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CHAPTER 69 Drawing About vector graphics.
CHAPTER 193 Special Effects Adding live tricks to objects.
CHAPTER 327 Creating Web Graphics and Animation Attaching URLs to objects and 327 About compressing artwork for your web.
You can make use of FreeHand to produce print and web illustrations for example logos and advertising banners. You can also use FreeHand to show your artwork into Macromedia Flash animations. The FreeHand program contains a workspace and Tools panel which are consistent to Macromedia products for instance Macromedia Dreamweaver, Fireworks, and Flash, to offer you a true integrated print and web solution.
Follow the onscreen instructions. The FreeHand installer prompts you to definitely enter the serial number situated on your registration card. Select Start Programs Macromedia FreeHand MX FreeHand MX to file for FreeHand. To install and begin FreeHand around the Macintosh: Insert the FreeHand CD in the computer s CD-ROM drive.
CD. In addition, Macromedia presents strategies via the Answers panel. The Answers panel provides easy access to the most recent information for the Macromedia website. On the website, the FreeHand Support Center /support/freehand offers support and problem-solving information. The Designer Developer Center /desdev presents information to assist you to improve your skills and learn a new.
FreeHand MX features a new graphical user interface that simplifies workflow and organizes the workspace better. The new interface makes FreeHand much easier to learn should you already know other Macromedia Studio MX products, including Dreamweaver MX, Flash MX, and Fireworks MX.
With these additions, FreeHand MX becomes the tool of choice for that beginning stages of website design, and also the first step inside the Macromedia Studio MX workflow. The Connector tool enables you to draw connector lines that dynamically link objects Connector tool together.
Ease of usage Finally, many new FreeHand MX features are known for making your workflow increasingly simple. The Tools panel is reorganized to produce finding and ultizing your Tools panel changes tools easier. To find out more, see Using the Tools panel on-page 24. Gradient fill handles boost your control in manipulating gradient fills.
CHAPTER 1 FreeHand Basics To get the most out of doing work in Macromedia FreeHand MX, it s employed to familiarize yourself while using FreeHand workspace, which include the Document window, command menus on top of your screen, tools and panels for editing and adding objects, and also the pasteboard in places you create your artwork.
The Macromedia Studio MX interface FreeHand is an element of the Macromedia MX product family, therefore it utilizes the Macromedia MX workspace, an interface that's shared through the other Macromedia MX products. Consistency among products allows users of merely one product to simply learn and make use of the others.
The Document window In addition to panels, if you launch FreeHand you ll also view the Document window along with the pasteboard the spot that contains all pages and posts of your document. The Document window contains your complete documents objects. Objects need to be placed on a website in order to get printed while using Print
The Halftones, Layers, Answers, and Navigation panels usually are not grouped with panels automagically, and you can group them in the event you want. With the exception from the Properties and Assets panel groups, if you group panels together, all panel group names appear inside the panel group title bar.
Click showing or hide docked panel area To return panels thus to their default positions: Exit FreeHand. Locate the Macromedia/FreeHand/11/English/Settings folder with your user-specific Application Data Windows or Application Support Macintosh folder. Note: The exact location of your respective user-specific Application Data or Application Support folder varies based on your main system.
Docking panels You can dock individual panels and panel groups together. In Windows, you may also dock panels to your integrated application window. Panels and panel groups in Windows may be docked within the right side, left side, or both sides with the screen. To dock a panel or panel group: Drag the panel or panel group by its gripper towards the desired location.
To undock a panel or panel group: Drag the panel or panel group by its gripper on the desired location. Using a panel s Options menu Each panel has a Options menu listing a variety of choices specific for the active panel. To open a panel s Options menu: Click the Options menu control inside upper right corner with the panel group.
To remove a panel at a group: Activate the panel you wish to remove through the group. Select Group Panel Name With on the panel s Options menu, and select New Panel Group. The panel becomes its panel group. To rename a panel group: With any panel active inside the panel group, select Rename Panel Group in the panel s Options menu.
The Answers panel can help you work better in FreeHand through providing quick access to Macromedia website content including tutorials, TechNotes, along with other useful information. To get the most recent FreeHand information from, having an active Internet connection, select the Update button.
Using toolbars FreeHand has several toolbars that may either float or perhaps be docked over the top, left, and bottom from the Document window. You can customize toolbars; for more info, see Customizing toolbars on-page 38. You can display details about each tool because pointer passes over it see Using tooltips onpage 27.
The Main toolbar The Main toolbar has the basic commands you utilize when beginning your FreeHand project. You make use of the Main toolbar to start document files and manage the appearance of one's document. The Main toolbar also provides instant access to many common panels. The following buttons are available for the Main toolbar automagically, and you can add other buttons when you want.
Using the Tools panel The Tools panel contains tools that allow that you select, draw, and edit objects; apply color to objects; and make text. It is split into four sections: Tools, View, Colors, and Snap. You can get a new panel with the addition of and removing buttons. Some tools within the Tools panel have a very down arrow within the lower right corner.
To remove a tool on the Tools panel, do one in the following: Select Window Toolbars Customize, and drag the specified button on the Tools panel. Alt-drag Windows or Command-drag Macintosh a tool in the Tools panel. Once you remove a tool in the Tools panel, you are unable to move the tool back on top of the panel without resorting to the Customize dialog box.
