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We have highlighted matching words that can be found in the page below.Shown the very first time publiclytoday at Mix 2009 in Las Vegas, SketchFlow is often a fun, informal, flexible, quick and powerful method to sketch and prototype rich, dynamic interactivity with Expression Blend.
SketchFlow is an element of Expression Blend to find out more see this post.
I am very anxious about SketchFlow, and If you happen to be at Mix, we d wish to see you a single or all on the scheduled sessions on Expression Blend:
Mini-Session: Creating Interactivity with Microsoft Expression Blend, held by Pete Blois, Wed, 2:15-2:35pm
Mini-Session: Integrating Microsoft Expression Blend with Adobe Creative Suite, held by Joanna Mason, Wed, 2:40-3:00pm
The Future of Microsoft Expression Blend, held by Doug Olson andme, Thu, 10:30-11:45am
From Concept to Production: Prototyping with Expression Blend SketchFlow, Thu, 2:30-3:45pm
If you are free to see a demo, please drop me a line using your feedback. I d wish to hear from you.
It is virtually a truism exceptional design is a crucial factor for nice products.
Throughout the application industry, we historically have never spent much effort within the earlier stages of design. This absence of upfront investment in design often brings about increased cost as a result of need for expensive rework with a later stage also to products that would possibly not satisfy our customers.
Great design for software requires a great design process, and methods to make the exploration, communication and evaluation of interaction and design fast and effective are an essential part of great process.
Sketching, and, with a slightly later stage from the design process, prototyping, are excellent techniques to explore several different ideas quickly, without excessive investment and emotional attachment. My colleague Bill Buxton has written a fantastic book with this that I highly recommend reading: Sketching User Experiences, published by Morgan Kaufmann.
Software interaction is extremely dynamic, and more than the last years we have now consistently have pushed more in direction of rich, dynamic visuals and interaction methods. Expectations have risen greatly. However, it's far from an easy task to create meaningful design studies and sketches of dynamic interactivity entirely with traditional tools. There are many reasons for your, such as fact that most design tools are already created as production tools, focused for the creation of final production assets, where precision, quality and take care of matter. Another reason is most tools still treat UI as something is just a small derivation from an otherwise static comp.
The mission with the Expression team is always to help designers to build great user experiences. We believe until this mission has to begin with early exploration phases of design. SketchFlow, as presented today initially in public through the Mix 2009 keynote, is our 1st step in this direction.
SketchFlow is really a new list of tools for Expression Blend to make sketches and prototypes of interactive content and applications, giving Blend a whole new role in pre-production and design phases with the development process.
SketchFlow is informal and quick, helping you to sketch out plentiful ideas for dynamic interactions in a very cost effective manner. SketchFlow also supports the evolution of your respective rough sketches into living and breathing prototypes that could be as real because you require them being.
It can make it easier to try out ideas for dynamic user interaction.
It facilitates communication of design ideas and intent between designers along with other stakeholders.
It can make it easier to assemble, evaluate and rehearse stakeholder feedback on design ideas.
SketchFlow also integrates well in a design-centric workflow. Last, however, not least, there is often a lot of brand new functionality in Blend 3 that greatly empowers prototyping.
Stay tuned for additional information coming soon in your friendly electricbeach neighborhood blog.
Christian Schormann has written a great article on SketchFlow, so make sure you check it out in the following link: /?p145
experience, going from conceptual models to interactivity to finalized applications. Check out Christian Schormans article about this feature. Also worth mentioning: coding C or VB is currently possible within Blend
For an even more comprehensive help guide SketchFlow, youll need to check out Christian Schormanns blog posting within this technology.
However one in the biggest announcements was sketch flow. Very rarely do I view a product that I think can truly modify the way we work, but sketch flow
Hope to view a new video showing all of the features!
surprise avec SketchFlow, un outil de prototypage rapide pr
I am very enthusiastic about SketchFlow, and If that you are at Mix, we d desire to see you within a or all on the scheduled sessions on Expression Blend :
Mini-Session: Creating Interactivity with Microsoft Expression Blend,held by Pete Blois, Wed, 2:15-2:35pm
Pingback by Exciting Blend 3 announcements from Mix09 SketchFlow, XAML intellisense, etc - Rob Relyea - XAMLified March 18, 2009 12:17
Pingback by Katriens MSDN Blog: MIX09 Day 1 Announcements Silverlight 3, Expression Blend Sketchflow, SuperPreview March 18, 2009 12:35
Microsoft Expression Blend 4 Unleashed and also over one million other books are accessible for Amazon Kindle. Learn more
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This book has one primary goal: to help you get working in Expression Blend 4 effectively utilizing the features and functionality on the tool.
This book is just not about XAML, not about code nor explicit work flows. It is about simply dragging, dropping, drawing, and defining the feeling and vision to get a user interface and rich interactive experience.
You will be taught how to work with all the core top features of Blend, edit Styles and Templates, and even more importantly, realize what they all mean. You will also are employed in detail with Parts, States, and Behaviors to be aware of how collectively they are able to provide your solutions advanced functionality without worrying about need for code or hand-cranked XAML.
Animations and Storyboards will help you bring life in your vision, as will using the services of data efficiently and learning how to make and manage Resources.
In short, this book will provide you with the answers to many questions asked in forums by new and experienced users alike.
Microsoft Expression Blend 4 Unleashed can be a stunning, full-color resource with numerous screenshots and informative figure references. It has been authored sequentially, for you to build your knowledge step-by-step and gain confidence through repartition and fearlessness in discovery.
Create, edit, and work effectively with Styles and Templates
Master Parts, States, and Behaviors to allow XAML and code free functionality
Create and manage Resource Dictionaries, Skins, and Themes
Implement effective XML, CLR Data binding, and Control Template binding using Expression Blends advanced data support tools
Work with WPF, Silverlight, and Silverlight for Windows Phone 7 platforms
This item: Microsoft Expression Blend 4 Unleashed by Brennon Williams Paperback 37.98
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Brennon Williams would be the Chief Technology Officer for that award-winning UK design and development agency, Splendid. Brennon can be another technical advisor to many companies world wide, focusing on the implementation of designer/developer collaboration and workflows.
For almost twenty years, Brennon did in several countries being a consultant software developer and technical advisor.
Owner on the website and that is due to get launched this season, Brennon s technology insights will also be followed at his personal blog,
Brennon was awarded a BS in Computer Science from NYU and has now received the Microsoft MVP award for Expression Blend 2008, 2009, 2010, 2011.
Publisher: Sams Publishing; 1 edition April 24, 2011
Discover books, understand writers, read author blogs, plus more.
Ive read each of the Blend books I could find. My summaries can be as follows:
Foundation Expression Blend 4 with Silverlight 4 Friends of Ed: Poor. Printed in non colored documents. Author seems totally baffled by some topics especially grid layout and coding and misleads the reader being a result. Unstructured and rambling.
Blend 4 Step by Step Microsoft Press: Not a bad pair of tutorials but sometimes be frustrating when things dont be advised. Good intro tutorials and not much else and instead gives off out a lot of key information.
