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Reader Ric Williams emailed me a raft of doubts about animation with blendshapes versus joints, mostly for facial animation. I thought I would post my answers here, as others may find them helpful!
Historically, it once was that blendshapes meant pre-rendered, and joints were put to use for real-time stuff. Continue reading
The common thinking is the fact that starting that has a T-Pose for characters is best way of constructing a model. However, after many years of experience, Idon t use aT-Pose any longer.In fact, I think modeling within a T-Pose is often a terrible idea, to cause characters that don t look right or deform correctly. Why?
So: exactly why are triangles bad when poly modeling? This is often a common question posed for me. And when you ve watched any one of my videos, you realize I use tris every now and then. But a lot of men and women tell you they will always be avoided. What s really happening here? Continue reading
New to Mudbox? Knowing Maya or Max provides you with a jump, but just like software, Mudbox features its own quirks.
I ve assembled this report on Mudbox techniques for beginners, according to my experience while using program since version 1.It should assist you to use the program better! Continue reading
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Autodesk Maya 2015 Free Download Setup for Windows. It is used by making interactive 3D animations for games and animated films and visual effects easily.
Autodesk Maya 2015 is often a tool that is employed for making interactive 3D animations for games and animated films and visual effects. Maya is really a Sanskrit word meaning illusion. The name suggests everthing. No matter how detailed mesh has been produced for a character. The character will stay unreal if you have no detailed and realistic texture and color. Maya offers astonishing textures features and colors your model look real.
Maya is a leader inside 3D animation and modelling category and ios way ahead in comparison with its competitors. Like all other Autodesk products, Maya also features a new version each and every year with many enhancements. Same may be the case with Autodesk Maya 2015. In fact this version may be declared because best thing happened for the 3D modelling field. Chris Vienneau, Senior Project Manager Autodesk Maya, Media and Entertainment considers that it is one from the best releases of Autodesk Maya.
Autodesk Maya 2015 has come up with numerous new enhancements that could surely impress you. Autodesk Maya 2015 carries a great emphasis over R D side.
The modelling aspect is improved and there has become a great increased exposure of making it simpler and useful. The modelling tools now looks less such as a plug-in and it is part from the software. the version supports more stable Boolean operations.
Dynamo, a node based procedural modelling tool has been enhanced. Now creating buildings, plants and terrain is becoming simple. Dynamo csan be used in Revit. Just like modelling tools, animation tool have been improved in order that the users may make there models efficiently along with less time.
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Below are a few noticeable features that you just ll experience after Autodesk Maya 2015 free download.
Simple but well structured interface.
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Dynamo tool continues to be enhanced.
Before you begin Autodesk Maya 2015 free download, ensure your PC meets minimum system requirements.
Operating System: Windows 7/8/8.1
Memory RAM: 4GB of RAM required.
Hard Disk Space: 4GB of free space required.
Processor: 64-bit Intel or AMD multi-core processor.
Click on below button to begin Autodesk Maya 2015 Free Download. This is complete offline installer and standalone setup for Autodesk Maya 2015. This would be appropriate for both 32 bit and 64 bit windows.
It s 2014 and you really are still tied to 32 bit? Cmon. You ought to update. 64 bit systems are more powerful, high performing and fast. They support more RAM.
If it s several years old then seek to install some old graphic design tool. the equipment of 2015 are mostly works with 64 bit only.
We only provide official untouched setup.
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Thank you a great deal for feedback.
Copyright 2013-2015 All Rights Reserved.
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currentrootresource, :software param, :categories -
Character Development Kit cdk.
For displaying all lights inside the scene along with their most common attributes all a single place.
For quickly lighting subjects by choosing from multiple light angles.
custom fresnel under Maya, Arnold, Vray, Mental ray, Python
Read pose angles of joints or nodes, then drive that one thing with that, for instance a rig or blendShapes. Create sculpted corrective shapes similar with a blendshape, but a true pose space deformer.
290 Mobility Animations: A full number of game-ready, 3D character animations.
This Superman rig is produced in Maya 2015, has UVd polygons and NURBS, and contains textures and materials.
This Gambit rig is produced in Maya 2015, has UVd polygons and NURBS, and it has textures and materials.
Batman rig produced in Maya 2015, full body and facial rig, UVd, textured.
Create dynamic objects driven by FK controls.
Manage and build up shader libraries.
Creates a prefect circle in the current component selection.
May9 can be a set of settings and tools for Autodesk Maya, from community member list.
Randomize Anything, One Tool To Randomize Them All
currentrootresource, :software param, :categories -
Read pose angles of joints or nodes, then drive anything you want with that, like a rig or blendShapes. Create sculpted corrective shapes similar to your blendshape, though a true pose space deformer.
Character Development Kit cdk.
This Superman rig is done in Maya 2015, has UVd polygons and NURBS, and possesses textures and materials.
This Gambit rig is created in Maya 2015, has UVd polygons and NURBS, and possesses textures and materials.
Batman rig manufactured in Maya 2015, full body and facial rig, UVd, textured.
Create dynamic objects driven by FK controls.
Manage and build up shader libraries.
Creates a prefect circle from your current component selection.
May9 is often a set of settings and tools for Autodesk Maya, from community member list.
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A variety of well-known design schools from all over the world that offer Courses in Transportation Design.
A video that shows the way to setup the blueprint images using AdobePPhotoshop andPAutodesk Maya.
An in-depth, advanced 3D modeling guide for creating good quality 3D geometry and reflection for cars and products using polygonal modeling software. By formerPILM and LucasArts CG artist Ali Ismail.
A 14 minute timelapse video that shows the creation process ofPa polygonal 3D style of thePAriel Atom V8. Done by CG Artist Millergo using Autodesk Maya.
A video that shows tips on how to prepare, position and align car blueprints usingPPhotoshop and Autodesk Maya.
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In this tutorialPAaron Walker from carstylus explains how you can export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.
A video by CG artist Millergo featuring the creation means of an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped as much as 17 minutes.
A short video by design instructor David Bentley that shows the instancing procedure for a car wheel inside Autodesk Maya.