To find a reason of a particular preference option or group of options, refer towards the index. To display preference options: Press ControlU Windows or CommandU Macintosh. In Windows, click a tab; within the Macintosh, click an item from the Category list. Windows preference tabs and Macintosh preference categories Chapter
Using and managing Xtras Xtras are plug-in software extensions that expand FreeHand capabilities. FreeHand Xtras are manufactured by Macromedia and third-party companies. Xtras sticking with the same features are classified in submenus. A third-party Xtra may appear inside the Xtras menu, the Xtra Tools toolbar, the Xtra Operations toolbar, or possibly a custom panel, according to its design plus the customizations made within the gui.
Setting the document view You can set your document view that may help you work more effectively. You may use multiple views to find out several pages or documents at the same time, and you will create custom views. Commands within the View menu allow you to choose ways to view and preview your hard work. You can set preferences to discover the view and page placement when opening a document.
To opt for a drawing mode: Select an option on the Drawing Mode pop-up menu inside the Status toolbar Windows or on the bottom from the Document window Macintosh: displays the document because it will print. You can t preview custom, PostScript, or textured Preview strokes and fills. displays blends with reduced steps and greeked dimmed text.
To set how scrolling affects redrawing: Display redraw preferences by doing one with the following: In Windows, press ControlU, then click on the Redraw tab. On the Macintosh, press CommandU, then select the Redraw category. Select Redraw While Scrolling to redraw the document whenever you click a scroll arrow or scroll bar.
Magnifying and lowering the view You can zoom in or over to magnify or decrease your view using tools, menu commands, or keyboard shortcuts. Using the Zoom tool, you may create custom views based for the applied magnification. Using the View menu or document s Magnification pop-up menu, you'll be able to select magnifications between 6% to 6400%, depending within the menu you employ.
To fit the vista to a range or page: Select an option in the View menu, or on the Magnification pop-up menu inside Status bar Windows or with the bottom in the Document window Macintosh: fits the active page from the Document window. Fit to Page fits all selected objects inside Document window.
To edit a custom view: Adjust view elements to redefine the scene using the Magnification pop-up menu, Drawing Mode pop-up menu, and scroll bars. Select View Custom Edit. In the Edit Views dialog box, go with a custom view name and click on Redefine. Tip: To customize the name of an custom view, double-select the custom view name and type a brand new name.
Select multiple objects by pressing Shift while you select the objects or by dragging a bounding box round the objects. Right-go through the selection to show common commands. Right-click a webpage, color box, style, or foreground or background layer. This approach works within the Document panel, Swatches panel, Layers panel, Styles panel, and Tints panel, and for any color swatch, color box, or blank area in the document.
In addition for the default FreeHand shortcut group, FreeHand affords the default shortcut groups for FreeHand 8, FreeHand 9, and a lot of other applications, including Adobe Illustrator, QuarkXPress, Adobe PageMaker Macintosh, Adobe Photoshop Macintosh, and Macromedia Director Macintosh. You can also copy custom shortcut groups from another user s computer or from another location in your hard disk.
To view and judge from available shortcut groups: Select Edit Keyboard Shortcuts. The Customize dialog box Windows or perhaps the Customize Keyboard Shortcuts dialog box Macintosh appears. Shortcuts tab in Customize dialog box Windows Customize Keyboard Shortcuts dialog box Macintosh Select a shortcut group from your Keyboard Shortcuts Setting pop-up menu.
To copy a personalized shortcut group from a single computer to a different: Select the Shortcuts file, located inside the Keyboard folder from the Macromedia/FreeHand/11/English/Settings folder with your user-specific Application Data Windows or Application Support Macintosh folder. Note: The location of your respective user-specific Application Data or Application Support folder varies determined by your os.
To remove a shortcut: Select Edit Keyboard Shortcuts. Expand the Commands list to discover and select the required command. Select the shortcut you wish to delete under Current Shortcut Keys. Click Remove. Click Close or pick a new shortcut group to ensure the removal. Customizing toolbars To change the form, location, and contents of the toolbar, you may use the Customize dialog box Windows or perhaps the Customize Toolbars dialog box Macintosh.
To customize toolbars while using the Customize command: Select Window Toolbars Customize. Alternatively, in Windows it is possible to select Edit Keyboard Shortcuts and go through the Toolbars tab. Toolbars tab inside Customize dialog box Windows Customize Toolbars dialog box Macintosh FreeHand
Do one on the following to choose the command you intend to add: Scroll with the Commands list to discover the command whose button you would like to place using a toolbar. If necessary, click on the plus sign Windows or perhaps the triangle Macintosh to be expanded categories.
To dock a floating toolbar to the top, bottom, or side toolbar area: Drag the gray area from the floating toolbar on the top, bottom, or side toolbar area. A highlight indicates the place that the toolbar will probably be dropped should you release the toolbar as well location. The floating toolbar gets a regular toolbar when dropped inside area around the pasteboard.
CHAPTER 2 Setting Up Your Document When you begin your Macromedia FreeHand MX project, you may choose among various document settings to best meet your design and final output requirements. You utilize Document panel to create page options like page size and orientation, bleed value, and final output resolution.
Working with pages You can set page options including page size, page orientation, and bleed value utilizing the Document panel or even the Add Pages dialog box. You can also quickly add pages with a document while using the Add Page button. To set page options: Select Window
To scroll the pasteboard view, hold around the Spacebar while dragging the pasteboard. To add pages into a document utilizing the Document panel: Click the Document panel Options menu control, and select Add Pages. Set options within the Add Pages dialog box. Click OK.