Pro Blend 4 Apress: The second best book available. However following your same authors seminal Pro C book I was disappointed at how thin this book was, and feel it should happen to be issued in the Beginning series instead. It is printed fully colour but is afflicted with being compiled by a hard core developer who doesnt have got some in the key points or understood whats important about design. Too often theres reason that something is at night scope with this book when really it shouldnt be. However its worthy of reading and makes an excellent companion for the best
which brings me to this particular one. Blend 4 Unleashed. Why is it the top?
The author have written this book almost like it were a classroom course, and fine-tuned it determined by student feedback. The examples work, but moreover he answers questions the opposite books ignore as theyre working through things eg Why may be the square peg alongside a property orange or green or yellow?, What can I do together with the grid just using those funny icons, or moving the mouse in close proximity to them? etc. Read more
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I have never taken some time I should ensure to know Microsoft Expression Blend like I should understand it. I use it a great deal to build user interfaces and create SketchFlow prototypes, but I knew I was not fully mindful of its capabilities. My desires for this book where which it would get me up to date.
I am pleased to report that Microsoft Expression Blend Unleashed has provided me while using insight in the Blend tools I was in search of. The book is entirely color so it can be a pleasure to study and the author includes a great way of writing.
The book kicks off with a reputation Expression Blend, the authors opinion on for you to learn it, and advice about the direction Microsoft takes with Windows 8 and Project Jupiter.
The author then covers the Blend interface in depth. Like I said above, I have already been using Blend for many years, this also section shed plenty of light within the tools I was missing. It pointed out many tools that are certainly not very obvious.
The book then continues with chapters on Properties and Functionality, Layout, Styles and Templates, Working with Parts and States, SketchFlow, Data Support, Animations and Transitions, Shapes, Paths, and Effects, Skins, Themes, and Resource Dictionaries, and Windows Phone 7.
These chapters really help to flesh the features in Blend which might be hard to find. I knew how you can do everything in XAML, but using Blend will hopefully increase my productivity.
There is extremely little code behind from the book. The author did a superb job of selecting examples that allowed everything to become accomplished with Blend.
The code download is incredibly well organized and usable.
All in all of the if you desire to learn regarding the Blend UI, this can be a great place to start out. This book has moved Blend at a tool I use once in the while to a single that I feel confident enough gonna use for just about any UI development.
I tried several BlendSilverlight book samples via kindle and this also one seemed the most beneficial. I had struggled with Blend over ages. It seemed so cryptic. Im midway though and I finally I feel such as the veil has become lift and I fully grasp this weird Blend application. Many thanks Brennon! Blend is is often a very complex app however you broke it into logical chunks I could get my head around.
The book has deep information, but what I also enjoyed was Bennon treats the instruction as being a class room and goes step by step through many practical exercises. As you progress by exercising and experimenting you feel more plus more confident. BTW What I wish to see is usually a forum where other individuals reading precisely the same book can talk and help the other person as I did get stuck at one stage. Brennon next book you could setup a Google or Yahoo group for peer-to-peer help? The group name might be published inside the book?
The many images undoubtedly are a big help. Although around the standard kindle even just in landscape view some were hard you just read. Luckily Amazon do let you download your books on any device that supports Amazon reader. I would read each chapter through within the Kindle within the morning and within the afternoon try the exercises within the PC while using the Amazon PC reader. When travelling and lightweight was problems Id take pleasure in the Amazon Windows Phone 7 reader the novel was during my pocket everywhere I went.
5 stars easily. A great help in my opinion in my professional life. I like Bennons teaching style and located it an easy task to follow along. Minor annoyance: There were a number of obvious typos from the book Proof reader must be treated.
I finally understand Blend! Yeah!!
It can be a good book for freshies that do not need to learn tips on how to code in XAML for making webpages. I covers most from the tools for sale in Blend. Read more
Published 8 months ago by Dave H.
Just finished going through the novel. Honestly, Im rather disappointed. Based on reviews, I expected more. Language and terminology is usually obtuse and unnecessarily confusing. Read more
Published on December 31, 2013 by M. Jackson
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The team blog with the Expression Blend and Design products.
We released important news today concerning the Expression group of products. Please visit the Expression Community site for details.
If you might have watched the BUILD keynotes and sessions, you might have seen some exciting reasons for having Expression Blends support for Metro-style applications.
For all future news and updates concerning Expression Blend, go to our new team blog called BlendInsider. The BlendInsider blog will provide you together with the types of content you found hereand hopefully additional!
This blog will likely be kept around for archival purposes, but no new content are going to be added.
As imaginable, after that a major release like there were, many of us shift our focus slightly towards speaking about and sharing the best way to use some from the cool latest features we released. In this first of an two-part series, I hope to produce up to the long period of inactivity for this blog by sharing two Windows Phone focused videos that Unni, Billy, and I recorded for Channel 9.
The first video for this list is that walks you through, at the breakneck speed, most in the new features we combined with Expression Blend to help with making building Windows Phone 7 apps easier:
Through the guise to construct a Bing Search application, I cover features which range from our Device Panel to Application Bar support to making Sample Data from your Class file. You can learn more about these characteristics by taking a look at some of my more in-depth Windows Phone 7-focused articles.
The templates they created cover numerous common UIs you will see, so you can utilize these directly absolutely need projects or simply like a source of inspiration. Before you can go of that, obviously, download the templates from codeplex first.
As always, if you could have any questions, go ahead and comment below. If you recorded some interesting videos, post them from the comments at the same time.
Today, we have now released the ultimate version in the Windows Phone Developer Tools. You can download it below:First, download solutions below:
This installer will automatically install free, phone-flavored versions of Expression Blend, Visual Studio 2010, and XNA Game Studio.
If you have Expression Blend 4 installed, unlike earlier releases, running this installer will get more existing version of Expression Blend 4 and provide you the ability to build Silverlight, WPF, and Windows Phone applications:
Thanks to everyone who's provided feedback during the last number of releases to aid us get to the stage. As always, if you might have any additional feedback, twenty-four hours a day post them within the Windows Phone Developer Forums.
Its been a bit since we released an update for all of us working on Windows Phone 7 projects! Well, wait you can forget! Today weve released an new version of Expression Blend that supports all on the latest changes made to your Windows Phone 7 runtime in addition to some cool extra features.
First, download solutions below:
As you will see, you no longer require to download and install Expression Blend separately. You can just run the one Windows Phone Developer Tools installer and acquire Windows Phone variants of Expression Blend, XNA Game Studio, and Visual Studio without cost.
This version of Expression Blend installs and runs side-by-side with Expression Blend 4 and just supports using the services of Windows Phone projects.
As mentioned earlier, beyond supporting modifications made to your runtime since the final release, weve added a lot of brand new functionality that produces designing Windows Phone 7 applications easier. Some from the more notable features are described below.
Because your applications will be displayed in different orientations, themes, and accent colors, weve made it easier for one to visualize within Expression Blend what the job would appear to be.
The Device Panel now will provide you with easy having access to preview between Landscape and Portrait orientations, Light and Dark themes, and Accent color.
For example, here can be a preview of what the job looks like from the default Dark theme:
This lets you design and ensure that your applications look the way in which you want no matter what which light/dark mode the person has their phone in.
