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HTTP/1.1 301 Moved Permanently Date: Sat, 19 Dec 2015 14:35:17 GMT Server: gwiseguy/2.0 Location: /watch?vR6Gtq6hgzoc Content-Length: 0 Content-Type: text/html X-XSS-Protection: 1; modeblock X-Frame-Options: SAMEORIGIN HTTP/1.1 301 Moved Permanently Date: Sat, 19 Dec 2015 14:35:17 GMT Server: gwiseguy/2.0 Content-Length: 0 X-XSS-Protection: 1; modeblock; /appserve/security-bugs/log/youtube Location: /watch?vR6Gtq6hgzoc Content-Type: text/html; charsetutf-8 X-Content-Type-Options: nosniff Expires: Tue, 27 Apr 1971 19:44:06 EST Cache-Control: no-cache X-Frame-Options: SAMEORIGIN
Honestly, this mod will not be made by me and it also is expressed by someone from youtube or I are unsure who is it, but one thing will be the credits check out that person.
As I stated, this can be a combination of HL: S enhanced and HL: S evolution. So, every one of the credits head over to the developer of people mod. I made nothing, but posted it on modDB.
For the production date, I just are unsure it exactly so, I just posted the date the developer or publisher post the playback quality about this mod on youtube.
Actually, that video is usually a official trailer of HL: S ultimate definition. I posted the playback quality here so, anyone can watch it now.
Special on account of everyone to read by this!
Some credits would go to Stefen Wimmreuter for his awesome bullsquid and houndeye models, and boris for ENB series. Sorry that I forgot to note these before. Forgive Me.
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WAIT! Ive found panic disorder life Installation Instructions.
1 Download the mod. Also, you may need Winrar because of this.
3 Right click HL: S, select properties. Go to local files and then click browse local content.
5 Put the mod on the desktop to generate this easier.
6 Right visit it a click extract here.
7 Open the ZIP file which was just extracted.
8 Click on hl1 when inside.
9 Drag everything inside into your hl1/hl1HD.
10 It will ask you in order to replace the many stuff, simply click yes.
Look guy, it is not working following the Steampipe update, it has errors.
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Dont bother getting this mod. ONLY THE SOUNDS WORK. NOTHING ELSE.
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which? this mod take textures following that?
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so just how is this installed? cause i lack a clue
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HTTP/1.1 301 Moved Permanently Date: Sat, 19 Dec 2015 14:35:17 GMT Server: gwiseguy/2.0 Location: /watch?vlfPUfGhjfLg Content-Length: 0 Content-Type: text/html X-XSS-Protection: 1; modeblock X-Frame-Options: SAMEORIGIN HTTP/1.1 301 Moved Permanently Date: Sat, 19 Dec 2015 14:35:17 GMT Server: gwiseguy/2.0 X-Content-Type-Options: nosniff Content-Length: 0 Location: /watch?vlfPUfGhjfLg Expires: Tue, 27 Apr 1971 19:44:06 EST Content-Type: text/html; charsetutf-8 Cache-Control: no-cache X-XSS-Protection: 1; modeblock; /appserve/security-bugs/log/youtube X-Frame-Options: SAMEORIGIN
possibly the most effective Half-Life mod of them all. - ModDB
Brent Holowka, called BackAssward about the forums, passed on on October 9th, 2015. He was 37 years of age. The exact reason behind death was unknown back then his wife contacted us, nevertheless the ER doctor deposit coronary.
Brent helped with testing, planning and programming on Sven Co-op besides several miscellaneous tasks. More importantly, he would have been a great guy who genuinely cared about other team and forum members. I enjoyed his company, and hell definitely be missed on my own and the community here. While it certainly provides no consolation, the c's intends to dedicate the 5.0 release to him.
Our thoughts and deepest sympathies go out to Brents wife, that's naturally probably the most affected by this tragedy. Condolence messages posted inside the comments is going to be passed to her, but if you will need to get in direct contact without any reason, please contact us.
Sven Co-op Closed Beta Test Signup has Begun!
Apologies for your slight delay, but we're also now willing to receive your beta test applications! If you check the page below there is an sign up form in addition to a list of requirements that any of us have for your beta testers. The enroll will close on Saturday, September 5th at 12:00 PM EDT Convert Time, so subscribe before its far too late! At the final of the subscribe period, you'll receive an email hinting if that you were accepted into your beta test.
1 subscribe per person, you may NOT register for other people
You have to be proficient in English, preferably fluent
Weve experienced a lot of forum registrations since we announced the closed beta, but only 50 beta keys are offered. This means that not every person currently expecting a beta key can get one.
Remember that you're expected to actively be involved in a reasonable amount of test sessions build. You are not joining just to download the action early and waddle about to get a bit then disappear. With the limited amount of keys available we'll certainly revoke any unused ones for some individuals more deserving.
Closed Beta Testing Announcement, Classic Mode for Half-Life Single Player, Current Changelog
Were excited to announce that any of us will soon begin closed beta testing on Steam. Were looking for 50 dedicated gamers to participate us in your testing sessions and provide us with valuable feedback. An application form are going to be available next Saturday, August 29
The small type: Not everyone who applies will probably be selected. You need to be at least 16 yrs old to apply, employ a valid Steam Account you must give to us your Steam ID, and possess a valid Sven Co-op Forum account - enroll on our message forums in case you havent already! Additional requirements include participation if selected - inactive applicants will probably be removed to present others a good chance. Please avoid emailing us to request entry to the closed beta test - direct requests will probably be ignored.
One on the more notable features coming from the Steam release is Classic Mode to the Half-Life single player co-op campaign. Its its own mode that can revert things such as weapons besides other gameplay mechanics to classic Half-Life. Some things wont be reverted Co-operative changes to Barnacles, Player Medkits, the Gargantuas capability to feast on Players, etc. Well always refine this mode after receiving feedback on the community.
Heres the present changelog just in case youre wondering what weve been as much as these last number of months. Weve designed a decent quantity of progress to date. The team has fixed thousands of crash bugs, memory allocation problems, engine issues, and provided a sizable assortment of brand new enhancements features.
If you've got any questions, you can post within the message forums. Well keep post more updates when we get much better releasing on Steam. Have a good weekend!
Today we wish to present the modern maps arriving with version 5.0 of Sven Co-op, in addition to a major map update. We hope what you see is going to be to your liking.
Created because of the-middleman, this map places players in a wide-open desert where the doctor has to infiltrate a heavily defended castle and eliminating the king inhabiting it. The players must decide on a class then sneak around in trenches outside of the castle, hiding from snipers, and capturing flags in the process.
In this completely new map by Trempler, players are split up into 4 teams who must raise your force of NPCs to address the other teams NPCs in a variety of arenas. The teams can upgrade their NPCs using points gained automatically with time or received by winning rounds. The teams also gain points in random bonus rounds where the squad must fight each other from the arenas themselves. In these bonus rounds, points are occasionally scored purely by killing other players, but occasionally next to your skin objectives, like retrieving certain objects for additional points.
In this level by Nih, the gamers must assault space station/death station constructed by an insane Super Scientist. One player assumes the role of your commander who's going to be provided with an overhead view from the map. The commander selects which weapons and things to equip players with, calls in airstrikes, spawns allied reinforcements, and customarily guides the members in their mission. The remaining players must interact to hack terminals within the death station to get rewards and delay the activation of your doomsday weapon.
A major update continues to be prepared for your Turret Fortress level by Nih, which showcases the revolutionary iteminventory feature. A new gamemode called Reverse Turret Fortress is actually available for players to decide on on map start, and this also gamemode is basically the opposite on the original turret defense gamemode. The players must now assault the fortress themselves, and the doctor has to do this by carrying a flag to 4 checkpoints, while protecting the carrier against enemy guards and turrets. The players can easily damage the fortress defenses or else gain advantages by infiltrating the fortress and making use of certain items inside, for instance an EMP device to disable turret construction. The players must choose between a wide range of different classes.