Click a website selector button inside Status toolbar Windows or in the bottom on the Document window Macintosh. Click the page inside the Document window with any tool. For this to do business with all tools, the Using Tools Sets the Active Page option need to be selected; begin to see the following procedure. To set how pages become active: Display document preferences by doing one in the following:
To move a webpage and its contents, do one from the following: Using the Page tool, simply select the page and drag it on the desired location around the pasteboard. In the Document panel, choose the page and drag it for the desired location. To move a website without moving its contents: Using the Page tool, simply select the page.
Defining custom page sizes You could add custom page sizes to some document while using the Edit Page Sizes dialog box. Custom page sizes are based within the document s current unit of measure. Custom pages is not changed; to edit a custom page definition, you have to delete and re-create it. Custom pages are retained inside the FreeHand document.
Setting units of measure FreeHand offers precision and adaptability for entering numeric values and displaying the rulers and grid: You can pick from points, picas, inches, decimal inches, millimeters, kyus, centimeters, or pixels to display inside rulers, panels, and dialog boxes.
Working with master pages Master pages allow you to definitely easily apply consistent page layouts in the document. You can define page attributes with a master page, along with place text and graphics into it, and apply these attributes with a or all in the pages within your document.
To create a whole new master page: Do one in the following: Select Window Document to show the Document panel whether or not this s not already displayed. Then go through the Document panel Options menu control and select New Master Page. Select Window
To to produce child page: Select a website or pages while using the Page tool. Note: The current page should be a child page. Click the Document panel Options menu control and select Release Child Page. The selected page or pages won't be based with a master page. Any objects on the master page are pasted into the selected page or pages.
To show or hide page rulers: Select View Page Rulers Show. This command toggles between showing and hiding the rulers. A check mark signifies that the rulers are visible. To customize the page ruler s zero point: Drag the zero-point marker in the upper left corner on the Document window to your new location within the pasteboard.
To delete custom units of measure: Select View Page Rulers Edit to look at the Edit Units dialog box. Select the units of measure you intend to delete on the Units pop-up menu. Click the Minus button. In the alert dialog box, click OK. Then click Close. Using the grid and guides For alignment aids, you are able to display nonprinting lines as guides or maybe a grid.
Using guides Guides are nonprinting lines that assist you align and position objects. Guides are blue automagically, however, you can change their color if desired see Using the grid and guides onpage 54. You can set guides that you want them while using page rulers and the Edit Guides command. You could add, modify, and delete guides as required.
To add guides precisely: Do one on the following: Select View Guides Edit. Double-click a current guide. Click Add. Select Horizontal or Vertical. Choose an Add By choice to add guides: Select Count and enter a worth to add a definative number of guides.
To edit, release, or delete guides: Do one from the following: Select View Guides Edit. Double-click an active guide. Select the guide you need to modify. To modify multiple guide each time, Control-click Windows or Command-click Macintosh.
Creating and opening documents When you create a fresh document, it can be based for the default document template. To learn more about templates, see Using templates on-page 60. You can open a multipage document, make changes for it, and save the document. For comfortable access, several most recently saved documents appear inside the File
To set preferences that affect how FreeHand handles documents: Display document preferences by doing one with the following: In Windows, press ControlU, then select the Document tab. On the Macintosh, press CommandU, then go through the Document category. Do any on the following:
Using templates To work better and avoid design inconsistencies, you may create templates for documents that share common design elements and production settings. You can then begin using these templates as defaults for creating new documents. You can also use master pages to make use of page layouts to individual pages. For details, see Working with master
To convert any FreeHand file to a template without opening it Macintosh: Select the FreeHand file from the Finder. Select File Get Info or File Show Info after which select Stationery Pad. To convert a template right into a regular FreeHand document, deselect Stationery Pad. To modify the default template: Display document preferences by doing one in the following:
Name the file and save it from the Macromedia/FreeHand/11/English/Settings folder as part of your user-specific Application Data Windows or Application Support Macintosh folder. In Windows, the 11 is added for the filename. The location of your respective user-specific Application Data or Application Support folder may differ depending upon your os.
Double-select the filename. The import pointer appears. Import pointer Position the import pointer the place you want the graphic or text block s upper left corner to seem. Place the graphic by doing one on the following: Click to set the graphic at its default size.
To update a connect to a graphic after you've opened the document: Do one in the following: Select Edit Links to produce the Links dialog box. In the Object panel, select the Links button if the graphic is selected inside document. The Links dialog box appears, listing all imported graphic files.
You are able to use Macromedia Fontographer to generate compatible versions of fonts for both Windows along with the Macintosh; for more facts about Macromedia products, go for the Macromedia website at
Replacing missing fonts If you open or import folders containing fonts which can be not installed on your own system, the Missing Fonts dialog box prompts that you replace the missing fonts. Any missing fonts not replaced will display and print within the default replacement font, Arial Windows or Courier Macintosh; however, the font assignment inside the document continues to be the same.
Sending mail Windows If your Windows system includes an MAPI32-compliant piece of email system, you may create a new outgoing mail message together with the active FreeHand document or all open documents attached. To send an e-mail message through an attached FreeHand document: Select File
Working with wizards Windows In Windows, you'll be able to quickly set up a project and simplify your workflow using FreeHand wizards. Wizards are interactive screens that direct you through and simplify various tasks. To use a wizard: Select Help Wizards. Select a topic: allows you to create a brand new document, open the last document, select and open a
CHAPTER 3 Drawing Macromedia FreeHand MX provides a wide range of choices for drawing. You can drag to build simple objects, for example rectangles, ellipses, and lines. You can also drag to produce more complex shapes, including spirals, stars, and polygons. Most drawing tools enable you to set options. For example, you are able to change the variety of sides using a polygon or direction when a spiral winds.