Windows Phone 7 applications emphasize consistent usage of text like a key design element. To make it easier for someone to preview and apply existing text styles, weve added the cabability to preview inline exactly what a particular text style would appear like:
In this release, we have now exposed a really early preview individuals support for allowing you to definitely design the Application Bar. You hold the ability to build an Application Bar, add Application Bar Buttons, and add Application Bar Menu Items. Because Application Bar Buttons display a 48x48 PNG icon, it is possible to specify your icon or pick from the collection of icons we've got provided in your case:
A future writing will check out in greater detail tips on how to use what you could have today to design an effective Application Bar!
Because Windows Phone applications are certainly page centric, we decided to generate navigating between pages easy. To navigate from page to an alternative, we exposed a Navigate To context menu:
This menu is usually accessed once you right visit any element that you simply wish to start out the navigation when clicked.
We have revised the FluidMoveBehavior to become on par together with the improvements we generated for Silverlight 4 4. You can learn more in what this means by reading Kenny Youngs blog post with this topic.
Unlike Silverlight and WPF certainly where an full keyboard for input is practically always guaranteed, Windows Phone users may well not have that luxury when taking care of their phones. While a on-screen keyboard can be obtained, in the size on the screen, obtaining the full keyboard with all on the keys appear on-screen might not exactly be perfect for all situations either. It may be necessary to users when the keys displayed were optimized for your type of information they can be entering as well particular moment.
To address which need, we improved our support for that InputScope property on TextBox that permits you to specify which kind of data is going to be entered:
For example, if Number was selected for that InputScope with a TextBox, is going to do the on-screen keyboard appears like when you target it for the emulator/device:
Notice that you are certainly not seeing the conventional full keyboard. Instead, you're seeing a keyboard optimized just for numerical input.
As always, if you might have any questions or feedback, please go ahead and comment below or post on our forums.
A weeks ago, a number of Expression Blend downline presented on the TechEd conference locked in New Orleans in 2010!
You can flick through all on the sessions on this link.
Creating appealing and functioning applications is. It requires having a great eye for design, it also requires some technical understanding of how to increase the risk for design functional.
As it is possible to probably guess, it truly is our goal to help you you use Expression Blend, Visual Studio, and our related tools to build those great applications. We spend a substantial amount of time adding latest features and making existing features better to assist you accomplish that. Making improvements to your applications is simply one side of how we try to aid you create great applications, however.
The opposite side involves aiding you better understand how you can actually create great applications, and now we try our very best to provide some valuable training resources. Some notable shoutouts include along with the Expression Community sites. While investigating videos or reading tutorials is advantageous, we desired to go further plus provide you using a library of xamlcode samples that showcase something small, something specific, something cool. We felt that, many times, simply being capable to deconstruct how something was done may be equally or more useful in working out do something.
This library of xamlcode snippets, known better by its friends as the Pattern Library, lives as a possible extension to your Expression Gallery:
You can learn more around the Pattern Library by reading Lars Powers newsletter article introducing it.
Please twenty-four hours a day download and play while using patterns. If there is something you're feeling is missing, please feel to allow us know or merely create it yourself and upload it.
Today at Internet Week in NYC, we announced the provision of Expression Studio 4. You can download the trial of Expression Studio 4 Ultimate which includes Expression Blend 4 and SketchFlow by clicking below:
Keep watching your blog for more news, updates, along with-depth investigates some from the new features that weve introduced. Until then, here are several related links:
Note that if you're currently doing Windows Phone development, remember to not upgrade for the final version of Expression Blend 4 yet. We will release an new version of all individuals phone components inside future, so please carry on using Expression Blend 4 RC.
Of course, no major release could be possible minus the feedback all of you've provided, so thanks!
While the PathListBox control gives an easy method to lay out items along a path, building a carousel control that appears 3 dimensional and it has smooth scrolling requires additional functionality that individuals did not have time and energy to do in Expression Blend 4. Ive came up with the PathListBoxUtils sample entirely on CodePlex to supply the tools that make building a carousel much like the one shown below easy:
Visit the Carousel tutorial to discover how to generate this example, and you are able to view all PathListBoxUtils-related tutorials here.
Its been a bit since the past article where I promised to publish about all on the behaviors that ship with Expression Blend in greater detail. Ill try being more prompt inside the future. Today, lets look on the ControlStoryboardAction plus the StoryboardCompletedTrigger.
Storyboards are one on the primary ways you create animations in Silverlight, WPF, and Windows Phone using Expression Blend. Creating a storyboard is very easy, but usually using a storyboard for instance having it play isn't. To help on this, you might have the ControlStoryboardAction.
Simply put, the ControlStoryboardAction can be an Action that lets you select a storyboard and specify what you wish to do for it:
Lets have a look at some from the properties it has in greater detail.
When it comes to the behavior, you'll find only two properties which you need to stress about. They are the ControlStoryboardOption and Storyboard properties.
From here it is possible to choose whether you would like to play a storyboard, stop it, toggle between play/pause, pause, resume, or jump on the end.
The only missing piece up to now is knowing which storyboard to affect. Not to worry, simply because you specify the storyboard with all the aptly named Storyboard property:
This property can place all in the Storyboards your behavior has having access to. Once you might have selected a Storyboard, you happen to be done!
This trigger invokes an Action each time a specified storyboard set with the Storyboard property has fully cost completion. Of course, because it can be a trigger, you are able to use it with any Action.
In Expression Blend 4, one on the new samples we added is known as MockupDemonstration. If you havent stood a chance to put it to use yet, you may open MockupDemonstration from your Welcome screen, that's available whenever you first start Expression Blend or once you click Help then click Welcome Screen. In the Welcome screen, click Samples, then click MockupDemonstration:
As you'll be able to tell quickly from exploring this sample, this sample boasts a handful of controls designed to help you you create prototypes easily. The catch is the fact these controls only exist in the confines on this particular sample. Since some of you might have requested that it could well be useful to own these controls available outside from the sample, this short article will explain how you can make these mockup controls accessible in other projects.
To enable mockup controls for virtually every SketchFlow project, copy the mockup controls run-time and design-time assemblies from your MockupDemonstration sample towards the pre-configured Libraries folder through using the steps below:
1. Copy both and Design folder from:
for WPF projects, follow this task but copy files from Libraries Debug
2. Add copied files to your following destination:
Computer OS C: Program Filesx86 Microsoft Expression Blend 4 Libraries Silverlight 4.0
for WPF paste the copied files through the NETFramework folder from the previous the answer to Libraries 4.0
3. Restart Blend. You can now adapt mockup controls by clicking the Mockups category within the Assets panel the correct assembly reference is automatically added in your project.
If you could have any questions or comments, please do post below or on our forums.
At MIX, we released a beginning preview of our own support for building applications for Windows Phone 7 that only ran over a pre-release version of Framework.
If you happen to be holding off on upgrading for the latest versions of Expression Blend, Visual Studio, 4, wait forget about! Today, we along with all the Windows Phone team are releasing an update on the components we released recently to work for the final version Framework 4.
Besides the RC posted above, you should have the following components installed for developing Windows Phone apps:
Besides support 4, there have already been some general improvements towards the overall design experience, emulator updates, and breaking API changes. You can get a broader overview for the Windows Phone Developer blog.