Thats it for the time being. Many other smaller map updates are also prepared for 5.0, and you will view several of them inside the changelog we posted not too long ago. Many changes are actually made to the experience since the posting of the changelog, however, and then there will probably be added map-related surprises later If you want, it is possible to play both Desert Circle and Fortified already, by where you install them from our Map Showcase forum. Both in the maps are actually improved for your 5.0 release.
Update: Scorched Battalion only agreed to be selected to be a finalist, which suggests itll be played by way of a panel of unusually impressive judges including John Carmack! It had also been featured here.
As a number of you know, Ive been having some neck problems within the last few 2 years which may have made it challenging to use a computer for almost any substantial duration. Last month things did start to improve if we do changes in physiotherapy etc., and I recklessly entered this Game Jam, hoping to most likely must drop out part-way.
Things went unusually well, though. My neck actually continued to enhance as the contest progressed and, as well as my two brothers, I was competent to complete something more ambitious than Id initially thought possible. My neck even stood nearly some 20 hour days towards the end with the contest, when 20 min had previously been problematic. Im pretty happy about this.
Scorched Battalion is usually a virtual-reality artillery game which has a twist. If you happen to offer an Oculus Rift or Samsung Gear VR headset, you'll be able to try it yourself using one in the links in this article. A video is additionally available, here. Community voting is now open, so dont forget to opt for your favourite entry if appropriate:. The voting link is around the right - - whether it asks you developer questions, you are able to scroll on the bottom and then click Im a voter to skip them.
A news post with new Sven Co-op 5.0 details are coming very, very shortly, so make sure you check back soon. Best wishes to any or all of you, and to the group, who are already putting a huge volume of effort into getting 5.0 released!
The other day we announced our new feature Sven Co-op Monster Mix tm. While we had been very excited using the first round of playtests we encountered hook problem. Within several hours we started noticing that particular combinations appeared more others and from a day of playing, the variations of monsters did start to decrease an increasing number of. It appears our body suffers of Rapid Aggressive Darwinism. With every evolution some species gets to be more dominant until it infested virtually any monster and finally took within the entire system.
As we speak, the 'development' version of Sven Co-op is comprised for 95% of Snark. Chubby ratings are down by 37%! Therefore we are determined to pull the plug about the Sven Co-op Monster Mixtm feature. Its the best to stop the epidemic from spreading. Hopefully well be competent to redesign the computer by the coming year around the initially april.
Feature-hungry people rejoice! After announcing a huge amount of new features inside last months iteminventory, Survival Mode and Angelscript we give you yet another feature for your upcoming release! Today wed wish to present to your account:
We realised that, despite the presence of our 40 different kinds of monsters, combat might be a bit stale after playing Sven Co-op for more than 15 years. To counter that any of us came up that has a revolutionary system which combines different facets from different monsters into one new foe! The system combines around 3 different factors into a different monster so the volume of monsters well feature in Sven Co-op 5.0 Final is virtually limitless/strong! And the most beneficial part is: generating the monster happens completely arbitrarily, so you'll be able to never guess which enemy you are going to face next! This way every round you play takes a different approach and exciting!
Because its challenging to imagine the awesomeness with this new feature wed wish to introduce examples of Mixed Monstersr. Note that this chances of yourself encountering one of them random creations is quite rare roughly 1/3 on the enemies, so youd best enjoy considering these as long as you may.
Are you excited to manage your first Torgantua? Or fight that Robocoptermedic? In the modern release of Sven Co-op you'll be able to! And dont worry about it about themed maps. During playtests, we even experienced the aesthetic value in the new models was far over their regular counterparts! They automatically blend in using the theme in the map!
What form of monster would you want to face in Sven Co-op Monster Mixtm? Leave your ideas inside the comments below!
On a sidenote, we have been unhappy to announce that funcvent won't be ready for version 5.0. Our programmers and artists are difficult at work therefore we expect the feature to get ready next
v5.0 Final Development Phase Reached
Greetings Svencoopers along with other Interested-In-Sven-People!
Today we want to announce that individuals have reached a fresh stage within the development of version 5.0. A short time ago we ceased adding latest features to the experience and are instead emphasizing sorting out a few issues that happen to be preventing the overall game from being as good once we want it being. Henceforth, somewhat be putting the final bit of polish about the game. Nih aimed to write this as being a run-on sentence but I won't let him.
We would also wish to take this opportunity to disclose a bit more about whats waiting for you for version 5.0 The first version of Sven Co-op on Steam, offered at no cost!:
One in the things we are actually hard at your workplace on can be a complete rework with the Half-Life 1 co-op conversion. The new conversion is going to be much better the original Half-Life experience, with fewer Sven Co-op specific additions that ruined the initial atmosphere of Half-Life. Many with the levels were also merged, that allows for far less frequent map loading sequences, and player health insurance and loadouts is going to be carried over between levels. The Half-Life co-op campaign has additionally been chosen to showcase a whole new major addition to the experience: Survival Mode. When Survival mode is active, players who die is going to be respawned as observers, who observe the action in progress and may only be capable of return in the event the living players are in a checkpoint or until someone revives them. The result is an experience a lot more similar to Half-Life Singleplayer, where players can lose the particular level and must reload to utilise again. A video demonstrating Survival Mode and also the checkpoint system could be see below.
Survival Mode has become scripted using AngelScript as well as the new Observer Mode feature, and may be added easily to your level by loading the HLSP map script and adding the essential checkpoint entities on the level. Alongside HLSP, many official levels inside game were also chosen to showcase Survival mode. Server operators have the ability to disable or let the feature as you desire using a CVAR, allowing players to keep playing HLSP as well as other Survival Mode maps while using classic infinite respawn mode usual for levels within our previous game versions.
We are seriously looking toward seeing kinds of creative game modes level designers can come up with using AngelScript and also the long-awaited Observer Mode feature. And well make an effort to keep every body updated as much when we can basically we work ceaselessly to finally push this version out on to your doorsteps.
Remember that news update we promised to provide many weeks ago? Of course you dont, but just in case you do, we're sorry. We ran beyond Ritalin for trained team of monkeys who write our news updates, along with the only one who could hold his concentration of sufficient length to write a news update was our top monkey Nih, who's going to be writing at the moment. In this small update we want to just go spanning a couple on the new features that are waiting for you for 5.0. First for the table is Toon Run. Its creator Koelzk, has returned to offer this beloved map series a makeover. Some areas are already reworked and several areas are fresh. And there a few pretty imaginative ideas. Were not about to spoil the whole surprise, but we're also going to demonstrate a number of screenshots:
Next within the table is iteminventory. This game entity is usually seen from the change log we posted earlier, but we want to introduce it a little more. To this purpose, AdamR has recorded videos where he demonstrates some in the possible uses, seen below. We hope to be capable to demonstrate how this feature might be used inside a real map in your initial release.
That is all in the meantime. We hope to be capable to deliver another news update at some unspecified point inside the near-to-far future. Perhaps before Christmas?. Scratch that, lets just say near-to-far future.
As we inch more detailed launching Sven Co-op on Steam, Id love to provide an update on our progress with the action. Since this upcoming release is vital for us to have right, weve been taking additional time over the previous months to actually get our ducks within a row. Even so, we members have run across delays from real-life
Brent Holowka, generally known as BackAssward for the forums, died on October 9th, 2015. He was 37 yrs old. The exact source of death was unknown at that time his wife contacted us, however the ER doctor drop coronary.
Brent helped with testing, planning and programming on Sven Co-op together with several miscellaneous tasks. More importantly, he would have been a great guy who genuinely cared about other team and forum members. I enjoyed his company, and hell definitely be missed alone and the community here. While it naturally provides no consolation, they intends to dedicate the 5.0 release to him.
Our thoughts and deepest sympathies go out to Brents wife, who's going to be naturally essentially the most affected by this tragedy. Condolence messages posted from the comments will probably be passed to her, but if you will need to get in direct contact unconditionally, please contact us.