For details, see Chapter 10, Using Imported Artwork, on-page 309. Macromedia FreeHand MX can import a multitude of vector and bitmap graphic formats. You can also trace a bitmap image in FreeHand. The Trace tool creates paths that follow the outlines of your bitmap image.
Path and point characteristics Paths and points hold the following basic characteristics: A path is usually open with unconnected end points, or closed using the same beginning and ending point. Examples of open top and closed bottom paths Each path can offer up to 32, 000 points, which permits you to import complex files using sources.
Paths have either clockwise or counterclockwise direction. The Rectangle, Polygon, and Ellipse tools draw in a very clockwise direction. With the Line tool, the direction the place you draw sets the way direction. With the Pen and Bezigon tools, the order in places you place points sets the trail direction.
Different sorts of points anchor path segments and help you edit lines and curves in other ways by adjusting their handles. Corner point Connector point Curve point FreeHand places a large part point, that's displayed like a square, once you draw a straight path segment.
To set the display preferences for any fill in a receptive path: Display object preferences by doing one with the following: In Windows, press ControlU, then click on the Object tab. On the Macintosh, press CommandU, then go through the Object category. Select Show Fill for New Open Paths should you want a wide open path s fill to get displayed.
To draw a rectangle, ellipse, or line looking at the center: In the Tools panel, find the Ellipse tool, or choose the Rectangle or Line tool looking at the pop-up menu. Hold down Alt Windows or Option Macintosh because you drag the respective tool. Drawing rectangles with curved corners You can precisely edit the curvature of rectangle corners by with all the Object panel.
To adjust the corners of any selected rectangle independently: In the Tools panel, go through the Subselect tool. Select the rectangle. In the Object panel, deselect Uniform. Drag a radius handle. Constraining an elementary shape when you draw You can constrain how a power tool draws a simple shape. When constrained, the Rectangle tool draws a square, the Ellipse tool draws a circle, as well as the Line tool draws at increments of 45.
To set the constrain angle: Select File Document Settings Constrain. Enter a value inside Angle text box, or make use of the pop-up angle dial to create the angle. Click OK. Repositioning a fundamental shape since you draw You can move a rectangle, line, ellipse, polygon, or star because you draw. To reposition an elementary shape while drawing, do one from the following:
To draw a polygon or star: In the Tools panel, choose the Polygon tool looking at the pop-up menu. Drag to get a polygon or star. To get a new polygon or star when you draw, use any with the following keys:
Drawing spirals and arcs With the Spiral and Arc tools, it is possible to easily draw spirals and arcs. Options let you modify the way each tool works. To set Spiral tool options: In the Tools panel, when the Spiral tool is just not showing, select it by reviewing the pop-up menu. Double-select the Spiral tool.
To set Arc tool options: In the Tools panel, should the Arc tool just isn't showing, select it from the pop-up menu. Double-select the Arc tool. In the Arc dialog box, select through the following options: helps you to draw just the arc curve. Deselect this solution to draw the arc as being a Create Open Arc quarter pie shape.
Drawing freeform paths With the Pencil, Variable Stroke Pen, and Calligraphic Pen tools, you may draw freeform paths that follow the direction within your hand movements. Drawing using the Pencil tool The Pencil tool draws an effective line while you drag. To set Pencil tool options: In the Tools panel, in the event the Pencil tool is just not showing, select it from the pop-up menu.
Select Auto Remove Overlap to eliminate unnecessary path segments and build a composite path. Original left and Auto Remove Overlap applied right Note: Using the Auto Remove Overlap option may slow the redrawing associated with an image. You can also remove any overlap by selecting the trail and choosing Modify
To draw a path while using Calligraphic Pen tool: In the Tools panel, pick the Calligraphic Pen tool by reviewing the pop-up menu. Drag to attract a path. To alter the path while you draw, do any from the following: Hold down Alt Windows or Option Macintosh to attract a straight line.
To draw while using Pen tool: In the Tools panel, find the Pen tool looking at the pop-up menu. Do any on the following: Click to set a corner point. Drag to position a curve point and extend its handles. Press Control Windows or Command Macintosh when you drag to go the curve point into a new location.
To continue an unselected path: In the Tools panel, find the Pen tool or Bezigon tool from other pop-up menu. You can continue a Pen path using the Bezigon tool and the opposite way round. Move the pointer over a stop point in the path you need to continue. Alt-drag Windows or Option-drag Macintosh to extend the trail.
To automatically add points into a selected path: Select Window Toolbars Xtra Operations. Click the Add Points button about the Xtra Operations toolbar, or select Xtras Distort Add Points. A point is added halfway between every couple of points using a path. Reshaping a path Using the Pointer and Subselect tools, you'll be able to reshape a path by moving points and path segments.
Drag a handle to adjust the curvature. Moving a handle much better its point decreases the number of curvature. Moving it away from your point increases the curvature. Dragging a large part point s handle to curve a straight path segment Dragging a curve point s handle to reverse a path segment s curve Dragging a connector point s handle to enhance a path segment s curvature The farther you drag a handle from your corner, curve, or connector point, greater pronounced the bend becomes.
