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This site is best viewed inside the latest versions of Mozilla Firefox, Google Chrome and Opera.
Internet Explorer 6, 7 8 usually are not supported by any means, since they dont fully support HTML5 and CSS3 features.
Raises the outdated graphical appearance in the Half-Life 2 trilogy to your state-of-the-art level, while passing it on a more stressed, darker and minatory look. All low-res textures are replaced by high-res counterparts.
Cinematic Mod adds a psychological cinematic music soundtrack, optional HD models and unused content in the original games!
Added latest CM 2013 and downloads.
Deleted old download links.
Added CM 2013 mirror, CM 2013 Alpha 15 update.
Deleted old invalid download links.
Happy New Year for all!
Added CM 2013 Alpha 1 community mirrors.
Added info and warnings about SteamPipe.
As the thing is this, the transfer ought to be finished.
Forum ought to be up, without significant loss in information.
Moving with a new webhost, may cause some downtime.
Sorry for your inconvenience.
Added some mirrors for CM 12 and 11.
Website updated with CM 12.21 and dealing mirrors, sorry for that big delay.
Added CM 11.50, CM 11.52 and CM 12 LE! sorry for delay
Added CM 11.37 Development Snapshot and download links for merely each CM version pre-CM - CM 8.
Added 12 mirrors for CM 11 final and 11.05 update using BayFiles, Putlocker, TwoShared, ZippyShare, GameFront, MegaShares, BitShare, Badongo, SendMyWay, Oron, RapidGator, FreakShare. Check the CM 11 download section.
Brand new website released! Check it out!:
Added the CM 11.05 update plus some mirrors.
Added 2 new file mirrors, deleted the free FTP mirrors because of heavy load.
Check the CM 11 page to find out more and download links!
This site is best viewed within the latest versions of Mozilla Firefox, Google Chrome and Opera.
Internet Explorer 6, 7 8 usually are not supported whatsoever, while they dont fully support HTML5 and CSS3 features.
Raises the outdated graphical appearance with the Half - Life 2 trilogy into a state-of-the-art level, while creating a more stressed, darker and minatory look. All low-res textures are replaced by high-res counterparts.
Cinematic Mod adds a difficult cinematic music soundtrack, optional HD models and unused content on the original games!
Added latest CM 2013 and downloads.
Deleted old download links.
Added CM 2013 mirror, CM 2013 Alpha 15 update.
Deleted old invalid download links.
Happy New Year for anyone!
Added CM 2013 Alpha 1 community mirrors.
Added info and warnings about SteamPipe.
As the thing is that this, the transfer really should be finished.
Forum needs to be up, without significant decrease in information.
Moving to some new webhost, may cause some downtime.
Sorry for that inconvenience.
Added some mirrors for CM 12 and 11.
Website updated with CM 12.21 and mirrors, sorry for your big delay.
Added CM 11.50, CM 11.52 and CM 12 LE! sorry for delay
Added CM 11.37 Development Snapshot and download links for merely each CM version pre-CM - CM 8.
Added 12 mirrors for CM 11 final and 11.05 update using BayFiles, Putlocker, TwoShared, ZippyShare, GameFront, MegaShares, BitShare, Badongo, SendMyWay, Oron, RapidGator, FreakShare. Check the CM 11 download section.
Brand new website released! Check it out!:
Added the CM 11.05 update plus some mirrors.
Added 2 new file mirrors, deleted the free FTP mirrors because of heavy load.
Check the CM 11 page for more info and download links!
This site is best viewed inside the latest versions of Mozilla Firefox, Google Chrome and Opera.
Internet Explorer 6, 7 8 aren't supported by any means, while they dont fully support HTML5 and CSS3 features.
This version of Cinematic Mod is to the old non-SteamPipe content system!
You need all of the GCF files for Half-Life 2, Episode 1 and a couple of. If you didnt convert your game files yet, there is absolutely no problem.
If you've already been updated to SteamPipe, you will have to restore the GCF files from the backup if you could have one,
The Full version, with new HD characters.
The LE version, the Light Edition, will not include the HD characters.
This can be a graphicalmusic total conversion. It looks and sounds completely different compared to vanilla HL2.
Its free, so dont complain: If you dont just like the mod, you'll be able to delete it and play something more important.