Sven Co-op Closed Beta Test Signup has Begun!
Apologies with the slight delay, but we have been now wanting to receive your beta test applications! If you check the page below there is an sign up form as well as a list of requirements we have for the beta testers. The join will close on Saturday, September 5th at 12:00 PM EDT Convert Time, so enroll before its in its final stages! At the final of the register period, you may receive an email hinting if you're accepted in the beta test.
1 register per person, you may NOT enroll for other people
You has to be proficient in English, preferably fluent
Weve a lot of forum registrations since we announced the closed beta, but only 50 beta keys can be found. This means that nobody currently expecting a beta key can get one.
Remember that you'll be expected to actively take part in a reasonable amount of test sessions put in place. You are not enrolling just to download the action early and waddle about for just a bit then disappear. With the limited amount of keys available we'll certainly revoke any unused ones for some more deserving.
Closed Beta Testing Announcement, Classic Mode for Half - Life Single Player, Current Changelog
Were excited to announce that any of us will soon begin closed beta testing on Steam. Were looking for 50 dedicated gamers to become listed on us inside our testing sessions also to provide us with valuable feedback. An application form is going to be available next Saturday, August 29
The details in it: Not everyone who applies will likely be selected. You need to be at least 16 years old to apply, employ a valid Steam Account you must give us your Steam ID, and employ a valid Sven Co-op Forum account - register on our message forums in case you havent already! Additional requirements include participation if selected - inactive applicants are going to be removed to offer others an affordable chance. Please avoid emailing us to request usage of the closed beta test - direct requests will probably be ignored.
One on the more notable features coming inside the Steam release is Classic Mode with the Half - Life single player co-op campaign. Its an exclusive mode that could revert things such as weapons as well as other gameplay mechanics to classic Half - Life. Some things wont be reverted Co-operative changes to Barnacles, Player Medkits, the Gargantuas chance to feast on Players, etc. Well carry on and refine this mode after receiving feedback on the community.
Heres the latest changelog should youre wondering what weve been approximately these last number of months. Weve designed a decent level of progress thus far. The team has fixed thousands of crash bugs, memory allocation problems, engine issues, and provided a sizable assortment of brand new enhancements features.
If you've got any questions, twenty-four hours a day post inside message forums. Well keep post more updates when we get better releasing on Steam. Have a good weekend!
Today we want to present the brand new maps arriving with version 5.0 of Sven Co-op, in addition to a major map update. We hope what you see are going to be to your liking.
Created because of the-middleman, this map places the squad in a wide-open desert where they should infiltrate a heavily defended castle and get rid of the king inhabiting it. The players must pick a class and after that sneak around in trenches away from castle, hiding from snipers, and capturing flags as you go along.
In this brand-new map by Trempler, players are split into 4 teams who must increase your force of NPCs to address the other teams NPCs in a variety of arenas. The teams can upgrade their NPCs using points gained automatically with time or received by winning rounds. The teams also gain points in random bonus rounds where the gamers must fight each other from the arenas themselves. In these bonus rounds, points are often scored purely by killing other players, but occasionally there is also objectives, for instance retrieving certain objects for added points.
In this level by Nih, the gamers must assault an area station/death station constructed by an insane Super Scientist. One player assumes the role of your commander that is provided with an overhead view from the map. The commander selects which weapons and circumstances to equip players with, calls in airstrikes, spawns allied reinforcements, and customarily guides the squad in their mission. The remaining players must band together to hack terminals for the death station to realize rewards and delay the activation of the doomsday weapon.
A major update is prepared to the Turret Fortress level by Nih, which showcases the revolutionary iteminventory feature. A new gamemode called Reverse Turret Fortress is actually available for players to decide on on map start, which gamemode is actually the opposite in the original turret defense gamemode. The players must now assault the fortress themselves, and they have to do this by carrying a flag to 4 checkpoints, while protecting the carrier against enemy guards and turrets. The players can damage the fortress defenses or elsewhere gain advantages by infiltrating the fortress and taking advantage of certain items inside, like an EMP device to disable turret construction. The players need to choose between a variety of different classes.
Thats it in the meantime. Many other smaller map updates have been prepared for 5.0, and you will view many of them inside changelog we posted this past year. Many changes have already been made to the action since the posting of these changelog, however, where there will probably be additional map-related surprises later If you want, you are able to play both Desert Circle and Fortified already, by where you install them from our Map Showcase forum. Both from the maps happen to be improved to the 5.0 release.
Update: Scorched Battalion was only selected being a finalist, meaning itll be played by the panel of unusually impressive judges including John Carmack! It have also been featured here.
As a few of you know, Ive been having some neck problems within the last 2 years which may have made it hard to use a computer for virtually every substantial amount of time. Last month things started improve after a little changes in physiotherapy etc., and I recklessly entered this Game Jam, hoping to most likely must drop out part-way.
Things went unusually well, though. My neck actually continued to further improve as the contest progressed and, as well as my two brothers, I was competent to complete something more ambitious than Id initially thought possible. My neck even stood as much as some 20 hour days towards the end with the contest, when 20 mins had previously been problematic. Im pretty happy this.
Scorched Battalion is really a virtual-reality artillery game that has a twist. If you happen to produce an Oculus Rift or Samsung Gear VR headset, you are able to try it yourself using one from the links in this posting. A video can be available, here. Community voting happens to be open, so dont forget to choose your favourite entry if appropriate:. The voting link is about the right - - whether it asks you developer questions, it is possible to scroll towards the bottom and then click Im a voter to skip them.
A news post with new Sven Co-op 5.0 info is coming very, very shortly, so make sure to check back soon. Best wishes to any or all of you, and to they, who happen to be putting a huge volume of effort into getting 5.0 released!
The other day we announced our new feature Sven Co-op Monster Mix tm. While we had arrived very excited while using first round of playtests we encountered a little problem. Within several hours we started noticing any particular one combinations appeared more frequently than others and following a day of playing, the variations of monsters begun to decrease an increasing number of. It appears our bodies suffers of Rapid Aggressive Darwinism. With every evolution a clear species grows more dominant until it infested practically every monster and at last took on the entire system.
As we speak, the expansion version of Sven Co-op is comprised for 95% of Snark. Chubby ratings are down by 37%! Therefore we decided to pull the plug around the Sven Co-op Monster Mixtm feature. Its the only technique to stop the epidemic from spreading. Hopefully well be competent to redesign the machine by next season around the to begin april.
Feature-hungry people rejoice! After announcing lots of new features from the last months iteminventory, Survival Mode and Angelscript we enable you to get yet another feature to the upcoming release! Today wed prefer to present for you:
We realised that, in spite of our 40 different kinds of monsters, combat might turn into a bit stale after playing Sven Co-op over 15 years. To counter that people came up using a revolutionary system which combines different factors from different monsters into one new foe! The system combines nearly 3 different facets into a different monster so the level of monsters well feature in Sven Co-op 5.0 Final is virtually limitless/strong! And the most beneficial part is: generating the monster happens completely arbitrarily, so you'll be able to never guess which enemy you are going to face next! This way every round you play is unique and exciting!
Because its difficult to imagine the awesomeness of the new feature wed want to introduce some situations of Mixed Monstersr. Note how the chances individuals encountering one of these simple random creations is very rare roughly 1/3 on the enemies, so youd best enjoy investigating these as long as you are able to.
Are you excited to take care of your first Torgantua? Or fight that Robocoptermedic? In the brand new release of Sven Co-op you'll be able to! And dont worry about it about themed maps. During playtests, we even experienced that this aesthetic value with the new models was far above their regular counterparts! They automatically blend in while using theme from the map!
What form of monster would you wish to face in Sven Co-op Monster Mixtm? Leave your ideas from the comments below!
On a sidenote, we're also unhappy to announce that funcvent are not ready for version 5.0. Our programmers and artists are difficult at work so we expect the feature to become ready next
v5.0 Final Development Phase Reached
Greetings Svencoopers and also other Interested-In- Sven - People!
