStates and FocusedStates. There are no transitions from the CheckedStates state plus a FocusedStates state, plus a control is either ch
When a control initializes, it first has to have itself onto the state of hawaii graph. This is important. If a control doesnt make this happen then it truly is still in Base after initialization. Base will not be a state; it merely represents the control using its local or base property values set, without having states applied. When the mouse pointer first moves over this control it goes to MouseOver but it should go there from Base, and so the Normal - MouseOver transition will never run the primary time. This is usually a subtle bug that this consumer within your control cannot fix by defining Base - MouseOver, because Base is just not a state. So once you author your templated control or UserControl, you ought to define a default state in each state group. Have the control head to those default states in the event it initializes, and do this with transitions suppressed so it happens immediately. Once its around the state graph, the control is ready for state transitions to take place so now you may implement the event-handlers that trigger the transitions
I hope this post may be useful and it has helped clarify some from the less obvious issues with designing and authoring controls to function well together with the Visual State Manager. If you want to find out a walkthrough of some on the ideas presented here, you might try my Button styling video.
2015 Microsoft Corporation.
Application development is definitely an activity which is best left to your professionals who have the two knowledge along with the tools to build in the ground up a number of programs. There are many software programs dedicated to the activity and one with the most complete is Microsoft Expression Blend.
Even if it really is tailored mainly for developers and programmers, the interface is rather friendly and individuals who are interested in learning using it ought to have no problems, especially nevertheless there is enough documentation for getting them started.
The neatly organized GUI supports multiple tabs and enables the consumer to work towards several projects at the same time, as appropriate. The commands and procedures are easily accessible and neatly tucked inside expanding menus and sub-menus that happen to be one click away, inside left side toolbar of Microsoft Expression Blend.
Creating a project begins with selecting the form of task you would wish to carry out and you will find several options to use. Among them are authoring Silverlight applications in addition to their corresponding websites, WPF apps or SketchFlow applications for either Silverlight or WPF.
There are lots of controls, effects, behaviors or shapes it is possible to work with, together with a great deal of object management commands. Each element you add in the project you're developing could be customized in greater detail and you'll be able to see how all of which are linked from the generous main workspace supplied by Microsoft Expression Blend.
There can also be styles and templates you'll be able to try, in addition to the handy number of tools placed to the corresponding menu. Thus, you are able to easily make controls, brush resources and annotations, as an example.
To sum things up, Microsoft Expression Blend is surely a software for experienced users, it comes with the impressive range of features which will accommodate the requirements every developer.
4.1.10819.0 Preview4.0.20901.0 SP1
Support for Microsoft DirectX 9.0 graphics with Windows Vista Display Driver Model WDDM Driver, 128 MB of graphics RAM if not more, Pixel Shader 3.0 in hardware, 32-bits per pixel
Some product features require FireFox 3.0 or later, and Internet Explorer 8
New in Microsoft Expression Blend 4.0.20901.0 SP1:
When you install the Windows Phone Development Tools, it is possible to use the style tools in Expression Blend to produce Windows Phone applications, including Windows Phone project and item templates, graphics and animation tools, behaviors, and sample data. Once youР Р†ve created your Windows Phone application, you'll be able to build it then preview it either inside the Windows Phone emulatoror in the Windows Phone device attached on your computer.
Last updated on January 9th, 2014
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Free Download Microsoft Expression Blend 4.0.20901.0 SP1
Offers some capabilities to produce applications for Windows Store, Silverlight and WPF.
Provides a number of animation enhancements.
Integrates with MS Visual Studio.
3D objects usually are not fully implemented.
Requires no less than Silverlight 2.0 in order to figure properly.
Blend for Visual Studio can be a software application providing you with a pair of useful tools that can assist you inside the creation of applications for Windows Store, Windows Phone, Microsoft Silverlight and WPF.
The program comes which has a neatly organized and easy to use interface, allowing you to definitely work on multiple projects at once so as to save time. All you will and options might be easily accessed.
Blend for Visual Studio provides numerous effects, shapes and controls that may make your job easy and will enable you to enhance your projects. Various templates and styles can also be available.
September 15, 2015, 07:49 GMT
Microsoft Expression Blend continues to be tested by team against viruses, spyware, adware, trojan, backdoors and was found to get 100% clean. Our editors will recheck many periodically to assure who's remains clean.
Microsoft Expression Blend 4.0.20901.0 SP1
Fast, flexible, flawless PDF editing. An extensible editor for Р Р†OpenStreetMap OSM printed in Р Р†Java. An efficient text editor created for programmers. A powerful tool that may let you create Help files. A shell extension and also a coll
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2015 microsoft expression blend for wpf free download