As always, we wish to hear from you. Please you can comment below or use our forums here.
As nearly all of you know, a couple weeks ago we released the production candidate version of Expression Blend 4. Shortly after most of you a chance to enjoy it, many of you reported that Expression Blend crashes during launch.
If you're one of the people whose Expression Blend crashes after launch, please download this minor revision on the release candidate we released yesterday:
If you arent having any problems launching Blend, you don't have to upgrade. There are no additional features or changes besides some changes to generate sure Expression Blend runs properly on launch.
We were capable to detect this matter thanks largely throughout the error reports those of you on this crash submitted. We constantly undergo all with the crash reports we receive, and now we try to fix as lots of them as is possible.
While produce your own . you never must experience crashes from running Expression Blend, if you undertake experience this brief, please submit the mistake reports!
Recently, the ultimate versions of both Silverlight 4 4 are already released! To coincide with this particular, were releasing a release candidate version of Expression Blend 4 that you may use to them:
There are two things which you really need to know about it release.
First, in case you are doing Windows Phone development, you shouldn't use the Expression Blend 4 RC. We will offer an update to suit your needs soon with updated components, but within the meantime, please use Expression Blend 4 Beta.
Second, this turmoil Expression Blend 4 targets a final versions of Silverlight 4 4, it is possible to share your creations with all the rest in the world. You no longer are tied to only sharing your creations in source code form or private testing.
If you havent stood a chance to take a look at the sessions from MIX10 that showcased Expression Blend 4, backlinks below should allow you to out:
Authoring for Windows Phone, Silverlight 4 and WPF 4 with Expression Blend
This post only focuses about the sessions from MIX which can be Expression Blend specific. By now, all from the sessions from MIX needs to be available online, so head over to your MIX Sessions page to see more: /Sessions
Click here to see Kennys MIX 2010 session that covers a lot with the topics that you just see within this post.
In Expression Blend, weve been thinking to get a loooong time about the way to make it ever easier to generate great animated visual effects quickly on top with the Silverlight and WPF runtimes. Weve been taking a look at large-scale animation needs since Blend 2 SP1 and steadily building features to treat those needs, and that we think weve reached critical mass. With Blend 4, we have now a compelling list of technologies that really work very well together.
This blog post can be a companion to your Dynamic Layout and Transitions demo app that weve placed inside Expression Gallery at /en-us/DynamicLayoutTrans. That app flaunts the features whose motivations are described here.
Since its inception, Blend has offered keyframed editing of Silverlight and WPF properties via Storyboards. While I wont get into specific information on that here, it forms the foundation for each of the features described below. Some of these characteristics work right from Storyboards you create as well as others create Storyboards behind the scenes in your behalf and often both.
Lets start with turning the time back a couple of years. In Expression Blend 2 SP1, we introduced the States Panel, which edits VisualStates and VisualStateGroups for Silverlight 2 and WPF 3.5 while using WPF Toolkit. This introduced the notion of the state as being a means of communication between visuals and code, making it dramatically simpler to describe a group of visual changes. Based on input, the control code could decide ought to enter what state, and also the visuals would decide what changes were seen in that state plus the length of time it popularized transition between any two of states it's advisable most state changes to look at 0.25s, but want Pressed state changes for being instantaneous.
This proved to get a very effective tool, nonetheless it had limitations. The core VisualStateManager runtime which well call VSM down the road could only do linear interpolations from the values being set. This is very rewarding for opacity and transform offsets, but doesnt work efficiently for discrete properties or data that isnt known until runtime. Also, don't assume all animation scenarios are determined by state changes. So we put our thinking caps on regarding how we could find more scenarios to work inside a way that designers could rapidly tool the results.
In V3, we added four primary enhancements with this area. The first was EasingFunctions, which can be critical to making property animations hold the right feel. Weve got all of the classics quadratics, cubics, bounce, elastic, etc. Plus, you may write your personal EasingFunction in C or VB and rub it to any animation you would like. This is all supported in Silverlight 3 and WPF 4. EasingFunctions could be applied for an individual animation or keyframe, and it is possible to apply a default EasingFunction in your entire state transition.
The second was obviously a GoToStateBehavior over Blends Behaviors engine, which made it an easy task to program all of your state change logic directly inside markup without code. Like all of Blends Behaviors, you are able to simply drag it from my Asset Panel onto any elements you decide on.
Those two enhancements just made the previous scenarios run better. We also wanted to deal with new classes of scenario. The first one we tackled was the problem of elements moving in a very StackPanel or WrapPanel. Traditionally, these factors have snapped into place being an application changes elements or changes size, and now we wanted an easy transition that users could control. So we introduced the FluidMoveBehavior to make simple to use for an element to see the layout manager whenever it moved to a fresh spot, and lessen its progress by having an animation controlled by some of those EasingFunctions we described earlier. So now its very easy to have your elements animate into place in a speed you select!
Heres a picture from the feature for doing things. Theres no longer room about the first line with the purple rectangle, so its moving for the beginning from the second row and one other elements are moving for making space. Technically, at a layout perspective, sun and rain in motion are in reality at their destinations already but by adding the proper transforms ahead, we increase the risk for change look smooth on the visual perspective that users worry about.
The fourth enhancement we made was essentially the most challenging for all of us. We seen that many times, customers wanted different states into their control to own different layouts entirely, however respond to active layout changes within the application. For example, one layout may have a pair of task panes visible outside of the working area, and another may have one or more of the panes hidden. Customers wished to describe these different layouts with states to get a fantastic separation between their visuals in addition to their business logic, even so the properties that had to change between these states werent properties that may very well be smoothly interpolated. For example, how does one interpolate between and?
What we learned was that within the like these, users werent satisfied while using direct property animations our system after they just wanted it to check right, and which makes it look right required that individuals animate a morph in the change rather than change itself. So we wrote a motor that would have a layout snapshot ahead of the state change, take another layout snapshot following state change, and create an even morph between start and end positions, employing the duration and EasingFunction in the users choosing. We dubbed this FluidLayout, and you may turn it on here:
Just click that little button, and your entire layout alterations in that VisualStateGroup will probably be animated between states regardless of whether it seems impossible. Well even simulate a Visibility change through an opacity simulation. Note that youll convey more success in the event you click this before you begin making layout changes otherwise, whenever you move something, itll create translate/scale animations which don't respect layout, because thats the very best that the conventional VSM are able to do.
Its tough to do justice to this particular feature in a very picture, but heres my best attempt. In this situation, the Timeline Pane is the technique of shrinking towards the leftmost column, which I configured by changing the Panes property in the state. Similarly, I changed the RowSpan on the pink rectangle, and it really is in the strategy of growing taller being a result.