Today we wish to announce we have reached a different stage inside development of version 5.0. A short time ago we ceased adding latest features to the overall game and are instead emphasizing sorting out a number of issues which might be preventing the experience from being as good even as want it for being. Henceforth, very well be putting the final bit of polish for the game. Nih attemptedto write this to be a run-on sentence but I may not let him.
We would also prefer to take this opportunity to disclose a bit more about whats up for grabs for version 5.0 The first version of Sven Co-op on Steam, sold at no cost!:
One in the things we have already been hard at the job on is usually a complete rework with the Half - Life 1 co-op conversion. The new conversion is going to be much more detailed the original Half - Life experience, with fewer Sven Co-op specific additions that ruined an original atmosphere of Half - Life. Many from the levels have been merged, that permits for far less frequent map loading sequences, and player health insurance and loadouts will likely be carried over between levels. The Half - Life co-op campaign is chosen to showcase a fresh major addition to the experience: Survival Mode. When Survival mode is active, players who die will likely be respawned as observers, who observe the overall game in progress and may only be capable of return in the event the living players are situated in a checkpoint or until someone revives them. The result is an experience a lot more similar to Half - Life Singleplayer, where players can lose the particular level and must reload to test again. A video demonstrating Survival Mode plus the checkpoint system could be see below.
Survival Mode has become scripted using AngelScript plus the new Observer Mode feature, and may be added easily to the level by loading the HLSP map script and adding the mandatory checkpoint entities to your level. Alongside HLSP, a number of other official levels from the game were also chosen to showcase Survival mode. Server operators can disable or give the feature any time they want using a CVAR, allowing players to carry on playing HLSP and also other Survival Mode maps together with the classic infinite respawn mode conventional levels in this previous game versions.
We are seriously looking to seeing kinds of creative game modes level designers should come up with using AngelScript plus the long-awaited Observer Mode feature. And well seek to keep every body updated as much when we can each of us work ceaselessly to finally push this version out on your doorsteps.
Remember that news update we promised to provide many weeks ago? Of course you dont, but should you do, we're also sorry. We ran outside of Ritalin for the trained team of monkeys who write our news updates, along with the only one who could hold his concentration good enough to write a news update was our top monkey Nih, who's writing at the moment. In this small update we want to just go over the couple with the new features that are up for grabs for 5.0. First about the table is Toon Run. Its creator Koelzk, has returned to offer this beloved map series a makeover. Some areas have already been reworked and a few areas are brand spanking new. And there are a couple of pretty imaginative ideas. Were not gonna spoil your entire surprise, but we're also going to provide you with a handful of screenshots:
Next around the table is iteminventory. This game entity may be seen inside the change log we posted earlier, but we wish to introduce it much more. To this purpose, AdamR has recorded a youtube video where he demonstrates some on the possible uses, seen below. We hope to be capable to demonstrate how this feature may be used inside a real map in this initial release.
That is all for the present time. We hope to be competent to deliver another news update at some unspecified point within the near-to-far future. Perhaps before Christmas?. Scratch that, lets just say near-to-far future.
As we inch much better launching Sven Co-op on Steam, Id want to provide an update on our progress with the sport. Since this upcoming release is significant for us to acquire right, weve been taking an extension box over the previous months to completely get our ducks in the row. Even so, all of us members have encounter delays from real- life. However, ever since summer is over, the situation is picking up again. The team is working full-force on getting major milestones accomplished for that launch.
Im planning to discuss a number of upcoming major features in v5.0. These arent the whole upcoming features, but they are going to be fairly essential to v5.0s release. Please please remember we will likely be continuously updating the sport after v5.0 is complete.
Sven Co-op v5.0 will feature the Angelscript scripting language. Angelscript can be a powerful scripting language which models itself throughout the C/C language, without the memory management headaches. If youre effective in programming C, C, Javascript, PHP, or any other similar languages in existence, it is possible to jump right in.
That said, this could be the most groundbreaking feature coming to your next release. If youre wondering the big deal is - well, i want to explain by offering the following video:
Well, there you've got it. Its that big of your deal.
Okay, so, now youre wondering what this will likely allow
Angelscript allows mappers to alter almost every aspect of the sport. Its possible to make game entities, implement new types of gameplay, trigger events, process and control NPCs, and a lot more. Each map may have the potential to get a mod in just a mod allowing with the ultimate amount of customization.
In v5.0, we is going to be bundling your own server administration toolset. A set of official plugins will probably be provided, but you'll be able to write your personal using Angelscript. If youve ever used AdminMod or AMX Mod X, the transition needs to be pretty simple to follow. While it is going to be experimental at launch, we're going to eventually be recommending Server Administrators transition to this new toolset even as we stabilize on functionality and features. Sven Co-op s server administration toolset should have more integration points with the experience, that will allow with the creation of more intriguing, notable and useful plugins.
Weve made a great deal of progress getting Angelscript operational with all because of our new programmer Sam SoloKiller Vanheer. Sam joins the programming team after becoming an active beta tester for quite a while. His current primary role is technical lead for Angelscript.
I personally look to seeing the community can perform with these new found powers. Well acquire more information regarding Sven Co-op s scripting documentation from the future, but for the moment I would recommend you start out browsing the scripting language overview here to obtain an idea.
NPCs is now able to scaled during the experience at any time. The AI plus the Half - Life engine happen to be updated to are the reason for scaling of hitboxes, eye positions, collision hull sizes, effect locations, plus much more. If you scale an NPC up, theyll be competent to see over obstacles, move faster, and jump down from greater heights because theyre giants. If you scale an NPC down, theyll be capable of get into smaller areas, find cover from shorter objects, and move slower because theyre tiny. Basically, scaling an NPC up or down has inherent benefits and drawbacks which will make for most interesting gameplay. We look to seeing just what the community makes by using it!
Weve heard things loud and clear on the community. Were inside the process of addressing difficulty levels with NPCs and Players. Weve reduce the fat from your skill system and added several new features within the process.
Half - Life s numerous skill values for every NPC made balancing a challenging task. To address this, weve removed the skill 1, skill 2, and skill 3 settings on the core skill configuration file. For older levels that used these custom skill values, they will always work through a backwards compatibility design that relies within the maps specified ability. Furthermore, skill sets can carry on and be used when the map author wishes with regards to map.
In the entire process of updating the skill system being more streamlined and fair, we've got added new values to existing game entities mainly for NPCs. Each entity will gain the capability to change their damage values in real-time with the use of per-entity attribute settings. Since each NPC or Weapon may have their own unique damage values, this gives for all forms of gameplay possibilities.
Class based weapons - Players of any certain class might spawn together with the same weapon because their team mate, but use a higher penetration of accuracy and/or damage.
Tech trees - Individual players can research upgrades that increase or decrease damage and health.
Without further ado, here's our preliminary v5.0 changelog. Well post a far more up-to-date version with the changelog even as we get nearer to launch.
If you might have any questions or comments, twenty-four hours a day post inside forums.
Be sure to visit next week for much more updates on v5.0. We use a few more things up for grabs.
Yesterday weve released our original design document for Sven Co-op II in addition to an early build with the work which had been done in 2005. We expected our fans being happy with all the given facts about something theyve been awaiting since 2003.
We were right. The fans were pleased. Very pleased even. But not inside the way we imagined. Shortly as soon as the news post our email inbox overflowed with e-mails from SC fans. Id love to quote a number of them:
Thank God everyone never finished that project! Those ideas made my eyes bleed!
u guys 4 real? 0o that supposed being SC2?
When I read you were about to add FUNCVENT to your MOD I was thrilled but I read the others and its just pure crap! Good thing it was never released!
It seems our ideas for SC2 weren't that received well by the public. In hindsight, putting Rick Astley into your game might are actually a bit a lot of. Were going back on the drawing board for that concept document of Sven Co-op for Half - Life 3. Be certain to check this website again in the region of 2029!