A short writeup that offers an overview with the conversion process from the low poly quad mesh to NURBS surfaces, using Maya 2012 and Alias Automotive. The download includes the 3D models free registration is necessary.
This video session from Autodesk University 2012 shows the chances and some procedures for creating a 3D car using polygonal modeling. Requires free registration.
A two-part video that shows another solution workflow for designing an auto seat, using polymodeling in Maya and digital sculpting in ZBrush.
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In this informative article concept designer Daniel Simon explains the development procedure for an illustration made for that Cosmic Motors illustration book. Requires free registration.
A visual tutorial that shows how to make a car paint shade in Maya 8.5.
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This detailed tutorial 56 pages in pdf format shows how you can model complex cars such as the Alfa Romeo 147 GTA with all the T-Splines Maya plugin as well as other techniques.
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How to model a sports coup with Nurbs starting with references curves. Written for Maya 7 but also helpful for other 3D apps.
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A collection of well-known design schools from all over the world that offer Courses in Transportation Design.
A video that shows how you can setup the blueprint images using AdobePhotoshop andAutodesk Maya.
An in-depth, advanced 3D modeling guide for creating premium quality 3D geometry and reflection for cars and products using polygonal modeling software. By formerILM and LucasArts CG artist Ali Ismail.
A 14 minute timelapse video that shows the creation process ofa polygonal 3D label of theAriel Atom V8. Done by CG Artist Millergo using Autodesk Maya.
A video that shows how you can prepare, position and align car blueprints usingPhotoshop and Autodesk Maya.
A speeded-up video by CG artist Millergo showing the modeling procedure for an Aventador using Maya s polygonal modeling tools. It s extremely fast, and we suggest to view it retarded with a service like
In this tutorial Aaron Walker from carstylus explains how you can export a ZBrush car 3D model to Maya, retopologize it and finalize it in Autodesk Alias.
A video by CG artist Millergo featuring the creation procedure for an original concept car using poly modeling in Autodesk Maya. Done in 26 hours, sped around 17 minutes.
A short video by design instructor David Bentley that shows the instancing means of a car wheel inside Autodesk Maya.
A short writeup which gives an overview on the conversion process from the low poly quad mesh to NURBS surfaces, using Maya 2012 and Alias Automotive. The download includes the 3D models free registration is needed.
This video session from Autodesk University 2012 shows the probabilities and some approaches for creating a 3D car using polygonal modeling. Requires free registration.
A two-part video that shows an alternative solution workflow for designing a vehicle seat, using polymodeling in Maya and digital sculpting in ZBrush.
A 3D modeling tutorial that explains the workflow process for creating an Aston Martin V8 Vantage in Maya using spline cage, NURBS patches and converting these phones polygons for final details.
In this informative article concept designer Daniel Simon explains the development means of an illustration made for that Cosmic Motors illustration book. Requires free registration.
A visual tutorial that shows how to develop a car paint shade in Maya 8.5.
A visual tutorial on how you can model a motor vehicle wheel. Written for Maya 7 but helpful for other modeling software.
This detailed tutorial 56 pages in pdf format shows the best way to model complex cars just like the Alfa Romeo 147 GTA while using the T-Splines Maya plugin as well as techniques.
A step-by-step tutorial that explains how to make a Nissan 350Z s body using polygonal modeling in Maya. The same technique could be used with poly-modeling software.
How to model a sports coup with Nurbs starting with references curves. Written for Maya 7 but also great for other 3D apps.
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Learn tips on how to model, texture, render, and animate 3D characters and scenes with Maya 2015.
The video is playing within a different window.
Need to acquire a strong foundation in Maya? Start here. This Essential Training course covers each of the latest features in Maya 2015, while providing you a background from the basics of 3D modeling, texturing, animating, and rendering. Need a rapid overview? Check out the first chapter on the course, which provides coverage for the interface and basic object manipulation tools. Author George Maestri then walks you deeper into polygonal modeling, editing and refining meshes, and NURBS modelingfor sculpting curves and organic surfaces in Maya. After that, learn how you can create and apply materials to supply the surface within your models color, texture, reflectivity, plus more. Next, create realistic images with lighting and depth-of-field effects within the final rendering process, and lastly, add movement and life on your characters with Mayas animation tools.
Hi, Im George Maestri, and thank you for visiting Maya 2015 Essential training. In this course, we are going to begin with off by checking out the Maya interface and achieving used to moving objects around. Next, we intend to move on to modeling. We are going to begin off with Polygonal modeling, and demonstrate how for taking simple objects and turn them into complex organic shapes. After which are going to adopt a look at NURBS and build additional models, then were about to learn the best way to create basic materials and apply texture maps in your objects.
Were about to learn the way to create lights and cameras in Maya, along with render camera work such as depth of field and motion blur. Were also likely to show you how you can match your cameras to existing photographs. And finally, were about to learn a touch about the best way to move objects across the screen along a path together with how to produce things for instance animation cycles together with adding sound. Now, lets begin to do Maya 2015 Essential Training.
There are no FAQs about Maya 2015 Essential Training.
Only raytrace in maya and mental ray Some pepole don t understand that is possible doing the lining illumination just with raytracing, without final gather or global illumination. The most important whenever we render without final gather or global illumination is the fact that we don t contain the indirect light, and dark zones, we solve this challenge by using same poi
Occlusion map: is generate for showing depth and good affect on your models. Here can be a simple tutorial for maya. If you use Maya it will be worthwhile to you. This Video tutorial covers the basic principles of tips on how to setup the ambient occlusion shader Maya. As with most things in Maya you can likely many different ways to achieve this but this process works we
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This video tutorial explains the way to make the irradiance map and also the light cache baking in maya and vray. Baking the irradiance map and also the light cache it may be very of great help for creating quick animation by reducing the render time with the 80%. In one of mine animations for render one frame was needed 1:ten minutes, after baking the irradiance map as well as the light cac
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This videotutorial for maya explain step by step tips on how to rig an engine with all the constraints. For the basic constraint functions see Maya Constraints Videotutorial. The engine model are different but the mechanism and will be same. Watch the engine rig videotutorial:
The Rome kitchen archmodel will be the maximum with regard to luxury italian style from Rome. For maya 2012 or successive, vary and mental ray shading available. Is included light shading too with all the cameras modified for just a
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This kitchen is from among the finest place in Europe for design, Florence, in Tuscany, Italy. The zip file include 2 mb maya files, one could be the vray shading and another could be the mental ray.