In Blend 4, weve managed to adopt these themes farther, and have absolutely three more toys for designers to have fun with. Lets start with animating things in and out of lists. In V3, you can apply a FluidMoveBehavior for a ListBox, and additional items would dutifully make room to your new item or up close the space. But there wasnt any easy approach to effectively control the item that's itself being added or removed; should you were clever, you can rig up some events to produce an element animate on entry, so you had to get really really clever and pollute important computer data model in unfortunate methods to make a central part animate on exit. We worked closely while using Silverlight team to manufacture a solution here that you are able to tool effectively, and it is called LayoutStates. To find them, first edit the ItemContainerStyle:
And then, note these three new VisualStates inside States Panel:
You are able to use these states to model what an element appears like just before its loaded, what it appears like after its been loaded, and what it seems like just before its unloaded. Silverlight might animate their state changes for you on the appropriate times, as the items are included in or removed in the list. Remember to convey a FluidMoveBehavior towards the ItemsPanel template note its presence within the Edit Additional Templates submenu, some pictures above, and place AppliesTo Children, to obtain the other elements to go out in the way. Note when your ItemsPanel is usually a VirtualizingStackPanel, your ListBox must have set to Standard, or perhaps you should learn one from the other new tricks below.
Heres an example with this in action the guts item is merely entering their email list.
The next feature we added is another inside vein of simulation. In V3, we added FluidLayout to VSM as a way to get an even and realistic morph between two states, nevertheless it got us to thinking about another sorts of morphs we're able to perform. Enter TransitionEffects. Whereas transition effects in video editing supply a pixel-based transition from a single video clip to a different, Blends TransitionEffects supply a pixel-based transition derived from one of state to an alternative. In Blend, a TransitionEffect is really a PixelShader that's an animatable Progress property. We are shipping several of the in our SDK, and if you realize HLSL you may write your own personal. Heres the method that you set one up:
As configured here, all state changes inside LayoutStates group will work a Smooth Swirl Grid pixel-based TransitionEffect, taking one second and using a cubic ease. You can certainly set another transition for just about any individual state change if desired. Some from the TransitionEffects have properties to help expand customize them; by way of example, Smooth Swirl Grid permits you to control the quality of subdivision along with the intensity in the twisting effect, but those properties are beneath the combo dropdown from the picture. Heres a screenshot of their TransitionEffect for doing things:
The final feature we added is a thing that weve been seeking to wrap our minds around for several years. Weve noticed that inside a lot of applications, visuals will move from a single part on the application completely to another even though the visuals will often be generated from data. In a true MVVM design the place that the data model ought to know nothing around the visuals, its extremely challenging get such effects.
What weve done is train the visuals to learn more in regards to the data model specifically, to teach FluidMoveBehavior to associate positions with data rather than with visuals. This requires a little bit of explanation, but is remarkably very easy to use you'll be able to create an animated list-detail example over completely from scratch in about two minutes.
What you want is for your large chair inside the details view to look to grow out on the small chair from the master list. All we now have to do is locate the Image element within the ItemTemplate with the ListBox, and provide it a FluidMoveTagSetBehavior that may register it with all the FluidMove system. That appears like this:
Note which the Tag property points too element is going to be tagged in accordance with its DataContext, which will be the model item behind the visuals. Next, theres a FluidMoveBehavior for the detail Image, which appears to be this:
The other half with the connection is made using the InitialTag field which is set to DataContext. This means that once the detail element appears, it'll consider the registered position of the DataContext for being the place it's going to appear to are derived from. And thats the whole lot! Heres a screenshot of this app doing his thing; note that within this case I set the FluidMoveBehavior about the entire Grid, so which the details would animate along using the image.
Theres a lot happening behind the scenes, but weve were boil this complex scenario to those two simple properties. This system can also be used to animate objects derived from one of list to an alternative list.
If I had included all of the future investigations with this area, this short article would be doubly long the way it is already. Were working not easy to address more and even more scenarios inside the simplest ways possible. Rest assured that material hearing about all the more improvements someday within the not too distant future!
If you've any opinions or feedback, please do comment below.
Architect, Expression Blend
As many of you already know, today was can be of MIX - Microsofts annual conference for designers and developers. Just like previous years, there has been plenty of great news coming out on the conference.
The two big things we announced are Expression Blend 4 Beta with an add-in to Expression Blend giving you the cabability to build applications to the Windows Phone.
Christian Schormann has a good overview of Expression Blend 4 plus the new features from it, so if you wish to learn more, go read his short article.
Of course, there is going to be plenty of posts inside the upcoming days and weeks that dive into detail on the weve released and announced today, so keep tuned in.
Over the following couple of weeks, this indicates like a superb idea to check out some with the behaviors we shipped to be a part of Expression Blend 3. Many of you might have mentioned that you wish to learn more regarding the stock behaviors we ship and just how they are used, this blog will probably be a good interim solution for the until we properly add your feedback into our future product documentation.
First through to our list is a of the best behaviors that people shipped, the GoToStateAction!
As you understand, you've the chance to define and modify your individual visual states inside your applications:
Having a visual state is only 1 part of what must be done. The other part is in fact being capable to switch on the visual state with the appropriate time. For predefined visual states that you simply find with your controls, the mechanism for switching states is created in. For visual states that you just create in your own, you will have to deliver the logic for switching the visual states yourself.
That is when this behavior will come in. The GoToStateAction enables you to easily switch visual states given a suitable event using just your Properties Inspector. The following screenshot will show you the standard behaviors UI customized while using properties exposed by GoToStateAction:
Lets look at several of these properties in greater detail.
Like I mentioned earlier, this behavior primary functionality is based on allowing you to modify the visual state. How it does could possibly want some further inspection, so lets look in the various properties in depth.
The visual state is set using the StateName property. By default, you will see each of the states defined inside your root scope ie: UserControl or Window irrespective of where you drag/drop this behavior onto. You can change this by targeting this behavior at another element.
For example, the default target is my UserControl where I have two states defined:
If I were to concentrate on another element, such like a Button which contains its own states, the StateName list is populated with those states instead:
I spoke a good deal about changing the target that your particular states are derived from, so lets look in the TargetName property the place that the element you want to target is really specified.
If you would like to target states that reside somewhere else including another Control or UserControl, it is possible to use the TargetName property to alter the element you need to point to. As mentioned earlier, the default value for TargetName could be the root scope like your UserControl or Window.
If that you are trying to pick an issue that isnt easily selectable visually, you are able to hit the limited button to view a flat set of all of one's elements. That is similar to whatever you see within the Objects and Timeline panel.
You either can switch states suddenly, or you may smoothly transition into states. The UseTransitions property is what controls what your behavior will work. By default, the UseTransitions property is checked, however, you can uncheck it when you want a sudden switchover for a new state.
Hopefully this helped provide you that has a summary on the GoToStateAction and the way it could be used. If you might have any questions, please you can comment below.
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No promo code required whatsoever just proceed to the store and add to your shopping cart!
Ok, pop-quiz time. Below, you'll discover two screenshots I took from two different applications:
Can you tell precisely what is different between the two images? If you said the button inside second image seems several pixels off in the image for the top or something similar, you're wrong. The UI depicted in both from the screenshots is just the same. Yes, it would have been a trick question.
While both applications look almost precisely the same when run, lets discuss both of those applications when opened in Blend. Here is what the application form depicted in Screenshot 1 appears to be:
As you may tell, there is really a major discrepancy between your first and second screenshot when viewed in Blend. More specifically, the 2nd version from the application seems to get missing some UI along with the button will not be styled in any way.