In other news, development for the original Sven Co-op continues steadily! A new version of Sven Co-op on our personal modified Goldsource engine is sure to be released prior to 2029, so dont forget to go to this page regularly!
In 2004 Valve released the long awaited sequel to a single of probably the most popular game franchises ever: Half - Life ! Half - Life in its turn gave birth to incredible games and MODs for example our own little corner on the universe: Sven Co-op ! Back in 2003 the initial plans to get a Source version of Sven Co-op were discussed and in the next a couple of years SC released several work beginning shots with the upcoming SC2.
With the anniversary of Half - Life 2 we actually wanted to make a move special for fans. Today, for the first on the fourth month, were releasing all content which was created for SC2 from 2003 to 2006! As a teaser wed want to start off by showing you the extensive design document manufactured to highlight the groundbreaking options that come with Sven Co-op II.
Click to watch the original Sven Co-op II design document!
Next to showing you that which you had in store for players, wed also want to release the 1st build of Sven Co-op II. Please note until this version will not represent final quality and lacks certain features to produce it work effectively but you are able to get an understanding for what we should intended. Just unzip the files for your sourcemod folder and restart Steam.
Download earlier build of Sven Co-op II here! revision 0401
Were certain that by opening the SC2 vault we were capable to bring a modicum of SC2 for a doorstep!
So. It has become this time again. The one day inside year where many of us dress up in your finest blue Sven Co-op shirts, dance around a pile of dead toads coated in purple paint, while singing praise to your savior Sven Co-op, who may have given us by far the most precious gift of most: Entertainment.
Yes, today is Sven Co-op s birthday. How old is Sven Co-op i hear you ask? many years to be exact, using the first version popping out on January 19 1999. That makes Sven Co-op really old. Older than a number of its players. And yet, it really keeps going without having signs of stopping. People keep developing it, and folks keep playing it. We within the development team still feel there is usually a lot to perform before our vision of the experience is completely fulfilled, so there is no reason to consider development is stopping in the near future.
If this would be a TV show, excellent update would have been a clip show, where rather than providing any new story development, we merely show what has happened previously within the series. We wont achieve that. Because we cant. This just isn't a TV show. Instead Nih is likely to briefly summarize what has happened together with the mod inside the past 5 years for your preceding a decade, I will direct that you Hezus excellent summary designed in 2009 for Sven Co-op s 10th anniversary.
5yrs. Thats just how long it took to acquire this release out from the door. I have to admit, it looked grim occasionally, but from the end, we prevailed. Many people were pumped up about Sven Co-op entering a whole new chapter, but the making was also met by a wide range of criticism, creating this possibly probably the most controversial release. The cause was a student in part as a result of some major bugs that led to frequent crashing the ones getting stuck in reconnect loops. It have also been due with a major changes for the weapons and NPCs, changes which a lot of people felt strayed too far through the original Half - Life experience. In the finish however, these changes was able to revitalize the overall game.
This version introduced several new enemies including Tor, weapons, as well since the ability for a few NPCs to relocate while attacking, drastically increasing their fear factor. It had also been a release defined because of the large volume of new map series, as an alternative to single maps, it introduced: Tetris, Escape, Last Stand, Royals, Infested, and Activist all contained at least 3 maps each. This release also finally introduced the coop conversion with the HL mod They Hunger, which have been announced in 2002, although only the primary episode was included.
Due with a potential crash exploit which was discovered, it had been decided to discharge a quick hotfix for your mod. This update was called 4.05, but upon realizing that an incorrect file was included inside the package, 4.06 premiered the same day. Stuff happens. This update mainly consisted of the small quantity of bug fixes and tweaks.
Another small update was launched 10 days later, also consisting of the small number of bug fixes and tweaks.
The next major update came each year later. Originally called 4.1, a call was designed to change the name due towards the large number of content introduced because of the update. This was the production that finally fixed the looping and crashing issues introduced in 4.0. And on the great relief of the many, ambient sounds were working again. The update introduced the Spore Launcher and Shock Roach, in addition to several new maps like Kyper Kuutio which apparently means cyber box in Finnish and Sector E. The update also introduced an outstanding array of brand new entities, allowing mappers to build maps with new types of gameplay. And naturally, beta Opposing Force support.
Another Christmas release make an effort to count what number of these weve had. Because we like conversions, this update introduced a conversion of Half - Life : Uplink, the demo for Half - Life 1, as well as being the second episode of They Hunger. The update introduced the Kingpin, a monster Valve cut from Half - Life 1, with sound clips provided by JPolito with his fantastic girlfriend, partly made up of them gurgling water near a microphone.
4.7 finally included a frequently requested feature: Linux server binaries. This hasn't been included using the mod since 2002 or simply earlier. The release also included the Defense map Quarter, in addition to a decent number of bug fixes and features.
Mostly like a result on the SteamPipe update for Half - life 1, which caused a handful of issues for HL mods, it absolutely was decided to produce another small update prior to getting properly going on 5.0. This update fixed those issues and added support for that Blue Shift campaign.
So there you've it folks. The last a few years of Sven. What lies next is 5.0. Sven Co-op to be a free game on Steam with full access to the action engine. Let us all look at the Sven Co-op forums to reminisce and celebrate the very fact this delightful game was created fifteen years ago. Come say hello in your pals on our IRC channel too, svencoop on Gamesurge.
Sven Co-op Developer Nih has released a beta version of his map Fortified 1, a Venture Bros. inspired map during which players consider the role in the Secret Assault Crew, who must infiltrate a place station constructed through the super-scientist generally known as Dr. Merkwrdiglust, and assassinate a doctor before they can activate an ion cannon set to destroy the moon.
In the map, one player assumes the role of commander, who utilizes a menu to equip players with weapons, call airstrikes, spawn allied NPCs, and monitor the assaults progress. Other players must interact to hack terminals around the death station to get rewards and delay the doomsday weapons activation.
The map features voice acting by Josh JPolito Polito as every character, with Black Mesas Mike CornetTheory Hillard renowned for his role because the voice from the male scientist performing the ending epilogues.
If you havent a chance to get involved in it yet, buy a copy and hop onto a server!
Be guaranteed to post feedback with the map inside maps original thread! A finalized version on the map with gameplay tailored on the feedback of players are going to be included from the 5.0 release.
And by using an unrelated note, w00tguy recorded a neat Gource video which displays a visual representation of Sven Co-op game repository expansion since 2008. Definitely worth looking at.
Ladies and gentlemen, youngsters, friends, comrades, alpaca ranchers, mole people, time travelers, along with other creatures with opposable thumbs:
After nearly many years in development being a mod for Half - Life, with our final mod release out with the way, the Sven Co-op Development Team is amazingly proud to announce that we're also now focusing each of our effort on our newest project. Weve been granted access by Valve to function on each of our custom version in the Half - Life engine!
The many readers are in all probability asking themselves, As an alpaca rancher, why is that this showing up during my search results?, an issue for which there is absolutely no easy answer.
The rest individuals are probably asking, What exactly can doing all this announcement mean?
The next version of Sven Co-op will run as being a standalone game employing a custom build on the Half - Life engine.
The game will likely be FREE for everyone Steam users, such as the official Half - Life campaign for two player co-op play. A Half - Life purchase aren't going to be required.
Automatic updates are going to be available using Steams content delivery system dubbed SteamPipe. This lets us to perform more frequent and rapid updates if required.
Updates and new features are going to be added towards the Half - Life engine, and a series of improvements to Half - Life s level editor called Hammer.
Increased Half - Life engine limits to permit much larger plus much more detailed worlds.
Stability, performance, and gameplay improvements for every individual.
We are grateful beyond expression to Valve for his or her generosity and efforts put forth to create this possible. Were looking toward working with one from the greatest game engines available, so we can assure everyone we now have many, a lot more updates to return.
More news and progress updates is going to be posted from the near future, so keep a lookout.