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Italian design modern kitchen, white and other brown colors, detailed with plants, glasses, plates, and knifes. Ready for import in maya 2009 or successive versions. Shading for mental ray included.
Is one with the most beautiful and finish italian kitchen. Ready for complete your houses interiors. In format MB for maya 2012 or successive. Textures and 22 shaders like wood, satinated metal, marble, copper, leather,
while using Living Room Alghero for maya, you will get each of the Italian style from Sardinia. Its
For modern living room area furnitures, download the family room Manduria 3d model for maya. the
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Full Bedroom with bed, closet, bedside tables, and cabinet. Italian design willing to import in maya
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This fiat 500 3d model for maya is manufactured in every single detail and it is ready for rig. Download declare maya. T.
You got the train? Do you would like a train to your rendering in maya? With this full shaded train for maya you are able to render a.
An autentic italian style skin chair, format mb for maya 2009 or successive,
A espresso maker for expresso, another free object for increse the main points of
This velvet velluto shader have 100% atlanta divorce attorneys situation, with mental ray, and maya software. It use maya
This glow shader is worthwhile for make glow around lamps, spot lights, or neon lights. Ready to import in maya
With this premium shader for maya and mental ray the aluminium parts of your respective bike, cars, interior furniture etc,
Got grass? For finish an exterior render project in this way usually a realistic grass can be a must. But tips on how to do it? In 3d studio max there can be a simple shader so it will be, in maya the plugin for make
One with the innovations implemented in new Maya 2008 could be the portal light. The portallight is employed in interior lighting, is usually a shader that connects to your area light for channeling rays on the phisical sun sky which are lost inside our
This video tutorial explains tips on how to make the irradiance map as well as the light cache baking in maya and vray. Baking the irradiance map plus the light cache it is usually very ideal for creating quick animation
Global Illumination:: and Final Gather in Mental Ray for Maya 8.5 videotutorial. Use GI to incorporate light and colour bleeding on your indoor scene with maya and mental tutorial introduce the user detail by detail to mental ray s global illumination and final gather capabilities.
This videotutorial for maya explane tips on how to creating the trees inside general editor/visor of Autodesk Maya. Paint Effects offers 3D artists an instant and easy method to add complex elements plants, hair, glows, water mesh, etc.into a scene. Render results with mental ray phisical sun sky For open th
In Section 1, Paul Kind will walk you through polygonal modeling in Maya 2014 by showing you how you can build a fairly easy high-poly sword for example of his favorite Dota2 heros, OmniKnight. Download the sword asset because of this tutorial: /1fIeVD7 Section 1 Part 1: Introduction and Blade Modeling Section 1 Part 2: StartingRo
In this tutorial Jimmy shows how you can create an effective day light setup using V-Ray and Maya. With this videotutorial you will learn tips on how to lighting and starting a realistic render with vray 2.0 and autodesk maya, also how to makes use of the vrayrectlights, setting lighting with vray sun and vray sky and taking advantage of vray physical camera, and discover how you may set up your render.
This video tutorial show step by step how you can make a polygonal screw in maya, starting from your primitive helix. The video tutorial will coach you on simple operations like extrude, smooth, and bevel, and several advanced tools like merge edge, merge vertex, split polygon tool, fill hole, reverse normals etc. The Videotutorial ex
This videotutorial for maya explain step by step how you can rig an engine using the constraints. For the basic constraint functions see Maya Constraints Videotutorial. The engine model can vary but the mechanism and dealing will be same. Watch the engine rig videotutorial:
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Posted by STLR, 19 August 2015 7:58 pm
Here you will discover links to installers, useful info, tutorials and updates associated with Maya BonusTools. This page is going to be continually updated with new information, so bookmark it and view back later for additional updates. Feel free to provide feedback and suggestions from the comments section below.
The 2016 version of BonusTools is obtainable for download. Installers are posted about the Autodesk Maya Apps Exchange - BonusTools 2014-2016 Installers. The Exchange can be a portal hosted by Autodesk where you are able to get access to plugins that extend the functionality of numerous Autodesk products. There are both Maya and Max centric pages within the Exchange.
There is usually a bug with all the new BonusTools - Display - Floating Frame Rate tool that has been inadvertantly affecting the cabability to undo. It may be fixed from the following script. Simply download and save/copy this script to your BonusTools python-2016 folder C:/ProgramData/Autodesk/ApplicationPlugins/MayaBonusTools/Contents/python-2016. You can now use BonusTools - Help - Go to BonusTools Install Location to discover the specific folder you computer.
The 3dsImport plugin is included from the 2016 installation. However that it was inadvertantly left out from the 2014 installation. You can receive the precompiled plugins with the version
BonusTools installers for older versions of Maya pre-2014 can nevertheless be found for the Area - Legacy Maya BonusTools Installers. Keep in mind that older versions will not likely contain all of the various tools that were incorporated later releases.
where to dl the latest version?
vfxforge - sorry nevertheless its not available quite might a preview of whats ahead. It is going to be available for dl shortly after the release of Maya 2012.
I try subscription center daily for Maya 2012.
I suppose it is going to be available in beginning of April.
The only thing in Maya I miss, working together with automotive visualization, can be a fast, physical right, GPU renderer like iRay.
Smann - I could probably zip these up and post them separately eventually. Although you could potentially just do the installation once, then get the scripts from the install location and copy/zip them high on your end for reuse when you need them.
F. Ross - I run Win7 64bit but never saw this problem. Although I believe which should be fixed. I hope so anyway
I just installed the bonus tools for maya 2011 x64 on W7. At first it explained I needed running so I did looking, thought it was ran it then ran the bonus tools installer again also it worked.