To adjust points while using the Object panel: Select Window Object to show the Object panel. Path information within the Object panel Select the path after which the points you wish to adjust. The Object panel displays several options for that selected points. If you select many point, the Point location text boxes are hidden.
Do one with the following: Click a Point Type button to customize the type from the selected point. Click a Handles button to retract the selected point s handles. Select Automatic to supply the point handles and adjacent path segments to best conform to your existing path.
To set Freeform tool Push/Pull options: In the Tools panel, should the Freeform tool is just not showing, select it by reviewing the pop-up menu. Double-select the Freeform tool. In the Freeform Tool dialog box, select Push/Pull. Select the Push Settings options:
To push or pull a specific path: In the Tools panel, in the event the Freeform tool just isn't showing, select it looking at the pop-up menu. You can adjust the way two ways: Click within the path and drag to pull the road. A small s next to the pointer points too you are in Pull mode.
To set Freeform tool Reshape options: In the Tools panel, if your Freeform tool will not be showing, select it from the pop-up menu. Double-select the Freeform tool. In the Freeform Tool dialog box, select Reshape. Select the Settings options: Set the pointer size in pixels by entering a price from 1 to 1000 inside the Size box or by adjusting the slider.
Splitting paths You can manually split paths and build open or closed paths by while using the Knife tool and the Split command. To set the Knife tool options: In the Tools panel, double-go through the Knife tool. Select options inside Knife Tool dialog box:
Erasing paths You can erase aspects of selected paths by while using the Eraser tool. To set the Eraser tool options: In the Tools panel, double-go through the Eraser tool. Enter a worth from 0 to 72 points within the Min text box, or set the minimum width together with the slider.
Overlapping fills Closed paths have a couple of directions: clockwise or counterclockwise. When a clockwise path meets a counterclockwise path, these paths yield a transparent, overlapping section in a very composite path. When two closed paths from the same direction overlap, these paths yield a filled, overlapping section.
To set the details precision, enter a Decimal Precision value with the number of decimal places this agreement the data will probably be rounded. Select Thousands Separator to punctuate values of merely one thousand or greater. Continue entering data if required, repeating steps 3 through 7. Note: The Chart tool plots empty cells as values of 0.
Setting the chart type and options You can select different chart types and options, and preview how a data is going to be presented, either when you create the chart or afterwards. Options vary according to your chart type. To opt for a chart type for just a selected chart: In the Tools panel, when the Chart tool just isn't showing, select it from the pop-up menu.
To specify chart options: In the Chart dialog box, click on the Chart Type button to produce the chart type options. Select a chart type while using the buttons and after that select alternatives for that type: For Grouped Column and Stacked Column graphs, specify a column width to regulate the space of each column.
Displaying axis values You can display values over the axes of any chart to control the way the numerical details are presented. If an axis doesn't have numerical values, the options inside the Chart Type dialog box are dimmed. The axis value options aren't available for just a Pie chart.
Adding pictographs to charts Pictographs represent data visually, according towards the type of data shown. For example, instead of any simple bar to represent $ 1 amount, you may add a pictograph of any dollar sign or maybe a stack of coins.
Dynamically linking objects You will use the Connector tool to draw in connector lines that dynamically link objects together. Connector lines automatically adjust after you move connected objects within the document window. Use connector lines for tasks including drawing call-out lines for labels, building organizational charts, or creating basic flowcharts.
Select the connector line to show its handles. Drag a handle to reshape the connector line. Drawing with all the Graphic Hose tool For quick illustration, you may use the Graphic Hose tool to spray commonly used objects on the document page. Objects in hose left and spraying result Drawing
To import a graphic hose: Navigate on the location with the graphic hose file you need to import. Copy the hose files for the Macromedia/FreeHand/11/English/Xtras folder inside your user- specific Application Data Windows or Application Support Macintosh folder. Note: The location within your user-specific Application Data or Application Support folder may differ depending upon your operating-system.
Navigate to your Graphic Hoses folder from the Installer/Support folder for the FreeHand MX installation CD. Copy any or all from the default hose files for the Graphic Hoses folder within the Macromedia/FreeHand/11/English/Graphic Hose folder as part of your user-specific Application Data Windows or Application Support Macintosh folder.
Setting graphic hose options You can set selections for painting with all the graphic hose, including an order of objects, spacing, scale, and rotation of objects. To set graphic hose options: In the Tools panel, in the event the Graphic Hose tool isn't showing, select it by reviewing the pop-up menu. Double-go through the Graphic Hose tool.
CHAPTER 4 Working with Objects Macromedia FreeHand MX enables you to manipulate objects in a very number of ways. You can group objects to take care of them as being a single unit and nest groups in a group. You can move objects while using the mouse or keyboard or by specifying an exact location. You can align objects together or align them on the page.
Above the Properties list are buttons that allow you to definitely add and delete properties for instance fills, strokes, and effects. You may add more than one fill, stroke, and effect with an object. By dragging properties inside list, you are able to rearrange your order in which properties are applied with a selected object.
Selecting objects You can select objects using the Pointer, Subselect, and Lasso tools, or through the use of keyboard shortcuts or menu commands. The Pointer, Subselect, and Lasso tools help you select objects or points by clicking. The Pointer and Subselect tools also enable you to select objects or points by dragging a rectangular selection marquee.
To select an object utilizing the Lasso tool: Drag the Lasso tool to define a variety marquee throughout the object or points you need to select. To add an object to your selection: Hold down Shift when you select an item or point. To select all objects within the active page, do one from the following:
Hiding objects You can hide objects to counteract them from being modified. You can select View Show All to redisplay hidden objects. Hidden objects will automatically redisplay whenever you close and re-open information. Hidden objects can be found in printed documents unless they reside on the nonprinting layer or even a background layer.