Tell your siblings! Tell your friends! Tell your beloved llama! Sven Co-op 4.8 is complete!
In this release weve made the action more stable, fixed countless bugs, added several extra features for mappers, and added a whole new co-op campaign!
Added Half - Life : Blue Shift co-op campaign support!
Added breakable functionality to all or any door types.
Added RIPENT for Linux with campaign installation scripts, together with uninstallation scripts.
Added missing VGUI language lines.
Campaign installation scripts can search the most popular account folder for official BSPs.
File system updates include reading files from various mod extension folders like addon, downloads, and hd.
Fixed borderless window mode vastly shrinking the experience window.
If youre capable to provide permanent mirroring with the files, please e-mail the hyperlinks to Thanks!
Server ops: When managing a 4.8 dedicated server, you should add -numedicts 3072 - heapsize 131072 on your HLDS commandline or Launch Options.
The HL and OpFor campaigns is usually installed under Linux using scripts within the/svencoop/directory. To use Blue Shift on the Linux server, you will need to install it under Windows then copy the correct files across.
Version 4.8 will almost certainly be the final SC mod release, but that is by no means the final of Sven Co-op. We possess a major announcement for making soon, so keep an eye on in the next few weeks!
If you missed out on donating with the bonus features in v4.8, you needent worry, as our new automatic updating system permits us to provide donors together with the bonuses any time - - automatically.
Were using a release party today for Sven Co-op v4.8 in IRC on svencoop on GameSurge. Come by and join the fun.
Join our IRC Channel for early download links and chat using the developers.
Message forums back on-line Changes on the agenda in 4.8
It may seem like forever since our message forums were attacked and deleted, nevertheless the time has arrived at bring them back for the public. On the positive side only some recent post attachments were lost.
You could be wondering why its taken longer than anticipated to bring rid of it on-line? Weve been upgrading our forum system to some later platform, which will not be a simple task if you're dealing with custom skins - - the vast majority of it had to become rebuilt yourself.
Also being a security measure all account passwords have already been intentionally reset. You will not be in a position to sign in unless you use the account process of healing.
If what it's all about forums dont look correct for you, or are completely inaccessible, please clear your browser cache and maybe clear your DNS cache too.
Massive on account of Sniper for making an effort in his extra time upgrading our message forums.
We have already been working really tough on Sven Co-op since 4.7 was released in December, and were nearly able to deliver 4.8.
Expected to become released come july 1st, this release was originally just intended for being a minor patch for a lot of stability issues in 4.7 - - specially in Linux.
Compatibility issues introduced through the SteamPipe update to Half - Life set us back, however, this also release has since evolved right into a substantial update offering some notable the latest features:
Added Half - Life : Blue Shift co-op campaign support!
Added breakable functionality to any or all door types.
Added RIPENT for Linux with campaign installation scripts, together with uninstallation scripts.
Added missing VGUI language lines.
Campaign installation scripts can search more common account folder for official BSPs.
File system updates include reading files from various mod extension folders like addon, downloads, and hd.
Fixed borderless window mode vastly shrinking the sport window.
We prefer to upgrade the forums and get it back online shortly. Sven Co-op 4.8 will likely be delayed slightly each of us review our security, but hopefully not by more than a number of days.
The auction we announced on April the first was cancelled. At first the bidding went very well and with the end with the day there was collected a fairly large quantity of money, enough to aid development for the next 10 years and buy the complete team rather expensive suits as well as a case of vintage whiskey.
The morning following your celebration party we just weren't only faced using a massive hangover but fashionable crushing a sense of regret. When it reached packing the items into your shipping boxes, all affiliates broke down and admitted they did not wish to part with some of their personal items, items which meant a lot to them. Puchi clang on his metallic object for dear life, Sven proudly wore his collar and Jpolito even experimented with put his wisdom teeth in. We came for the realization that wealth cannot just be measured in cold hard cash.
Therefore we thought we would cancel the auction. All money are going to be refunded, until you didnt read the small print and checked the teeny tiny box in the end with the page, then your money is ours, obviously.
Hello fellow Sven Co-op fans. We would like to enable you to get good news associated with an update to Sven Co-op, though unfortunately everything is very dire.
With the subsequent version of Sven Co-op at just arms length, the group are heavily struggling on daily funding to hold our development going. We have therefore chose to auction off several of our most treasured possessions and artefacts to increase funding.
This will be the very cervical collar Sven Viking wore during the discharge of Sven Co-op 3.0. It comes detailed with his scent and hairs, in sufficiently good quality for cloning.
The pen shown isn't any ordinary pen, however in fact ab muscles pen Sven Viking utilized to sign classic maps for instance Rampage and Hostage from Sven Co-op 4.0, causing general outrage in the community. It can be purchased in fully working condition with 40% ink remaining.
SPECIAL! Did you want a few of JPolitos perfectly formed teeth? Well now is the best chance! You have the opportunity to acquire your hands on 3 of such WITH the obligatory stench of limited decay. Open with caution.
Included FREE using this type of priceless artefact you'll also receive JPolitos mostly used pad of offical branded Sven Co-op note paper!
A bakers dozen of cheap devices ranging from 60GB approximately 4TB is readily available for grabs. Many these contain private development releases of Sven Co-op with many undocumented features. The 2.5 laptop disks also use a fully operational engine renderer replacement highly optimized for Intel graphics cards, offering typically 90 FPS on his laptop!
Drives are given as-is and therefore are not guaranteed to figure. No returns.
This is Adams highly prized and recently purchased electronics toolkit. Genuine leather and combination lock briefcase. You get the toolbox shown here, which may also hold a large amount of extra tools not originally part in the kit.
Auction is made for box only. Tools along with contents not included.
Also using this purchase you understand this Sven Co-op branded personalized pen. Claim to become AdamR along with your friends!
Do you want cans? Then youre planning to want to obtain your hands on this bad boy. Its only THE can of Cherry Coca Cola that Hezus drank in the mapping of those legendary maps like New Hopes Last Stand. Put this on the desk and everyone else knows how cool you might be to have this sort of historical can.
Saving the most beneficial for last, this made by hand multi-assembly device not simply passed Puchi his final exam like a metal cutting mechanic, it was obviously a key inspiration and thinking booster for Puchis decisions on what new maps get added with each Sven Co-op release since 4.0. Hand crafted in Germany making from 100% stainless-steel it may be assembled in various shapes, while accomplishing this boosting your individual mentality and ingenuity.
Should you in the end achieve bored in this finely homemade in Germany device, that will not happen, make use of it as an extraordinarily posh paper weight. Add some class in your work station!
FREE on this deal you might get a compact container of steel swarfs which has a market worth of around 180! Including outstnading materials like:
Container not included. Shipping weight approx. 200kG.
Upcoming Patch, New Indie Game
Just to note weve identified a challenge which is unfortunately preventing some post-4.7 donors from accessing their bonus features immediately via the modern auto-update system. Were planning release a a small patch to repair this and several other issues, plus include some minor features, within the subsequent few weeks. So, look.
In unrelated news, Ive been working while on an indie game for Amazon Kindle e-readers to get a while now the black-and-white E-Ink versions, and it absolutely was finally released on recently. Its basically a semi-pro version of Lemonade Stand having a comedic story, a great deal of random events, Lucasarts-style conversation trees etc. Heres the trailer - - featuring Primordia by Steve Blevin composer of Cyborg, very kindly remastered just due to this video!
If you receive a message saying the title is unavailable with your region, please send me a quick e-mail to ok, i'll know - - I might be capable of get something done regarding it.
Hi folks theres a wide range of exciting stuff happening and Im likely to say nothing about this. Wahoo!
Do you could have what it takes? If so, please email which has a few instances of your work. Thanks!
Sven Co-op 4.7 RELEASED! Merry Christmas!
I don't realize why we so frequently end up releasing on Christmas. We dont usually plan it that or at the very least, not in the beginning.
In nevertheless, Santa Garg has arrived again, bearing gifts! As you play, please spare an inspiration for Santa Gargs many enslaved minions, whose forced labour makes them releases possible.