1 to get a modular installation option. No worries though, feel lucky to obtain them whatsoever. Great work and appearance forward towards the 2012 release.
Very welcome if long overdue update!
Hi Steven, any focus on 2012 bonus tools?
Hi all - yes BT 2012 must be posted soon. Sorry for that delay. I will post some text here as soon as the available. LT 2012 is also within the works but within the meantime LT 2011 should work fine in 2012.
sueds - thanks for your feedback on that, Ill try looking in that.
Any word on Bonus Tools are going to be out?
Hello all - BonusTools 2012 is finally readily available for download!
everytime I post a comment or say at some point the comment have passed away, that is responsible for the and why? sure the moderator but why? would you give one reason?
I installed, and also the individual plugins show up from the plugin manager, but I dont possess the Bonus Tools Menu - regardless of whether I autoload some with the plugins!
rachid - sorry with that, I have little idea whats taking place there. I dont think anyone for example a moderator would delete your site content, so there should be some sort of bug as well.
Pixel Droid - it sounds like you may need to edit or produce a userSetup file. See
If you've installed Bonus Tools but they can not see the menu then you may have to update your userSetup file. See
Sorry to the frustration. Not sure why the setup may be difficult for some but not others. My only thought is the fact that is has something connected to older versions of bonusTools being previously installed. Well seek to get on the bottom than it, but thanks your patience within the meantime.
The reality is the fact all the file really contains that matters is usually a single line, which is really a call
The various other pieces in there continues to be removed or commented out due various changes to your BT structure. So really, it is possible to just you could make your own file called that contains that one line and hang it inside your scripts folder also it should work fine.
I keep that file inside a unique scripts directory so Maya doesnt copy all of my scripts with each upgrade.
The reason the installer missed it within my case is it probably didnt find out where my is found.
How does someone actually join the BonusTools dev team? These dont look like Autodesk only people.
I also a problem while using BonusTools, after I installed GoZbrush. After installing this plug-in, menu BonusTools disappeared!
from C: Program Files Autodesk MayaBonusTools2012 scripts,
copied and pasted to C: users name My Documents maya12-x64 prefs scripts.
from C: Program Files Autodesk MayaBonusTools2012 python,
copied and pasted to C: users name My Documents maya12-x64 prefs scripts, and I started Maya 2012.
after starting, Bonus Tools menu, returned to his seat.
Thank you for ones help STLR!
PS. I have Windows 7 x64 bit
where could be the tool to convert polygon edges to curve in maya 2012.
Sorry, however i am alos tortally bonus tools appeared once. it was gone. why doesndt AUTODSK set it up DIRECTLY inside nobody knows that. fIf the Productmanagement works fine for Maya, a great deal of tools could possibly be changed to theire advantage, and also other out from the Bonustools palette could be implemented I nodded off - i everytime consider WHY WHY within my opionion itds a worsse thing, that 3D packeges are of 1 ! no competitors during these segments in any respect! Good for autodesk - rather then fusing all theire power towards the packeges, it seems like a little profit will be the only thing to look I just remember for Viewport 2.0 - what joke to acquire Customers to the new viewport next year. OMG! and ultimately in 2012 it got working. damn. why? show you employer to discharge Software only, if your QUALITY it
Caypiranha - sorry for ones frustrations. First of for your BT install What version of Maya/BT will you be using additionally, on what platform? Did you try this process suggested below?
As for BT not being section of Mayas install. Were actually since for future versions. But regardless BT will continue to get developed differently and independently through the regular Maya dev cycle. This is what makes BonusTools Bonus tools. But many many tools that began in BT have elected there way into Maya proper. Tools like ConvertEdgesToCurves, MergeVertexTool, ExtrudeVertex, CutPoly, Poly Marking only to name some, all started as BonusTools.
Regarding VP2. Completely rewriting the Maya viewport can be a - huge- undertaking. There is no way it could possibly be done in a single pass. Therefore we are performing it incrementally over several releases. They will coexist for just a while until it is all totally working then VP2 could eventually become the viewport. Something that big because there are many implications just needs time to work, especially that has a product which is as complex as Maya.
As for AD increase in I came over from Alias and I was skeptical to start with. But I have seen many releases that have already been quite aggressive. As I its hard by things vp2, HIK, Sequencer to have it perfect about the first try. But during the last few years I think we have a pretty good reputation of staying with things and continuing to enhance them. IMO our the recent past on that front is significantly improved over our track record at Alias.
stou - sorry with the late reply. The Draw Split Tool needs to be working. It was when I last tested it anyway. You might need to try resetting the choices and starting fresh. It sounds like it may be specific on the multi-split option however, not sure.
s there anyway u is capable of doing a tutorial around the pose blend shape editor the documents give no help on the best way to use this tool. or can u supply the email yo the individual that wrote it
5thsun - Thanks to the reminder around the PoseBlend tool. I remarked that this tool is sorely without documentation plus much more importantly needing a facial rejuvenation. Im focusing on updating it now and will have a latest version and a tutorial for it in a very few weeks.
Alisa K - Unfortunately there may be no way currently to perform a mirror of your range of frames using this tool. Its recommended though, so I will use it my to perform list within the meantime you might like to checkout Creative Crash to ascertain if there could be a script that may do something post your question on one with their forums. /maya/home
Scene annotations is wonderful.
One practical problem: Save and Close and Save Without Closing are right close to one another as well as Delete Annotation at the same time. If I am leaving long notes, I go to exit, it'd help me being a user that will put some space between those options because I have consistently lost work because these are right close to one another.
Solution: Remove the Drop-down menu and hang up buttons towards the bottom or top in the interface or; employ a reminder for Save without Closing or Delete Annotations: Information is planning to be Are you sure as well similar.
A great tool. I use it to avoid wasting detailed notes in lectures as I move through Maya tutorials making sure that I can reference it down the road.
emygorf - thanks for your feedback. Yes you are I can see how this could be easy to perform inadvertently. I think the perfect solution will likely be to convey a dialogue box for confirmation Are you sure you need to delete? That ought to be easy enough to include, so I will work it for your next release.