Moving objects You can move selected objects directly by dragging them within the Document window or by utilizing the arrow keys. When moving an object with all the arrow keys, you may specify the gap it moves any time you press an arrow key. You can also move selected objects numerically by entering values inside the Object panel or perhaps the Transform panel.
To move selected objects with all the Object panel: Select Window Object to show the Object panel when it s not already displayed. Select the item name within the Properties list in the Object panel if this s not already selected. In the bottom half from the panel, enter a confident value from the X text box to relocate the object for the right or even a negative value to relocate it for the left.
To snap a specific object or point to some path: Do one from the following: Click the Snap to Object button inside Tools panel, when it s not already selected. Select View Snap to Object, when it s not already enabled. A check mark beside it implies it s enabled. Note: Snap to Object can be a
To align or distribute selected objects or points: Select Window Align to produce the Align panel. Click edge to align objects to top, bottom, left, or right. Horizontal options Vertical options Click in the square to align vertically and horizontally. The three rectangles inside preview illustrate the actual alignment
You can choose through the following formats for FreeHand copy operations: FreeHand AI/EPS Windows EMF Windows Metafile Windows Bitmap Windows Device independent bitmap Windows Adobe Illustrator Macintosh ASCII Macintosh PICT Macintosh You can also opt for the color space you want to the copied selection.
To set copy format preferences: Display export preferences by doing one from the following: In Windows, press ControlU, then click on the Export tab. On the Macintosh, press CommandU, then go through the Export category. In the Clipboard Copy Formats list Windows or Clipboard Output Formats Macintosh, pick the formats you would like FreeHand to make use of when copying for the Clipboard.
To disable copying when Alt-dragging Windows or Option-dragging Macintosh: Display object preferences by doing one with the following: In Windows, press ControlU, then select the Object tab. On the Macintosh, press CommandU, then click on the Object category. Deselect Alt-Drag Copies Paths Windows or Option-Drag Copies Paths Macintosh, and click on OK.
You can copy objects by dragging them between FreeHand and also other applications that secure the Apple Drag Manager Macintosh or OLE Drag and Drop Windows. Some of these applications include Netscape Navigator Macintosh, Macromedia Fireworks, Photoshop, and Illustrator. See your operating-system instructions for your correct dragging procedure.
Objects inside of a group retain their original stroke and fill attributes. You can modify these attributes by subselecting objects in the group and making changes within the Object panel. You can also get a new attributes with the group as being a single object, which applies the attributes on the group as being a
To select an object inside of a group: Do one from the following: Click the Subselect tool and go through the object to decide on it. Using the Pointer tool, hold down Alt Windows or Option Macintosh and select the object to decide on it.
Working with nested objects Nested objects are objects in groups within larger groups. You can manipulate them just because you would every other group. To nest an item or group within a current group: Select something or group that you intend to nest. Hold down Shift since you select the group into which you wish to nest the choices.
Arranging objects You can adjust the stacking order of objects by with all the Arrange commands or by cutting and pasting. The stacking order is probably not obvious should the objects usually do not overlap. You can integrate an object in a group or clipping path by pasting the item behind or perhaps front of some other object inside a group or perhaps a clipping path.
Adding names and notes to objects You can name a physical object or include a note with it by with all the Navigation panel. You can also utilize Navigation panel to check on object names and notes. Names and notes may be exported as annotations once you export a FreeHand drawing to PDF format.
To select objects by attributes: Select Edit Find and Replace Graphics, or select the Graphics button inside Main toolbar. Click the Select tab. Use the Attribute pop-up menu to pick what to choose: selects objects with all the specified color. Color selects objects which has a specified style name.
Finding and replacing graphics The Find Replace panel allows you to search for and automatically change attributes including color, stroke width, transformations, path shapes, and blend steps. The feature helps you to modify every occurrence of your specific attribute, including all occurrences in the attribute in hidden objects. You can replace some or object in a webpage or document.
Combining paths You can create new paths by joining or combining paths. Some of these operations produce composite paths, which include individual paths joined together that work as one path. When you combine paths while using Join command, the selected paths are simply just joined to be a single composite path.
To adjust the transparent sections of any composite path: Select a composite path. Select Window Object to show off the Object panel when it s not already displayed. Do one from the following: Select Even/Odd Fill for making overlapping subpaths of an composite path alternate between filled and transparent.
Using the Union command Union combines 2 or more closed paths in to a single path, enclosing the full area from the original paths. If the selected path isn't going to touch additional paths, the result is usually a composite path. To apply the Union command to selected paths, do one in the following:
To apply the Divide command to selected paths, do one on the following: Select Modify Combine Divide. Select Window Toolbars Xtra Operations to produce the Xtra Operations toolbar whether or not this s not already displayed, and select the Divide button. For more info on working with Xtras, see Using and managing
Using the Punch command Punch removes areas of selected, closed paths below the topmost, closed path. The front selected path is deleted as the shape punches a dent. Where an opening is fully enclosed inside a path, a punched path gets a composite path. Stroke and fill attributes remain unchanged. To apply the Punch command to selected paths, do one in the following:
To apply the Crop command to selected paths, do one on the following: Select Modify Combine Crop. Select Window Toolbars Xtra Operations to show off the Xtra Operations toolbar whether or not this s not already displayed, and go through the Crop button. For more info on working with Xtras, see Using and managing
Position the objects the way you desire them to appear because the contents inside the clipping path. Select Edit Cut. Select a closed route to use since the clipping path. Select Edit Paste Contents. Select the Contents property from the Properties list from the Object panel. When a clipping path s contents are selected, a paste contents handle appears on top on the contents from the workspace.