Weve finally finished testing Sven Co-op 4.7, now its time for your rest individuals to have a very go. Spread the term!
In this release you might be going to become seeing fewer crashes, fewer bugs, a decent level of new features, and a brand new map.
New map: Quarter. In this map, the members must prevent a base from being overrun by enemies. Failing to defend a space forces the gamers to retreat further into new areas.
Improved sentence handling: NPCs now use more sentences, mappers can specify their very own sentences, along with improvements
triggerload has become able to load data business maps save files, improving the capacity to create map series where events in a map affect what the results are in other maps.
Bug fixed that prevented players from falling down while using the grapplegun.
and considerably more! Check out the Full Changelog, here!
Server ops: When managing a 4.7 dedicated server, you have to add -numedicts 3072 on your HLDS commandline or Launch Options.
4.7 has brought quite some time, probably greater than it really needs to have, but you can assure you that we have been not running away from Steam. Quite the alternative in fact. The next version, 5.0, is going being a major stepping stone for that mod, where there are some extreme fun improvements for the mod within the works. Keep in touch, as theres going being some more info around the next version soon in Sven Co-op time.
Some screen shots on the latest map, Quarter:
False positive, 4.7 donations closed
If you noticed a stern reminder when coming towards the site earlier: This was caused by way of a single PNG image, hotlinked from the site Google has decided is suspicious but we realize not to become intentionally malicious. We have since removed the whole picture and requested that Google disable the warning. Note the PNG showcased appears to are already harmless nothing suspicious detected by 36 different scanners.
It is now too far gone to donate for your bonus features in Sven Co-op 4.7, because of the it may not be, down the road. More news on that soon.
Last involve 4.7 donations, Amazon Kindle
Weve been likely to add an auto-updating system for donation bonuses, but because of some technical issues may well be possible in time to the impending release. If youre going to donate, selecting advised to accomplish so immediately if youd love to get your bonus features in Sven Co-op v4.7. Remember to incorperate your Steam ID STEAM0:1:234567 together with the donation, or send it by e-mail after donating.
If you donated after SC4.6 but never received an answer, we may are already unable to contact you for most reason. Please do as instructed here to submit your Steam ID.
On another subject: If anyone has entry to an Amazon Kindle e-reader the e-ink version, not large Kindle Fire, and could be we ready to test a Kindle game, please send me an e-mail mentioning:
The kind of Kindle Keyboard, DX, Touch, the initial 4-colour Kindle, etc.
Whether youd be capable of spare a number of minutes, a handful of hours, or longer for testing in whole, not in a single sitting
It was compiled in a very purpose to take the highest rate of realism possible to DOD:S.
This pack replaces all player and weapon models. All these are in good quality, with bumpmapping, phong shading and reflection maps for additional realism
More files are put into bring more realism to DOD Source HD floors,
BEWARE. Do not install HD player models for full server compatibility-
You can check out my website at djibe89 A I decline any responsibility in case a crash happens on the computer.
I did a great deal of work on textures and bumpmap editing. The hardest part ended up being learn howto.
Many thanks for your immersive sounds to Trappa, HQ, Wolf88, Bossbob, McGee, Colted, Plaskon, Freaks, Overkill, Riley, theglocks, Zetex
Models: Thanks a lot to UKDecay, knifeInFace and Wile E Coyote, Millenia, modderfreak, Mike, the0rthopaedicsurgeon, Quad, rascals, Kuggan, HeNe, Snake, MadHead, Watevaman, Dodss Kuggan, d0nn, PinkPanther, Mike-, Flakk, Csblackhawk, Kiff, CsBlackHawk, Propen, 5hifty, Dayofdfeat123, Henes, Flakk, Soul-Slayer, Watevaman, Woody, Rhetoric, modderfreak, eSkwaad, Brutal, Stopia
Map Textures: Fakefactory, djibe89, ValVe Map props: TKAZA, Watevaman
Phong, Reflection and Rim shading: djibe89 authors listed above
License: Please credit me and many types of other authors in case you wish to modify this mod.
BACKUP ALL YOUR CUSTOM CONTENT BEFORE INSTALLING!!!
Many new HD textures, enhanced bumpmaps
Detailed crates, more in depth textures, enhanced snow
Fixed german sleeves, because of Ska
Enhanced detailed textures, new HD textures by me
Tweaked weapons shader effects, touched up some skins
For full server compatibility, tend not to install HD player models
New Colt model by Woody, Millenia, Rhetoric, modderfreak
Many new reflection maps for the weapons. Metal on weapons is softly refracting light
New map props german radio, logpile, snowy sandbags
New models for Bar, 30 Cal, c96
Each class includes a different skin!!!
Age of Empires 2: Age of Empires 2 HD, Forgotten Empires
Alien versus Predator: Alien versus Predator Classic Redux, Unleashed Edition
Alien versus Predator 2: Complete texture overhaul, High Quality Pack 2
Aliens: Colonial Marines: AliensDX10 DX11, Cilitbang-Pack, Environment Texture Pack1
Call of Juarez: Call of juarez 1.2
Dark Souls: DSfix, Dark Souls HD Texture Pack, Dark Souls Fixed Edition Launcher, Andres Cranial Ember,
Dark Souls Flora Overhaul, Tree LowRes Texture, Anor Londo Better Distance Textures, Lava Eyesore Fix
High-Res UI and Subtitle fonts, Revamped Stat Buff Icons, Mouse Fix Black Keyboard Buttons Icons
Deus Ex: Project HDTP, New Vision
Doom: Doom Reborn for Doom 3, Classic Doom 3 for Doom 3
Doom 3: Absolute HD Mod or Infernal Death Orgy, GTX D3, Extreme Quality Mod,
Dragon Age 2: Ultimate HD, TrufflesDuval Texture Mod, Re-imagined, High Resolution Retexture HighTown and Gallows
Tabookies Highlands, DA2 Retextured
Far Cry: Far Cry 2010, Far Cry Addon Mod
FEAR: FEAR Texture Overhaul,
Flight Simulator X: European Ground Textures, TreeX, USA Ground Textures, SP1, Sp2, Ultimate Terrain X, Active Sky X Weather Engine,
HiFi Sim X Graphics, FS Genesis 10 meter mesh, Cloud9 Landclass the Carenado Piper!, file
GTA San Andreas: Vice City Stories, Liberty City, LOD mod trees, Project Oblivion, GTA IV: San Andreas for GTA 4, High-Resolution Widescreen Interface, SanAndreas Rextextured 3, Rikintoshs Advanced Graphics Settings Mod, Rikintosh SA-MP HD, HRT Pack,
GTA Vice City: Vice Cry, Vice City Stories
GTA 4: GTA IV Graphics Mod 2013, Icenhancer, RealizmIV, MOD IV Real, Better City Texture, Lord Neophytes All-In-One Textures,
Ultimate Real Graphics HD, DKT70s textures, GTA IV Ultimate Textures, cars, Realism Traffic/Pedestrian Mini-Mod, Photorealisticgraphic 8, Realistic Environment Mod
Tweak ALL the peds!, Realism Series - Bullet Impacts Blood, Bigger and Realistic Explosion Mod V.3, HD DIRT Texture 1.0, GTA V Style Loadingscreen
Half-Life: BlackMesa Source, Half-Life Overhaul Pack
Morrowind: Morrowind Overhaul 3.0, Morrowind Rebirth
Mount Blade Warband: Floris Mod Pack, Warband HD - High Definition Textures
Need For Speed Shift: Overhaul mod 2.0, Better Shift Visuals mod, Shift HD Mod
Quake 4: GTX Q4, Quake 4 Evolved
Return to Castle Wolfenstein: NEVER TO DIE Graphics mod, HD Upgrade
STALKER Shadows of Tchernobyl: Dynamic Shaders, LURK, Stalker Complete 2012, STALKER Shaders MAX, Stalker Reloaded
STALKER Call of Pripyat: STALKER HD Project, MISERY, AtmosFear, CoP Redux, CoP Reloaded, Remake
STALKER Clear Skies: Clear Skies, Clear Sky Complete, Clear Sky Reloaded
The Witcher: Hi-Res Character Models, Texturen Mod
Thief 2: Vurts T2 Graphics Overhaul, Thief 2 HD Texture Mod,
World of Tanks: ShockZ-DraX. More Realistic Mod V3
Preview of latest HD textures arriving at dod source. These textures are going to be released later, howver I wanted your thoughts about this. See you
Valve integrated new shaders from the Orange Box Engine, I discovered these and tried for making it be employed in dod source.