Can somebody aid me? just isn't working in my opinion
it was, but idk why is just not showing the Bonus tools inside the top
tryed unistall and install again, but doesnt work
Hanks - check the it truly is probably a concern with your file. You may should manually add the
fot it file if you might have one already.
I am having challenge with making joints dynamic. I do not go to whichever changes inside the bone chains and I am not able to relocate the entire chain. Any body can assist?
mihirmahapatra - be sure youre selecting the most appropriate things prior to apply. For single chains you decide on the base and end joints that you just want to effect. for multiple chains you merely select the beds base joints if you want.
itd be great to have these bonus tools, but it appears the autodesk site isnt working, several bytes an additional until the download stalls and cancels. the autodesk factor- never failed to dissapoint, not once in years! it blows me away, whenever i need to interact with an autodesk product or website
Could you please provide very specific instructions for installing Bonus Tools for Maya 2012 student version running on Mac Lion, including manually? I cant seem to discover the installation that occur by some of the methods Ive tried.
okay I am going away from my mind I cannot figure out why I am not receiving a bonus tools menu in maya!!!!!! All the plugins look like there from the plugin manager and also the installation went fine! What is conflicting and ways in which the bloody hell do I repair it?
ronviers - there are going to be a 2013 version of BT posted very soon with many different new updates.
ronviers - there is going to be a 2013 version of BT posted very soon with lots of new updates.
Cool - looking toward it. Thanks for these,
Note: This requires the plug-in for being loaded - see BonusTools section on the Plug-in Manager.
However, I can t find any or even a BonusTool section during my Plug-In manager!
It is installed plus the other tools be effective I think. My Python path can also be
Thanks again for posting these. Unfortunately the pair of UV Tools seems being completely broken. None from the HUD interface elements like buttons are visible. This is over a Mac w/Maya 2013. Python path is OK with no other issues up to now.
What the hell is up with all the Andy Warwhore role playing getup?
None with the HUD buttons are showing to me.
The disappearance with the HUD buttons for assorted tools is usually a known and unfortunate issue. It is actually a bug in Maya 2013 and unrelated to BT. It is logged and must be fixed inside an upcoming Service Pack.
timd1971 - well timd1971, indicators your profile pic you aren't one to judge in terms of role playing
SP1 fixes the HUD button bug that's affecting quite a few BonusTools.
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anyone know where download bonus tools for 2012?
I downloaded Maya Bonus Tools 2013 and inside plugin manager selected the many ones I wanted yet i still don t go to a drop down menu to simply select the same thing happened if you ask me with 2011 Bonus Tools. What am i doing wrong? And can anyone prvide me by incorporating assistance? I would greatly appreciate outside assistance.
Hmmm how do I get theses to demonstrate up in Maya??
Subtract my previous am a DA!
Thanks for updating DrawSplit and DrawReduce tools for all of us lowly Mac users ;
xixac - glad I could help. sorry for your oversight
ninchen - undecided what is happening there as I have tested in both plus it works fine on my own end. Can you make certain by planning to Help- AboutMaya and search at the version printed towards the top?
ninchen - it looks such as the service pack mightn't have actually been installed. This looks as it s precisely the original install of Maya 2013. Did you definitely uninstall the first and reinstall SP2? BTW - SP2 is often a super-list of SP1. You only require latest service pack not both.
aaaah ok I thought Id only override the original rather than uninstall it. i aim this and ty to your help
How can you permanently delete the Scene Annotation window?
I created some Scene Annotations for multiple Maya-2013 files, and been getting complaints regarding how it appears every time they launch the files. I tried the Delete Scene Annotation and after that saving the file. However it still pops up the next time the file is opened. I really don t want the Scene Annotation attached for the Maya file anymore. Can you help?
rnj1223 - That s odd. When you use Delete Scene Annotation and save this really should get rid of the usb ports so that it won t open when. You might have come upon a bug although honestly I ve never witnessed that happen. I guess i really enjoy seeing you are getting multiple scene annotation nodes. Try this
If it prints a lot more than 2 nodes then that may be the problem. You can delete them and save your valuable file knowning that should repair it. If not tell me.
delete btSceneAnnotation;
First, Thank you to your help.
Below is on the script editor of one with the Maya-2013.5 files that I made the btSceneAnnotation window in.
I tryed the ls btSceneAnnotation; and delete btSceneAnnotation; as shown below.
Warning: Could not find the right startup camera: side. A substitute is going to be used.//
Creating node btSceneAnnotation.
Adding notes attribute to node.
Creating scriptNode for opening Scene Annotation window.
delete btSceneAnnotation;
After saving the file and closing it down, I reopened that same file. As you may see below inside the copy through the script editor, it really is still creating the btSceneAnnotation.
Warning: Could not find the ideal startup camera: side. A substitute is going to be used.//
Creating node btSceneAnnotation.
Adding notes attribute to node.
Creating scriptNode for opening Scene Annotation window.
rnj1223 - Weird. No idea what is happening here. Is there a way you can posted the problematic file so I can consider it?
I want to buy to create icons achievable shaders!
I never posted folders before, how will you go about doing that?
I must say I have done my way through this forum and all sorts of other ones for the issue Auto UV Unwrap controls are certainly not displaying in HUD window. I have copied the mel and python files towards the scripts folder from the my Docs Maya 2013x64 scripts folder. I installed the service pack 1 2 after uninstalling maya every time. I have attempted to determine if any other HUD plugins were conflicting. I even reset maya to defaults and reinstalled bonus tools. I am quite upset with that dilemma. Since my instructor wants us make use of it to UV map our projects which can be due in 3DAYS!!!!!!!!
tinanewtonart5 - I m sorry but I have seen this happen inside the initial 2013 release due to some bug, but that bug was fixed within the first SP. Assuming you might have uninstalled 2013 and installed SP1 or SP2 then this HUD buttons should work fine. I wish I had a solution for you otherwise. The only thing that I can think to recommend should be to try it using a different machine which I understand may be a solution.
all work fine even so don t see 3ds import, do you forget it? i really want it, we have somme 3ds scene to import and that i cant.
manel - that it was actually retired because of stability issues. Have you tried while using fbx standalone coverter to converts your 3ds files to fbx which may then be imported directly.