The source on the discrepancies have to perform with what Blend actually shows around the design surface. By and large, Blend is often a XAML editor. Anything defined in XAML, we're going to do our very best to display it on our design surface. For visuals defined with your code-behind files, you might not exactly always be able to find out them in Blend.
This is the spot that the differences relating to the two apps is due to. In the initial app, everything was defined in XAML. In the other app, some on the visuals were defined in XAML, but a many from the visuals are not. That is why Blend is simply showing an incomplete subset of what you actually appears to be when you view it about the design surface. This can be a problem.
The word problem could be a harsh word just for this, nevertheless the outcome is a lot less than ideal in case your application is often a collaborative effort between someone technical and someone less technical. If you undoubtedly are a developer, being competent to visualize code making changes might be straightforward. If you're more design oriented, taking a look at code to define the appearance and feel associated with an application is just not natural. You would prefer something looks just like the application depicted in Screenshot 1 where things are exposed in Blends design surface and you may make changes visually without writing code.
The first and obvious answer that I have is always to have you subdue the longing to add controls, define layout, or perform other visual tasks using code. The reason is the fact that, because you saw inside the screenshot in the second application, Blends design surface wont be able to aid you out.
Of course, you will find many instances when such an extreme solution will not likely work. It is common for many people applications to fall in a gray area where visuals are partly defined in XAML and partly defined in code. Fortunately, you will find some simple steps you are able to take to generate designers more productive while still giving developers the pliability to develop the application form.
If you've visual content that would need to be added programmatically, make certain that content is understood to be UserControls. The reason is the fact you can define the UserControl to make changes entirely within Blend. Programmatically, you may add this UserControl which could possibly have been edited inside Blend for your application without having to sacrifice the designability in the UserControl itself.
Create Styles in XAML, Apply them Programmatically
Sometimes, UserControls might be a bit excessive. For example, inside the second screenshot, I employ a button which is unstyled:
Instead of developing a dedicated UserControl to wrap your styled button, you could potentially just define the form in Blend and programmatically apply the design. Lets say you might have a style called GreenButtonStyle defined as part of your Resources panel:
To apply this style on your button, use these code:
GreenButtonStyle as Style;
This permits you to still define the style and feel within your Button using Blend, however its application is handled entirely via code.
Hopefully this post helped offer you some ideas on the way to ensure the visuals of the application develop the ability to get modified by Blend. I didnt enumerate all on the various cases, however, if there is a thing clever that you just do allow developers and designers to figure together, please comment below.
Today at PDC, we made a number of announcements that could well be of interest to you personally! First, Scott Guthrie announced the availability on the Silverlight 4 Beta. This version of Silverlight contains some cool extra features that many of you've got asked for, so look at the Whats New document for getting an breakdown of some on the new features.
To coincide while using release of Silverlight 4 Beta today and also the release of Visual Studio 2010 Beta 2 a few moments ago, we have been making a version of Expression Blend available that enables you to work 4 and Silverlight 4 based projects.
This turmoil Expression Blend is useful alongside Expression Blend 3, so it is possible to continue to work on the WPF 3.5 and Silverlight 3 based projects in the same time.
When using Expression Blend, perhaps the most common task maybe you engage in is using the services of layout. Tasks I commonly associate with utilizing layout involve moving things around, rearranging an order of elements, ensuring everything flows when resized, is going to be layout container, etc. For probably the most part, adjustments you make on the layout of the application are pretty harmlessexcept in the event it involves DataContexts.
In a nutshell, data contexts let you specify the information that elements can inherit and work together with. Seems pretty harmless up to now. Data contexts might be set on just about anything, but because the details is inherited, data contexts will often be placed on parent elements such to be a layout container whose children will inherit your data:
What seemed harmless earlier presenting the potential to cause trouble. Because data contexts will often be placed with a layout container, and furthermore, as data contexts primarily benefit any children listening in, you should ensure that any layout changes you create do not cause crucial computer data context to destroy. The common ways your details context can break are:
When children is inheriting data, don't reparent the kid to a location the place that the data context has stopped being inheritable. This will cause your child to take a look for an issue that doesnt exist.
Blend makes it a breeze for that you ungroup children from your layout container. When you ungroup a layout container that includes a data context set onto it, the info context your kids rely on will probably be lost.
Today, Blend isn't going to let you know whenever you perform a layout operation that breaks data context. It is up to you to get vigilant, and you will notice which element carries a data context set into it by considering its DataContext property:
If this property isnt empty, this would mean that a data context has become set about it. While which has a data context set must not imply that data is in fact being used, it is usually a good gauge on whether a layout operation you perform may have any pessimistic effects for the children involved.
One with the goals of Silverlights Visual State Manager technology is usually to let you do a large amount of control customization and not having to use Blends Timeline, nor even having to find out what a Storyboard is! Feel free to test-drive the Silverlight Button below, then read on to get a run-down of how easily it is usually built.
I commenced with some vectors Paths depicting the head in its normal resting state. Then I used the Tools Make Into Control command to increase the risk for artwork right into a template applied in an actual Button. After deleting the ContentPresenter through the template, I selected the MouseOver state inside the States pane, so that modifications I was planning to make to your existing elements to make a face seems alert and ready could well be recorded only from the MouseOver state. I moved the head as well as the features upward a bit, as well as the rest with the changes involved while using Direct Selection tool to go Path points around.
Because I wanted the Pressed state being a variation about the MouseOver state, I used the Tools Copy State To command to scan all my changes in the Pressed State. Then, using the Pressed state selected, I adjusted one eye along with the mouth to make wink.
For the Disabled state I decided I needed new graphics as an alternative to adjusting properties on the existing graphics. So I launched a simplified grayscale version with the face making it that version opaque only within the Disabled state.
For transition timing, I created a quantity of transitions back and forth various states and place their durations to taste.
Finally, to ensure that each Button instance can customize some aspect in the template, I used template bindings making sure that Brush colors used inside template to draw in various pieces on the face will likely properties on the Button instance. So one example is I selected shoulders, then selected Fill inside the property inspector, and after that clicked Advanced property options Template Binding Background. So now, by setting a price for Background, Foreground, BorderBrush and OpacityMask, a Button instance with this particular style set upon it can determine the colors from the shoulders, face, hair, eyes and nose.
You can download the sample project files here.
What are this stuff are they techniques used in doing exactly the same task? When would I use one out of preference to a different? Do they each work in all of the project types?
This post will attempt to answer those questions by describing the animation and control customization tools which are available for you in Expression Blend 3 SketchFlow, and discussing what jobs each tool is meant to perform. Ill be classifying project types along two independent axes: WPF or Silverlight, and Blend or SketchFlow.
In the first relieve Blend, in the event you wanted to customize the value of an property after a while, then this Storyboard was your one option. Using a Storyboard is usually known as keyframing. You create a whole new Storyboard or produce a BeginStoryboardAction and allow that workflow build a Storyboard to suit your needs, move the playhead to be able to times then use the artboard or the house inspector to vary values. Each time you change a price, a keyframe is combined with Blends Timeline which means, during that time, the house has that value. During the interval between keyframes, the home value smoothly has intermediate values in the process called interpolation. By default, the interpolation between two values is linear, meaning the worthiness changes steadily over the years to form a straight gradient with a graph. And you may control interpolation between keyframes by describing an easing curve. Whether you are changing the Y coordinate of an bouncing ball, or changing the color of an rectangle in a very Button
Storyboards are available to all project types. Theyre equally as useful today as it ever was, plus they are worth finding out how to use, because eventually youll probably want to use them. They give you by far the most control over animation, but control can come with the cost of some effort.