Day of Defeat Source HD has become available in its 1.85 version, featuring completely new interface and game musics, more HD textures, bumpmaps and
Improvements: new interface, animated interface, new game music, bug correction, better bumpmaps, more HD textures and also a release wich is arriving soon.
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What is available in this release: HD Animated Menu by Morfalou and djibe89 Great game sounds, djibe edit
Brand new game music and animated interface Enhanced cvars Many new HD textures, enhanced bumpmaps Many new detailed textures Enhanced some weapon
A preview on the 1.7 version. There are so many extra features I recommend you to definitely download it at the moment.
The 1.6 and latest version in the dod source hd mod. It includes an installer to assist you. 256 Mo of HD skins.
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I tried installing this mod using an original method plus the one that MikeNL described, even so the mod wont work. I play the overall game, all things are still normal.
some sounds are smudged, such as the firing sound for your 30 cal and switching weapons. a variety german player models are invisible
Hate some in the weapon shooting appears like their hitting paper even so the player and weapon models looks fantastic.
How do you even download this? Steampipe broke it.
This comment happens to be awaiting admin approval, join now to examine.
Make sure you're installing it inside right folder that is: Steam/steamapps/common day of defeat source/dod/custom/mods.
The dods folder recently changed to be within the common folder as an alternative to your personal folder.
Make sure that within the mods folder you'll find materials and models, otherwise make it this way.
Just downloaded it and I delivered to say its great. It was a fairly easy install and also the models are wonderful, great work.
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Jillian Michaels: 6 Week Six-Pack Abs Workout- Level 1 is often a fierce fat-blasting abdominal workout which uses a sure-fire combined core-focused cardio circuits and ab-toning exercises that focus on multiple muscle tissues simultaneously to enhance the metabolism, slim the waistline, and chisel rock-hard abs. Forget boring sit-ups and prepare to sweat as America s toughest trainer, Jillian Michaels walks you through this intense, ab-shredding workout that begins having a dynamic total-body warm-up, then 2 complete core-strengthening cardio circuits that may target every area with the abs before finishing up having a soothing, full-body stretch to optimize results. Learn how to shed fat and tone your entire body when you develop strong muscle and ripped definition. Sculpt and strengthen the arms, shoulders, chest, obliques, legs, butt, and back using this type of highly effective 35 minute workout from Jillian s 6 Week Six-Pack Fitness DVD which has several key moves including lunges, burpees, twists, squats, crunches, supermans, planks, butt lifts, and mountain climbers which can be crucial to shaping the sexy six-pack that you might have always desired. This workout is an excellent option for all skill-sets however, beginners may want to modify it by reducing the weights. Work out with one in the world s most well-known trainers right from your individual living room! Look and feel your easiest with Jillian while you craft a lean, sexy, and defined body in six or seven weeks. Tune in for the BeFit Channel achievable workouts uploaded daily and be sure you try our free 30-day BeFit in 90 system. For more workouts from Jillian, just click here: /H3SuaK
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For full number of great workouts exactly like it, go to BeFit Channel on YouTube:
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Mike here while using sixpackshortcuts and many thanks for joining us today.
I was really on my way towards the gym, but I thought we would stay back and make a relevant video for all of you to teach you my best arm workout, I hope you enjoy.
We ll begin by warming program light weights. You could use dumbbells or even a curl bar. We will do 2 teams of 10 reps as heat up.
Then we're going to go directly into working sets. Working set are finished at a weight where you'll be able to really only do 8-10 reps and so are struggling to obtain up your last rep. Do 4 sets with a few seconds rest among sets.
Next we're also going to with a one arm bicep curls with dumbbells. I do them seated since it enables someone to isolate you biceps a tad bit more, which will help prevent you from rocking your back an excessive amount of which will cause injury. Again you want being doing 4 teams of 8 - 10 reps.
The next exercise is routine is often a bent over preacher curl. Position you about 6 inches apart, toes above your legs, and bent with the waist along with your butt inside air. You need to keep your elbows for the outside of the knees, and when you curl up you need to bring your rear down at the top in the curl really stick your elbows toward hit your bicep peak. Try and have 5 groups of 10 reps with this exercise.
There you're going guys! This routine will add serious size and definition in your arms. I challenge you to provide it a shot, I promise your arms won t be disappointed
Check out this shocking video that may show you how to construct muscle fast!
Are that you simply hard gainer? Or somebody who just cant seem to have rip of their stubborn fat around your belly? Well I have a very crazy technique that could actually help each party achieve the PERFECT body its called Afterburn Training. If you want for getting a ripped body and perfect abdominals fast you might have to look at this free video now!
Getting lean boils down to just one thing: creating a power deficit. Besides doing exercising aerobically, many precontest bodybuilders follow fairly strict low-calorie diets, almost all of which stress lean protein like skinless chicken breasts, egg whites, tuna and protein powders.
In addition, many dieting bodybuilders limit their carbohydrate intake to 200-350 grams each day, dependant upon their size, metabolism and volume of activity. Keeping carbs low improves the energy deficit and enables control insulin, a hormone that stimulates hunger and is important in fat storage. It s thought lower insulin levels facilitate the burning of bodyfat.
But the side effects to creating a power deficit is which the body often adapts on the shortfall in calories by burning fewer of those. A break at a low-calorie diet, a cheat day can interrupt this slowdown. There are other benefits to cheating. Fat-busting diets could potentially cause a decline in amounts of thyroid hormones and leptin which directly impact fat-burning and IGF insulinlike growth factor, that helps muscle growth. Splurging a tad can bring rid of it to normal.
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It s Mike and today we're going to try and do a hardcore ab workout. It is going to get intense, so attempt to keep up. This workout is about to help you chisel your ab muscles and acquire you one step much better the body you ve always wanted.
0:53 The audio book I ve been listening to the month is actually Dr. Robert Lustig which is called Fat Chance.
1:34 If you havn t attended /mike, it is possible to go now and obtain a free audio book.
2:36 1/3 coming from all people with diabetes type 2 symptoms are teenagers, which can be crazy. And it contributes to fat adults.
3:45 My bmi is high, because I carry a lots of muscle instead of because I am overweight. So If you might have a lots of muscle you don t necessarily need to panic about your bmi.
5:00 Back inside 1950 s about 4% on the food eaten was junk food. When this book was written, the phone number jumped each of the way as much as about 33%, so you'll be able to see why we're also a fat society.
6:00 1 If your insulin level is high, you is going to be fat so avoid sugars.
2 Do not mix fat and sugar together. They are both powers, so when you eat both there's no way you are about to burn off all of the energy.
8:00 This is usually a great book to read if you wish to hear about how bad society may be if we keep going within the road of obesity! Get it now let's talk about free at /mike
Now Let s Workout So That You Don t Become Another Statistic!
I employed to have a large amount of trouble getting for the gym, because I am a naturally lazy person. I employed to never have the motivation to workout. It wasn t until I discovered this magic red drink that my workouts and the body changed with the better. Now there's nothing holding me back
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Thanks to Audible for supporting Six Pack Shortcuts. Audible has over 150, 000 audiobooks that will help keep you entertained as you workout. You could possibly get a free audiobook and try their service free of charge at /mike.
Try this Pilates workout wherever you're. It is often a full thirty minutes.
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