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Could someone link the BonusTools 2014 to be a regular download link? It just won t download within the apps exchange page says shortly loading and vanishes without having a download.
fbx isn t provided with vue xstream export, and that i only have 2 choice for export: obj or 3ds when you help maya, and 3ds on maya 2013 work wonderfully, didn't problem, ans it keep groups and layer, obj no, 3ds export on vue is usually a very flexible choice for export decimation master, baking light and maps all for game resolution and in my opinion it was an exceptionally good and quick workflow befor exporting for unity.i built halt of scene in maya props, arch landscape in vue, and rebuild all in lower in maya by 3ds export from vue, and final export on unity.
fbx - dae is only intended for import in vue not in export option.
Please, provide us with 3ds import option, in 2013 that it was working well, not have bugs or unstable result.
Manel - I m looking at the feasibility of posting the 3dsImport plugin separately. In the meantime the standalone fbx converter needs to be able to convert your 3ds files into fbx, which often can then be opened directly in Maya. If you might have a chance, try that workaround out make me aware if it works.
The Adjust Clipping Plane in Bonus Tools Display just saved me a a lot of extra headaches!
I am a novice to Bonus Tools - - never read about them before today. Great tools and tips. I ll exist more often.
NOTE: The 3dsImport plugin has now been posted above.
my apologies, I forgot to inform you that I m working away at mac
so i m waiting the bundle file, i do hope you make it
Since Autodesk owns both Maya and 3DS, WHY can t you merely add natively.3ds files to import in Maya? Every single time I use a new edition, I have to scour the Area or Autodesk site looking with the damn.3ds import plugin. It totally sucks. I can t believe this hasn t come up in a very developer meeting something like that. I believe you must be able to import/export files between Max, Maya, Softimage, etc.
swanny2070 as Steven said, we ve been putting our effort into FBX over 3DS and which is our recommended format for interop. If you re going between Softimage, 3ds Max and Maya, we recommend the Send To workflows.
If FBX isn't working, please tell us where
Hey guys, Thanks for responding so quickly to requests for your.3DS Import. I just downloaded the.3DS Import Plug-in and realized that the package only contained, and I m using a there any prospects for getting this as format? Sorry for being a pain! Thanks for anything you are able to do! All the best!
stumanchu - I think I must be able to post the Mac plugin at the same time. I ll explore it. Stay
But I m curious to learn more about your workflow though. So you might have 3ds files that you simply use in Maya using a but where did those files originated from? Since Max only operates on PC are you currently using both PC and Mac? Or are these just legacy assets that you simply made within the past that you just simply would like to reuse? Do you could have an entire library of assets in 3ds format which you repurpose or just a couple misc files? What s the effect for those files? Are you assembly environments? Do you ultimately render in Maya? Going to Unity unintentionally?
Sorry being nosy but I m just curious and needing to understand the way the plugin has been used? I m sure it s a lttle bit different for everybody but I am particularly inquisitive about your being using a Mac.
Hello STLR, Good question! I primarily find a large number of free.3ds models around the internet from various free model sites and furniture and lighting design companies. I use these models for architectural visualizations and building themed environments. This type of activity can need to have a huge library of models to protect any design of environment I want to generate. It s true, Max only runs for the PC, but even should you are on the Mac using Maya, you are able to still import and rehearse.3ds models as well as the.3ds Import Plug-in can be a massive timesaver in relation to quickly opening and viewing a.3ds model to determine if it truly is useable and if each of the parts will be in tact. Often times the models import somewhat strange, they are often off in outer space, which can be quickly fixed by adjusting the perspective camera clipping plane with the addition of a 0. Sometimes the models are incredibly large and just have to be scaled back down into a usable size for the grid, and after that just freeze transformations and save as and set it inside library.
After I check inside outliner to discover if all of the parts are separate instead of blended in to a single mesh that may sometimes be an immense problem to remap UV s, I usually just start working on better models. I also just reassign just one default lambert on the entire model if each of the pieces are intact, and re-texture when needed. Sometimes I will utilize FBX viewer to preview models before them into Maya since the FBX preview provides a simple drag and drop replacement for opening them first in Maya. If the model doesn t open within the FBX viewer, itrrrs likely that it are going to be corrupt rather than open in Maya.
The rise in popularity of Max over the years since the main tool for creating models coming from all kinds, good modelers generously upload at no cost or sometimes non-commercial use or use with permission, plus a huge variety of works have already been created which enables it to easily be harvested through the internet. When assembling a setting, it s very simple to rack up a huge amount of various models knowning that s why I try and convert and archive numerous models as I can discover. It s a laborious task sometimes nevertheless it s worth the cost when you may need a specific form of furniture or lights or props etc.
So, that s why I love the.3ds Plug-in and even though it has it s faults, many from the problems may be quickly fixed manually, and I suspect how the instability issues originate from the actual original creation methods from the model along with the method that was employed to save the model inside the.3ds format.
Anything you may do can be greatly appreciated on my small end. Thanks for your good focus on your tutorials of course learn something good from
The problem is always that you cant undo the Mirror Instance Mesh.
zzz7net - I just tried it both in 2013 and 2014 and yes it works for me. Does it try this on every mesh or merely certain meshes? What happens if you attempt it using a default sphere?
stumanchu - the mac 3dsimport plugin has become posted above.
Hi, I miss an opportunity to install Bonus Tools onto a central location then have it load from each workstation from the office without the necessity of a nearby installation on each machine.
The new installer for Bonus Tools 2014 will not offer the opportunity to choose your individual installation path. Is there any workaround?
In regard to my previous post. This is one solution to extract the contents from the MSI installer nonetheless it will require that you manually rename the MacOS, linux or win64 directories to plug-ins along with perhaps other things too:
Fredrik - One options to set it up on 1 computer inside default location, then copy the whole BT install folder wherever you desire it. Then you will have to simply include that location/path for a MAYAMODULEPATH env variable for the computer/user.