To set transformation choices for a selected clipping path: Do one from the following: Select Modify Transform Move. Select Window Transform, and go through the Move button. In the Transform panel, do one with the following:
To expand the stroke of your selected path using menu commands or Xtras: Do one from the following: Select Modify Alter Path Expand Stroke. Select Windows Toolbars Xtra Operations to show off the Xtra Operations toolbar if this s not already displayed, and go through the Expand Stroke button.
To create an inset path of any selected path: Do one on the following: Select Xtras Path Operations Inset Path. Select Modify Alter Path Inset Path. Select Windows Toolbars Xtra Operations to produce the Xtra Operations toolbar if this s not already displayed, and click on the Inset Path button.
Using the transformation tools The transformation tool pop-up menu from the Tools panel consists on the following: The Scale tool enlarges or reduces objects. The Rotate tool applies two-dimensional rotations. The Reflect tool flips a physical object. The Skew tool slants a physical object along a nominated axis.
To set an item s center point manually: Click the Pointer tool inside Tools panel. Double-select the object. The object s transform handles and center point appear. Drag the very center point for the new location. To reset a center point, deselect and reselect the thing, or hold down Shift and go through the center point.
Enter a value inside the Copies text box. A value of 0 rotates just the selected object. Higher values make the specified amount of copies, each of which can be progressively rotated. Set the article s center manually or by entering values inside the X and Y text boxes within the Transform panel.
For vertical scaling, enter having a positive value inside the Y text box to enlarge the choice or enter a bad value to cut back it. Enter a value within the Copies text box. A value of 0 scales just the selected object. Higher values make the specified amount of copies, each of and that is progressively scaled.
Enter a value from the Copies text box. A value of 0 skews merely the selected object. Higher values make the specified variety of copies, each of that's progressively skewed. Set the item s center manually or by entering values inside X and Y text boxes inside Transform panel.
Enter 0 or 1 from the Copies text box. Entering a greater number causes multiple copies from the object being stacked together with each other. Set the thing s center manually or by entering values from the X and Y text boxes inside Transform panel.
To transform freely: Using the Pointer tool, double-click on the object you intend to transform. Eight transform handles appear round the selection, plus a circle appears at the choice s center point. To disable the transform handles, double-click away from your selection. Moving the Pointer tool over and throughout the selection changes the pointer cursor to show which transformation function can be obtained.
To scale the choices, position the pointer on the transform handle, and drag. Shift-drag or drag most handle to resize proportionally. To skew the choice, position the pointer around the dotted outline relating to the transform handles and drag. Shift-drag to constrain the skew horizontally or vertically.
Power-duplicating Power-duplicating is the procedure of repeating a transformation move, scale, skew, reflect, rotate on successive duplicates from the object. You are able to use power-duplication with several transformation. For example, you may move, scale, and skew a duplicate, the ones transformations are going to be applied to successive duplicates.
To set the variety of undo levels: Display general preferences by doing one with the following: In Windows, press ControlU, then click on the General tab. On the Macintosh, press CommandU, then select the General category. Enter something between 1 and 100 within the Undo s text box. Setting the amount to over 10 uses additional computer memory.
CHAPTER 5 Working with Color In Macromedia FreeHand MX you are able to apply colors to objects using various techniques, and utilizing colors from various color models. Whether for print, onscreen, or both, you will add, remove, name, and edit colors. FreeHand makes global color changes into a selection easy, without affecting the shades of unselected objects.
To apply color to some selected object, do one on the following: In the Swatches panel, drag a swatch for the Fill, Stroke, or Both color selector on the upper left with the Swatches panel. In the Swatches panel, select the Fill, Stroke, or Both selector for the upper left with the Swatches panel, and then pick a color name from the list.
Spot and process colors Spot and process colors correspond to your two main ink types found in commercial printing. A process color is printed by combining several standard CMYK process inks: cyan, magenta, yellow, and black. By blending these inks in varying proportions, the printer can reproduce most colors.
Using the Color Mixer panel Use the Color Mixer panel to define colors, to alter hue, lightness, and saturation, as well as select colors in the System Color dialog box. Controls from the Color Mixer panel allow you to choose from four color modes and add colors towards the color list from the Swatches panel. Original Add to Swatches panel Change attribute
To change a color mode: Click a color mode button inside the Color Mixer panel. CMYK System Color mode buttons for Windows left and Macintosh right To define a CMYK color or even an RGB color: Click the CMYK or RGB mode button to switch color modes. To adjust color component values, move the sliders or enter values in each entry text box.
To add the newest color for the Swatches panel, do one with the following: Click the Add to Swatches button. Enter a name for your color, and specify Spot or Process. Click Add. Drag a color swatch through the color box on the color list with the bottom on the Swatches panel. For more details, see Adding colors towards the Swatches
To add the brand new tint for the Swatches panel, do one from the following: Click the Add to Swatches button. Drag a color swatch from any in the Tints panel color boxes towards the arrow button inside Swatches panel to learn more, see Adding colors on the Swatches
The Swatches panel uses italics to produce process color names and uses plain type to produce spot color names. It also displays a triple-dot icon close to RGB colors, no icon for CMYK colors, along with a black hexagon for Hexachrome colors. RGB colors include those created in HLS mode, the Apple Color Picker Macintosh, along with the System Color Picker dialog box Windows.