To play this mod, you need to own Half Life 2 Episode 1 Episode 2 fully installed and unlocked! started one or more times You cannot play without Episode 2 content!
Remember to activate High Quality graphic settings inside options dialog. Especially the model setting have to be at High or youll get facial animation errors with HD models.
You must enable HDR, with all the dynamic shadow enhanced maps. Looks very weird and unnatural in LDR
If that you are using HD characters, please re-initiate all of them the new character pimper after updating the CM!
Foreign language users: Please reinitialize your selected language while using configurator.
Unified Engine; participate in the game HL2EP1EP2 together with the latest Orangebox engineAdvanced HDRDynamic Shadows
Enhance the earlier HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows
Give the HL2 trilogy an even more stressed, darker and uncomfortable look
Todo: Jamil Mullen based HD-Alyx still unhappy with my current work.
Todo: Valve-style HD-Alyx. Ill wait with the enhanced EP3 model to use.
Reworked configurator for better SweetFX support. Configurator is listing all preset files in FAKEFACTORYCM12SweetFXPresets. There you'll be able to add your own personal presets.
Added SweetFX support. Enable with all the configurator.
A note on SweetFX integration: For taking effect you've got to disable Ingame-Antialiasing. The configurator will endeavor to do this for you personally when enabling SweetFx, however, you should examine the ingame-settings being shure. You can tweak the settings for SweetFX from the found inside the CM12 directory after activating SweetFX
Tweaks to your installer. Its now clearly stated to pick out the SourceMods Folder. Deinstallation improved.
New version 12. Starting with V12 all future releases is going to be splitted into LE/FULL packs
Download and unpack the RAR archive. You will get a by subfolders. Do not unpack the archive inside subfolder. Just run and adhere to the onscreen-instructions.
Please assure the entire download of Half-Life 2 as well as episodes, before attempting to install the mod. Start HL2, EP1 and EP2 at least.
The installation can take a while.
DX9 capable graphics hardware with minimum 512 MB VRAM. 1 GB recommended
Fully installed Steam client. You cant start the mod without Steam running.
Fully installed and unlocked HL2EP1EP2. Make sure, you might have started those games within the past.
Source SDK SDK, Base, Base 2007 installed you'll be able to get them in Steam Tools.
In this version just about all maps are updated. This will present you with problems with savegames definitely. Im sorry this, but you've got to start again together with the actual chapter. This is, because VALVE stores several entity-states with entity-id in the savegames. Each map-update is invalidating the id-table, which ends up in stability problems or strange effects when loading a savegame with old map-entities into the modern maps.
If you encounter microstuttering ingame animations, try the heapsize command. Add - heapsize bytes to your shortcuts, : Shortcut: Cinematic Mod EP2 Target: - heapsize 512000.
Setup relies on a tool called SetACL for setting write permissions towards the mods screenshotscfgsave directories. Some antivirus software could warn about possible malware. This is really a false positive.
This mods binaries are modified for memory allocation beyond 2 GB. To prevent Steam from overwriting this binaries which consists of own copies on each start, the mod is utilizing a little launcher, that reroutes Steams original binaries to NIL.
Start this mod only using the shortcuts as part of your start menu that have been created during installation!
If sound crackles occures, you'll be able to fix this by setting the sndmixahead value inside autoexecs of CMs subdirectories. You will find the from the following directories:
Try different value like sndmixahead 0.2 or sndmixahead 0.4 to improve the buffered period of soundsamples. This will fix crackling or dropouts, but they can lead to slightly asynchronous or delayed sounds.
The dynamic shadows were achieved with all the placement of envprojectedtexture entities. Envprojectedtexture entities are omni-directional lightsources without falloff. This entity type can be quite costly and should be used sparingly and only inside most appropriate areas, in which the normal static shadow would break the principle of optics too obviously.
For performance reasons I chose an established limit of 3 simultaneous active envprojectedtextures from the players view cone. To avoid some on the numerous bugs with envprojectedtextures like flickering overlays, light-bleeding through walls or perhaps crashes I had to use several lightsources different inside maps.
Envprojectedtexture entities are totally unsuitable instead for parallel illumination including sunlight. For a far more accurate sun shadow I used area-triggered shadowcontrollers with various angles in addition to your projected textures.
All these together isn't perfect solution, but far better than that old static lighting.