Do you think that this MAYAMODULEPATH approach is way better or did I cover exactly what needed to become done?
I suppose either approach is fine. Although make use of the suggested approach may possibly require fewer steps. You wouldn t have to worry about multiple separate paths python but alternatively just one.
I ve added the MAYAMODULEPATH method of my blog. Many thanks on your insight
A big thank you to definitely STLR for posting the 3DS import Plug-in for your am so happy!!! You really are a gentleman plus a scholar in the highest order!
Hi, I ve installed the 3ds plugin in to the plugin folder.
It seems to become that Maya 2014 Mac imports the 3ds file, but I can t visualize it anywhere.
Any idea where I go awry?
Do you realize where I can download Bonus Tools for Maya 2013? I downloaded Bonus Tools 2014, nevertheless it didn t benefit Maya 2013. Thanks!
I installed Maya 2014, installed the 2014 bonus tools, uninstalled Maya 2013 and went along to uninstall the 2013 bonus tools - however it won t ok, i'll run the uninstaller because doing so needs Maya 2013 installed previous to installation - but I m not installing! I wish to uninstall - are you currently seriously saying I should reinstall Maya 2013 so that I can uninstall the bonus tools? That seems a lttle bit ridiculous. Please make me aware if there s a work around, I don t desire to download and reinstall a bit of software I don t need just for just a 39MB uninstall.
akhon - There is really a link at the top from the page for legacy installers. You can obtain the 2013 installers there.
s0rbet - Sorry you re experiencing difficulty. I haven't actually seen this happen myself. I m uncertain what is occurring there but we will appear into it. In the meantime I unfortunately don t know of another solution.
ayhan35 - This is simply why it s an unsupported plugin. There are actually reports with this happening with certain 3ds files. I would recommend opening the 3ds file in Max after which exporting to fbx for transfer to Maya.
STLR - okay thanks a lot. I think the program that installs/uninstalls must make sure that Maya if first installed then aborts whether or not this s not. Works well to have an install but not for the uninstall. I will should leave it installed, bleh.
the Legacy Maya BonusTools Installers link is died, what s happening? I can t download 2009 2010 2011 2012 2013, you can tell me what s happen concerning the sever of AREA
pioneercolin - appears to be they reorged the plugin page somewhere along the route. Here may be the new link. I ll update the key link above too.
Any chance of some more robust selection actions?
So basically beside selecting every n-th edge ring/loop at the very least to have also option to decide on every n-th face and n-th vertex.
Very useful and interesting for various selection action from randomize selections to even various patterns! It can be nice to obtain something similar in Bonus Tools also!
Another perhaps more import suggestion is script to build perfect circles on the outer lining!
I have this place little script sort circle tool from CreativeCrash but it really s not longer available /65246315. It does it s job however it s very limited as compared to the one form link bellow!
Great example how this might be made is plugin for Softimage called MXRoundish. - -
Please when possible something this way, i will be eternally grateful!
I was curious if Bonus Tools for Maya 2015 is arriving soon?
otisMcuevas - We are so close. Just performing some final QA. Soon!!
Really require assistance. I just installed Bonus Tools for Maya 2012, even so the menu is just not showing. I tried putting the python and also the MEL script around my maya prefs folder, however it s no longer working.
VoidTheVision - unsure what s happening there but you should try using a fresh group of prefs. Also try typing in bonusToolsMenu from your command prompt.
Glad to finally have BT and LT at hand. Glad to find out what feels just like a move toward more cross-version compatibility. Maybe which will help to restore easier to obtain Maya and BT release simultaneously within the future.
Those heads-up widgets have sure been a difficulty as I recall, that they been broken before keeping you against updating BT on account of use from the AutoUnwrap UVs Tool. I personally prefer floating HUD-style controls searching for ergonomic than marking menus when one needs to try and do multiple accesses as with Modeling Toolkit tools. It can be nice as long as they could look as nice because the Edit Mesh Face Extrude controls.
Great Tools, thanks to the update.
Had a mistake, struggle to find Unfold3D in one in the bonustool mel scripts on the web 811.
Fixed it by deleting prefs in documents folders for everyone that may receive the same issue.
Again, thanks and make up the great work.
Any chance the BT s are coming to Maya LT?
I m with Rivojen, would love to own Bonus tools for Maya LT, having looked at the workflow alone for auto unwrap would love to get able to obtain this feature. Any idea if this will probably be added?
Rivojen - It s possible. Looking into but probably wont happen without delay as it'll have to get simplified for LT it s not just an easy thing to complete. Summer would be to crazy but I can try and work on it this fall.
where will be the BonusTools Tips, Tricks and Tutorials for your Maya 2015 Bonus Tools?
Error: file: line 814: Cannot find procedure Unfold3D.
squeez - there is usually a movie at the summit of this web site that covers all from the new features in 2015.
dwhite - The Auto Unwrap tool uses the unfold3d plugin which needs to become loaded in the plugin manager. This error means the plugin isn t loaded.
Firstly thanks with this great toolset. It is awesome!
I recently installed the newest bonustool 2014/15 onto my Maya 2014. But the LayoutTools is grey out for whatever reason, do I have to install additional plugin for getting it working? Isn t this intergrated towards the bonus tool package installer?
moifa - what sort of installer is setup it's going to only install the knowhow that were accessible for BT 2014 for Maya 2014. Some in the newer bonusTools are reliant on features which can be only in Maya 2015. That I think the newer LT stuff should work fine in Maya 2014. So in theory you are able to search for that scripts with LT prefix and copy them from your BT 2015 scripts folder to your BT 2015 scripts folder. It should work.
I LOVE the AUTO UNWRAP UVs Tool esp with UNFOLD 3d. However, since installing Win64 2015 Ext 1, I m getting errors when I try to utilize the tool:
Any method to fix this? I m seeing other users experiencing the same principle.
lasercade - I have got word of similar issues business users but I can not often reproduce this myself. The issues appear to obtain started when individuals upgraded to your 2015 Extension, but I am while using the Extension without matter what I try I can t reproduce.