Drag a color from your color box in the Color Mixer or Tints panel either towards the empty space on the bottom from the list of swatches or on the arrow button on top of the Swatches panel. Drag onto a current color swatch to switch a color.
The Name All Colors Xtra adds all unnamed colors used in a very document towards the Swatches panel with default names. The Name All Colors Xtra also lists any colors you've created by applying the Xtras that manipulate colors, for instance Color Control, Desaturate, Darken, Lighten, Randomize, or Saturate Colors.
Converting between RGB and CMYK When creating artwork and printing it, you are able to specify color as RGB or CMYK inside the Swatches panel. For more info on color management, see Chapter 13, Color Management, onpage 363. You can also convert colors inside the Separations panel inside the Print Setup dialog box. For home elevators converting RGB colors to process colors when printing a document, see Chapter 14,
Adding colors from color libraries FreeHand includes predefined spot- and process-color libraries which might be part of commercially accessible color-matching systems. Color-matching systems provide printed and onscreen color swatches for designers and contain instructions for print professionals to be able to print the colours you specify.
To add colors coming from a color-matching system library or custom color library: Click the Swatches panel Options menu control and do one in the following: Select a library in the Options pop-up menu. PANTONE Hexachrome Coated color library If a custom color library is stored away from Color folder from the FreeHand application folder, select Import in the Options pop-up menu to find and open the library.
Managing the colour list from the Swatches panel You can sort colors by name, rearrange colors, hide or show color names, and delete unused colors through your artwork. FreeHand sorts colors in addition to the defaults first numerically and after that alphabetically. You can alter the Swatches panel to demonstrate only color swatches and hide color names.
Removing colors Removing colors in the color list inside the Swatches panel retains the colours in any corresponding objects as unnamed colors. When you remove multiple colors, a dialog box prompts you either to take out all colors as well as to remove just the unused colors. Removing spot, Hexachrome, and tint colors does the subsequent:
To brighten or dull colors: Select an item. Select Xtras Colors and after that select a possibility: makes large lighter. Lighten Colors makes large darker. Darken Colors makes colour more intense. Saturate Colors dulls the colour. Desaturate Colors The effect increases any time you apply the Xtra before maximum effect is reached.
Making global color changes You can replace all colors on the same name within your artwork by replacing the world process color or spot color swatches from the Swatches panel. See Finding and replacing graphics on-page 126. You can also randomly change all on the colors inside color list, utilizing the Randomize Named Colors Xtra.
Click Browse Windows or Save As Macintosh and specify the folder the place that the colors are to get stored. Note: Color libraries that appear from the Swatches panel are stored from the Macromedia/FreeHand/11/English/Settings/Colors folder with your user-specific Application Data Windows or Application Support Macintosh folder.
CHAPTER 6 Using Strokes and Fills You can apply colors to strokes and fills a number of ways in Macromedia FreeHand MX: by while using the Object panel, by dragging colors, by choosing colors from your pop-up color palettes within the Tools panel, and by while using Eyedropper tool copying colors business objects within the document.
To give a stroke with a selected object, do one in the following: Click the Add Stroke button from the Object panel. Click the Object panel Options menu control and select Add Stroke. To include a fill into a selected object, do one with the following:
To edit the report on preset stroke widths: Display object preferences by doing one from the following: In Windows, press ControlU, then click on the Object tab. On the Macintosh, press CommandU, then click on the Object category. In the Default Line Weights text box, get into the values in points. Separate values which has a space. Click OK.
To avoid beveling a Miter join, enter a Miter limit from 1 to 57. Line lengths exceeding this value are squared off rather than pointed. For example, a miter limit of 2 for the 3-point stroke means that once the length from the point is twice the stroke weight, FreeHand switches into a Bevel join.
To create an arrowhead from a current one: In the Object panel, hold down Alt Windows or Option Macintosh and select an arrowhead on the Arrowhead pop-up menus to show the Arrowhead Editor. The Arrowhead Editor comes with a subset of FreeHand tools, such as the Pen tool, for drawing or editing.
In the Edit Brush dialog box, type a reputation for this brush inside Brush Name text box. Use the Include Symbol controls to incorporate other symbols towards the brush. The Brush Preview window in the bottom from the dialog box shows the brush will look like.
Set the spacing, and the distance between instances on the brush symbol. Select one in the following options: sets a set spacing as being a percentage on the size on the symbol. Enter something from 1% to Fixed 200%, or select the arrow to line the spacing using the slider. sets a random spacing.
To import a brush: In the Object panel, decide on a stroke to produce the stroke attributes. Select Brush from your stroke type pop-up menu. Click the Options button and select Import. In the Import Brushes dialog box, simply select the file which has the brushes you would like to import; then click Open.
To export a brush: Select the brush you would like to export from the Brush pop-up menu. Click the Options button and select Export. In the Export Brushes dialog box, find the brushes you wish to export. Shift-click to pick multiple brushes. Click Export.
Using custom stroke attributes A custom stroke attribute applies among 23 preset, repeating PostScript patterns into a path. You may change the stroke s width, and you will change the amount of each pattern tile along with the spacing between tiles. You can also alter the color, except for your Neon stroke. Custom stroke attributes will not display onscreen, but appear once you print to your PostScript printer.
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