For the duty of customizing the design and transitions of your controls visual states, theres another solution and arguably simpler mental model than employing a Storyboard to define the transition right into a state. The simpler mental model is the fact you draw the control in each of their states then, whether it is important to you personally, specify the length of time any from the transitions take. I say draw because thats morally what youre doing; as it happens you decide on a state in Blends States panel, set properties, select another state, and many others, but youre drafting a static image of the way the control looks in each state. You neednt be worried about animation, although its interesting to note that this runtime that supports this mental model that runtime is known because the Visual State Manager, or VSM for brief does generate a handoff animation for every single state transition. For practical purposes, drawing states and setting transition durations this way gets the job done much on the time without needing to discover Blends Timeline for a
Of course you may leverage the Visual State Manager a highly effective UserControls too. This is because states can apply for the level with the individual control inside the MouseOver state a Brush is usually a different color likewise as for the level of any page or scene inside the ShoppingCartOpen state an otherwise hidden panel is seen. So, you may add states to one of your respective UserControls that represents a website or scene, set different properties in several states, then use GoToStateActions to push state adjustments to response to events.
The Visual State Manager is fully included in Blend Silverlight projects and SketchFlow Silverlight projects. You can also use VSM in WPF projects although, as the UserControl experience will be the same as for Siverlight, its not all WPF custom controls support VSM. Ive written previously regarding the States panel and WPF controls.
The last tool Ill mention will be the SketchFlow Animation, and this also tool is for sale in SketchFlow projects only, both WPF and Silverlight. A SketchFlow Animation is logically a storyboard within the true sense from the word: a sequence of frames that tells a tale. When youre making a prototype, you dont would like to implement an element fully as a way to demonstrate it. Playing back a scripted example in the interaction you've in mind provides the job done on the prototyping stage. So if you would like to show off how you will imagine the job will reorganize and animate in response on the user dragging a product or service into the shopping cart software, you might create a different SketchFlow animation and after that draw a couple of frames showing what sort of product gets dragged between containers and how customized for specific cultures of those containers responds, and also specify the easing between frames.
For people who like to understand how things work in the hood, a SketchFlow Animation is represented internally as being a VSM state group. But you dont need being familiar with VSM to utilize a SketchFlow Animation. Nor do you need to become aware of the a Storyboard is, nor be in a position to use Blends Timeline. In a sense, each frame or state inside a SketchFlow Animation can be a keyframe, but at the macro level making sure that each keyframe defines the whole scene for a point in time as opposed to the micro keyframes in a very Storyboard that comprise a single propertys value with a point in time.
Now that you've got an idea of the these different pieces do, so when theyre available, youll be competent to pick one of the most efficient tool per animation job you would like to do.
As you almost certainly know, Silverlight and WPF use a runtime piece referred to as Visual State Manager or VSM for brief. As Ill describe in this particular post, VSM as well as the Expression Blend tooling support for VSM lend a good clean mental model on the business of visual states and visual state changes for both custom controls and UserControls.
Although chronologically the storyplot begins while using control author, Ill speak about that aspect later in this particular post simply because you will find more people from the world concerned with all the visual stuff than together with the logical stuff. The visual aspect begins in Blend, with a list of already-defined visual states organized into groups from the States panel.
You can identify three stages within the design of visual states and transitions. First, the static stage. Here you will be making each visual state look the best way you like it to, and you also do so ideally without thought of transitions. You pick a state within the States panel and you also change object properties. And speaking from the States panel, this is probably a great time introducing the idea of state groups.
Visual states are categorized in such a way which a the states within a situation group are mutually exclusive of one other and b the states incorporated into any group are independent on the states found in any other group. This means that one, and then any one, state from every group could be applied for the same time without conflict. An example can be a check box in which the checked states are separate from, and orthogonal to, the mouse states. Changing an objects property in additional than one state within precisely the same group is usual practice. For example, you may change a Rectangles Fill to be able to colors in MouseOver, Pressed and Disabled. This works because just one state through the CommonStates state group is ever applied with a time. But changing an objects property in additional than one state group breaks the independent nature with the state groups and brings about conflicts where several state is wanting to set precisely the same objects property with the same time. Blend will display an alert icon that has a tooltip cont
Each state group should contain a situation that represents the default state for your group. CommonStates has Normal, CheckedStates has Unchecked, and the like. It is often a good and efficient practice setting objects properties in Base to ensure that no changes have to get made in any default state. So, as an example, you'd hide an inspection boxs check glyph while keeping focused rectangle in Base and after that show them in Checked and Focused respectively.
So now you'll be able to click with the states to make sure that that each looks correct. You can build and run, and try out your states, so you might even visit this stage when you are happy how the control switches instantly from a single state to an alternative. But if instant state switches aren't what you want then it is possible to breathe life into the transitions in stage two, the transitions stage. First, add any transitions you desire to see, then set transition durations and easing in it, still inside the States panel. And again, in the greatest cases this will probably be enough for the scenario. Whats interesting for anyone designers who can stop by this point is the fact that there was no reason to open the Timeline with no need to get bothered while using attendant concepts with the items a Storyboard is, etc. To keep unnecessary concepts and UI out of the face, automatically Blend keeps the Timeline closed after you select a visual state or edit a transition duration. You can naturally open it at any time together with the Show Timeline button.
Still from the transitions stage, there could possibly be times once you need a propertys value to change throughout the transition from StateA to StateB but, because from the way StateA and StateB are defined, the exact property either doesnt change or doesnt pass throughout the desired value. In this case you'll want to customize that transition. Select the transition and use the Timeline as normal to define the animations that ought to take place throughout the transition.
The last stage is dynamic states. If, as an example, you'll need a blue rectangle to subtly pulse while a control has focus then you'll need a steady-state animation. I also give them a call in-state animations since the animation happens while youre in a very state. To do that, just select a state, open the Timeline, and proceed to keyframe as usual, possibly also deciding on the Storyboard and setting repeat behavior and auto reverse.
Now lets begin the topic of how states refer to control authoring. Before a designer may start deciding what states and transitions appear to be, the control author must decide what states exist. As a control author, your job just isn't to think about visual states, but logical states. Forget what it seems as if; just what does it mean? You need to consider every one of the ways the final user and maybe other factors for example invalid data can interact using the control, and from that thinking build out a pair of candidate states; along with the states are logical at here because they do not have look. Nows time to think about whether your candidate states need factoring. Look for islands of states: closed graphs that do not link to other states. There are two kinds: orthogonal and nested. Orthogonal islands really should be put of their own state group. An example is always that of CheckedStates and FocusedStates. There are no transitions from the CheckedStates state along with a FocusedStates state, along with a control is either ch
When a control initializes, it first has to have itself onto their state graph. This is important. If a control doesnt make this happen then it can be still in Base after initialization. Base is just not a state; it merely represents the control having its local or base property values set, without the need of states applied. When the mouse pointer first moves over this control it may go to MouseOver but it may go there from Base, and so the Normal - MouseOver transition is not going to run the primary time. This is often a subtle bug which the consumer of your respective control cannot fix by defining Base - MouseOver, because Base is just not a state. So whenever you author your own personal templated control or UserControl, you need to define a default state in each state group. Have the control check out those default states if this initializes, and do this with transitions suppressed so so it happens straight away. Once its around the state graph, the control is ready for state transitions to happen so now you'll be able to implement the event-handlers that trigger the transitions
I hope this post is useful and it has helped clarify some from the less obvious issues with designing and authoring controls to operate well together with the Visual State Manager. If you want to go to a walkthrough of some on the ideas presented here, you might try my Button styling video.