Do this happen only on certain objects or all objects? Have you completed it on a fairly easy sphere?
Few Bonus Tools questions!
Q1. I don t view the Zero Point Tools, can you develop a video tutorial with the difference between the conventional Maya pivot tools and also the Zero Point tools?
Q2. Mesh History Edit Insert Intermediate Mesh Shape
How do you employ this node, can you simply pick a node inside the node editor, plus a duplicate of their object is created while using node operation you selected within the node editor?
Zero Pivot Tools: In Maya in the event you move the pivot of the object this will apply that move as local pivot value. The Zero Pivot Tools allow you to definitely transfer/convert the area values on the pivot over a given object to your actual transform values, thus making your neighborhood pivot values 0, 0, 0 zero I cover this within the what s new in BT 2015 movie towards the top of this article, starting at around the 4:55 mark.
Insert Intermediate Mesh Shape: I did not write this tool and possess not been capable of locate the individual that did write it. It s quite old so I suppose person is don't at AD. I m a bit unclear myself of what the first intent from the tool is. I ve considered retiring it I m unclear if anyone even needs/uses it. Technically it will produce a mesh node and splice it in upstream of the mesh edit node polyExtrudeFace you have selected from your ChannelBox. In theory you can then make edits fot it mesh shape that may be applied to your middle on the construction history and passed downstream. I personally never have found a practical use for accomplishing this, but apparently someone out there experienced a use correctly in some special case maybe BlendShapes? I d say it s that's doubtful all that beneficial to 99% of users.
I now know how the Zero Pivot Tools works, thanks for that reference point for the video.
Let me understand, regarding Insert Intermediate Mesh Shape, so I m following you, whether I find this useful I ll have to set it eventhough it s paces then hopefully I can let you understand whether you need to dangle it later on versions of Bonus Tools, or take it off completely?
I decide on a mesh, run Insert Intermediate Mesh Shape, then get a new mesh inside node which is spliced and just this node, it then runs downstream towards the mesh? Can you add topology towards the mesh while retaining topology if used by BlendShapes? I m wondering if the node adds the function a variety of point counts whereas typically point counts for blend shapes must stay the same, or am I absolutely wrong?
What is Snap Align Objects? I thought it is possible to snap objects to polygon mesh while retaining the orientation, as an example, you want a series of boxes on the sphere, the boxes would orient for the faces or normals for the sphere, there exists already another tool due to this, correct?
Snap and Lock Curve Points, this locks the locators to point over a curve or till the curve moves, to put it differently the curve can t move?
Orient to VerticesEdges Tool, I was not able to get it to be effective?
I possess a suggestion for Create Menu from Shelf, would it be possible in a very future versions of Bonus Tools the shelf gets saved even though restarting Maya?
The new UV Creation Tools in BT2015, will it be also possible from now on versions to pin vertices so they really don t get troubled by the unwrap? Also the opportunity to straighten UV shells edge?
Is it required that this mesh possess a UV projection applied, that is certainly what I understood how the modern tool works, it might be nice if this type of wasn t required!
I desire to mention I much like the File Browser, really beneficial, what I don t like would be the GUI it doesn t squeeze into Maya native UI!
I have Bonus Tools loaded and thus far everthing is working OK. When I went make use of Layout Tools this is just what popped up.
Error: line 314.49: Wrong volume of arguments on call to manipMoveAlignHandleWith.
Then when I click Layout Tools again this then arises.
Cannot find procedure LTsnapAlignProcs.
Start of trace: file:, line 42.
LTsnapAlignProcs file:, line 42.
LTUI command window: line 1.
Not sure wrong. I checked that LTsnapAlignProcs was inside correct folder. That was OK.
Any feed back would do well. I just love this plugin Layout Tools.
Not sure if it helps. I the Script editor this what appears when Maya initially loads. I haven t yet engaged LayOut tools.
Error: line 1: Cannot find procedure l.//
if layout - ex LTform dockControl - q - visible LTDock optionVar - q LTUIMode! 0 dockControl - e - visible 0 LTDock;optionVar - iv LTUIMode 1; raiseChannelBox;else if layout - ex LTform dockControl - q - visible LTDock optionVar - q LTUIMode 0 optionVar - intValue LTRebuildUI 0; optionVar - iv LTUIMode 1; LTUI;else if layout - ex LTform !dockControl - q - visible LTDockoptionVar - intValue LTRebuildUI 0; optionVar - iv LTUIMode 1; LTUI; else optionVar - intValue LTRebuildUI 1; optionVar - iv LTUIMode 1; LTUI;;
Error: manipMoveAlignHandleWithedgeCheck0, dummyList;
Error: line 139.55: Wrong volume of arguments on call to manipMoveAlignHandleWith.//
Error: manipMoveAlignHandleWithfaceCheck0, dummyList;
Error: line 156.55: Wrong variety of arguments on call to manipMoveAlignHandleWith.//
Error: manipMoveAlignHandleWithdirectionalEdge, moveObjs;
Error: line 239.54: Wrong quantity of arguments on call to manipMoveAlignHandleWith.//
Error: manipMoveAlignHandleWithtargetFace, moveObjs;
Error: line 314.49: Wrong volume of arguments on call to manipMoveAlignHandleWith.//
if layout - ex LTform dockControl - q - visible LTDock optionVar - q LTUIMode! 0 dockControl - e - visible 0 LTDock;optionVar - iv LTUIMode 1; raiseChannelBox;else if layout - ex LTform dockControl - q - visible LTDock optionVar - q LTUIMode 0 optionVar - intValue LTRebuildUI 0; optionVar - iv LTUIMode 1; LTUI;else if layout - ex LTform !dockControl - q - visible LTDockoptionVar - intValue LTRebuildUI 0; optionVar - iv LTUIMode 1; LTUI; else optionVar - intValue LTRebuildUI 1; optionVar - iv LTUIMode 1; LTUI;;
Error: file: line 42: Cannot find procedure LTsnapAlignProcs.//
Anyone got error this way?
Whats wrong using this error?
Привет всем! Почему после Брейк анимация уже также не воспроизводится почему кто знает?
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