2015 Microsoft Corporation.
If you've got watched the BUILD keynotes and sessions, you might have seen some exciting reasons for having Expression Blend s support for Metro-style applications.
The second was obviously a GoToStateBehavior together with Blend s Behaviors engine, which made it simple to program all of your state change logic directly from the markup without code. Like all of Blend s Behaviors, you are able to simply drag it from your Asset Panel onto any elements you decide on.
The next feature we added is another within the vein of simulation. In V3, we added FluidLayout to VSM so as to get an even and realistic morph between two states, nevertheless it got us to thinking about additional sorts of morphs we're able to perform. Enter TransitionEffects. Whereas transition effects in video editing supply a pixel-based transition from a single video clip completely to another, Blend s TransitionEffects give a pixel-based transition in one state to an alternative. In Blend, a TransitionEffect is often a PixelShader that's an animatable Progress property. We are shipping several of those in our SDK, and if you already know HLSL you may write your individual. Heres the method that you set one up:
As many of you realize, today was the very first day of MIX - Microsoft s annual conference for designers and developers. Just like previous years, there has been many great news coming out from the conference.
The word problem can be a harsh word due to this, even so the outcome is a lot less than ideal in case your application is usually a collaborative effort between someone technical and someone less technical. If you really are a developer, being in a position to visualize code to make changes might be straightforward. If that you are more design oriented, considering code to define the looks and feel connected with an application is just not natural. You would prefer something which looks such as application depicted in Screenshot 1 where it is all totally exposed in Blend s design surface and you'll be able to make changes visually without writing code.
The first and obvious answer that I have should be to have you subdue the longing to add controls, define layout, or perform other visual tasks using code. The reason is always that, because you saw within the screenshot with the second application, Blend s design surface wont be able to aid you out.
One in the goals of Silverlights Visual State Manager technology is always to let you do a large amount of control customization without the need to use Blend s Timeline, nor even having to recognise what a Storyboard is! Feel free to test-drive the Silverlight Button below, after which read on to get a run-down of how easily it might be built.
In the first turmoil Blend, in case you wanted to alter the value of your property as time passes, then your Storyboard was your one option. Using a Storyboard is usually known as keyframing. You create a brand new Storyboard or make a BeginStoryboardAction and allow that workflow build a Storyboard in your case, move the playhead to numerous times and use the artboard or the home inspector to switch values. Each time you change a worth, a keyframe is included in Blend s Timeline and thus, during that time, the home and property has that value. During the interval between keyframes, the home and property value smoothly represents intermediate values within a process generally known as interpolation. By default, the interpolation between two values is linear, meaning the significance changes steadily after some time to form a straight gradient with a graph. And you may control interpolation between keyframes by describing an easing curve. Whether you are changing the Y coordinate of the bouncing ball, or changing the color of any rectangle within a Butto
For the work of customizing the looks and transitions of the controls visual states, theres another solution and arguably simpler mental model than by using a Storyboard to define the transition to a state. The simpler mental model is always that you draw the control in each of their states then, if it is important to you personally, specify just how long any with the transitions take. I say draw because thats morally what youre doing; in fact you decide on a state in Blend s States panel, set properties, select another state, and the like, but youre drafting a static image of how a control looks in each state. You neednt be interested in animation, although its interesting to note the runtime that supports this mental model that runtime is known because the Visual State Manager, or VSM in short does generate a handoff animation for each and every state transition. For practical purposes, drawing states and setting transition durations this way gets the job done much from the time without needing to find out Blend s Timeline at
For people who like to find out how things work within the hood, a SketchFlow Animation is represented internally as being a VSM state group. But you dont need to become familiar with VSM to employ a SketchFlow Animation. Nor do you need being aware of the a Storyboard is, nor be competent to use Blend s Timeline. In a sense, each frame or state in a very SketchFlow Animation is usually a keyframe, but for a macro level to ensure that each keyframe defines your entire scene in a point in time rather than micro keyframes inside a Storyboard comprise a single propertys value for a point in time.
We are actually very hard at the job on a fresh project that any of us could not speak about until today. In todays keynote at Microsofts Build conference, we've got shown a fantastic new flavor of Expression Blend: Blend for HTML, to produce Metro-style user interfaces for Windows 8 using HTML, CSS and JavaScript.
I are already using Windows 8 now let's talk about quite a bit, and it can be a lot of fun to develop apps correctly with Blend. Windows 8 comes with a great natural habitat for your HTML and CSS skills, and Blend makes CSS far more fun Blend for HTML is HTML authoring for applications, not websites, by interesting twists.
Blend for HTML is something there were wanted to get started on building for quite some time. Its great we finally got to perform it as well as better to view it here on stage.
Did I mention that Windows 8 is going to get an exciting platform to construct for? Here is often a talk you really need to discover if you wish to design for Windows 8: 8 traits of great Metro style apps, by Jensen Harris, who is really a great speaker. It is online here.
Then, we now have a number of in-depth sessions at build
Sessions aren't streamed live, but must be available 1 day after. Both are held on Thursday, so check in Friday!
And needless to say, a preview of Blend for HTML is part on the Windows Developer Preview build that is accessible for download starting tonight. Again, it is usually a preview of Blend for HTML, so we are quite a means from being complete.
Blend for HTML has recently been shown in the current big picture session by Chris Sells and Kieran Mockford. The session are going to be available as streaming video probably starting tomorrow, at
Stay tuned for further and give us feedback! We have a fresh email alias for your try blendfeedback at, or mail me directly
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We happen to be very hard at the job on a different project that individuals could not mention until today. In todays keynote at Microsoft s Build conference, we've shown an exilerating new flavor of Expression Blend : Blend for HTML, to produce Metro-style user interfaces for Windows 8 using HTML, CSS and JavaScript.
A deep dive into Expression Blend for designing Metro style apps using HTML session 486. Ill be talking because of this one, and it is often a pretty extensive walkthrough
Blend 3: Triggers, Actions, Behaviors 14 comments
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From Microsoft: Expression Studio opens up a whole new world of creative possibility. Its professional design tools present you with the freedom for making your vision real-whether youre designing for standards-based websites, rich desktop experiences, or Silverlight. It includes Expression Web SuperPreview, Expression Blend, SketchFlow, Expression Encoder Pro, and Expression Design. Leverage existing artwork or use drawing tools to quickly build vector assets making use of their fidelity maintained throughout the full design-development workflow.
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