Attention: You must enable HDR, with all the dynamic shadow enhanced maps. Looks very weird and unnatural in LDR
For new particle effects this mod uses code and particles developed by GuNsHiPMKII.
Development in the Cinematic Mod has gotten 5 years of my well being, a huge amount of coffee and 18000 dollars for software and resources.
It will continue to be free for those, but you happen to be welcome to donate a complimentary amount for additional development via paypal. If you wish to donate, please examine the Who is FakeFactory? page. You can choose the quantity of your donation yourself.
This site is best viewed from the latest versions of Mozilla Firefox, Google Chrome and Opera.
Internet Explorer 6, 7 8 usually are not supported in any way, when they dont fully support HTML5 and CSS3 features.
This version of Cinematic Mod is with the old non-SteamPipe content system!
You need the many GCF files for Half-Life 2, Episode 1 and a couple. If you didnt convert your game files yet, there isn't a problem.
If you've already been updated to SteamPipe, you have got to restore the GCF files from your backup if you've one,
This is often a graphicalmusic total conversion. It looks and sounds unique compared to vanilla HL2.
Its free, so dont complain: If you dont such as mod, you are able to delete it and play something more important.
To play this mod, you should own Half Life 2 Episode 1 Episode 2 fully installed and unlocked! started car should be done You cannot play without Episode 2 content!
Remember to activate High Quality graphic settings inside the options dialog. Especially the model setting should be at High or youll get facial animation errors with HD models.
You must enable HDR, aided by the dynamic shadow enhanced maps. Looks very weird and unnatural in LDR
If that you are using HD characters, please re-initiate them the new character pimper after updating the CM!
Foreign language users: Please reinitialize your best language using the configurator.
Unified Engine; have fun playing the game HL2EP1EP2 while using latest Orangebox engineAdvanced HDRDynamic Shadows
Enhance the existing HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows
Give the HL2 trilogy a stressed, darker and uncomfortable look
Todo: Jamil Mullen based HD-Alyx still not happy with my current work.
Todo: Valve-style HD-Alyx. Ill wait for that enhanced EP3 model to utilize.
Added optional ENB based post processing see example pic below. If you activate the optional SMAA setting Warning: SMAA is often a framerate-killer, take note, until this will disable the ingame anti-aliasing.
Finalized the Sara Sampaio HD model S1000 tagged in character pimper. This model could be the first version that employs all possible faceflexes within the current engine built, and it is re-rigged for optimal bending. It is my new base for alternate outfits within the future. I strongly suggest take a try.
Fix for crash error and missing textures.
Configurator can adjust strength of sunrays effect currently only moderate or strong; more settings inside a future release
Added HEV Suit Visor reflections, BF3-style optional
Reworked Bloom Presets, added Dreamy2 Preset
Fixed very bad bug with dynamic shadows, affecting all non-debug builds all previous released RCs and knocking your dynamic shadow influence on most maps
Improved several HD models Breen, Magnusson, Kleiner, Monk
Try to correct startup crash on some configurations when steam is running. Please report back
Note: Old workaround closing steam before launching CM11 should allways work.
In case the modern binaries are offering you more trouble, delete the bin folder and rename the binbak folder to bin for activating that old CM11RC engine
New default settings after installation. Most CM features are disabled automatically, no HD models are installed.
Reworked the configurator. You can shoose a maximum valve setting.
This disables most CM11 features like new soundtracks, weapons etc
Also you possibly can selectively check or uncheck these traits.
DX9 capable graphics hardware with minimum 512 MB VRAM. 1 GB recommended
Fully installed Steam client. You cant start the mod without Steam running.
Fully installed and unlocked HL2EP1EP2. Make sure, you've started those games from the past.
Source SDK SDK, Base, Base 2007 installed you may get them in Steam Tools.
Download and unpack the RAR archive. You will get a with many subfolders. Do not unpack the archive from the subfolder. Just run and stick to the onscreen-instructions.
Please assure the total download of Half-Life 2 and its particular episodes, prior to trying to install the mod. Start HL2, EP1 and EP2 at least.
The installation will require a while.
In this version most maps are updated. This will provide you with problems with savegames without a doubt. Im sorry about this, but you've to start again using the actual chapter. This is, because VALVE stores several entity-states with entity-id to the savegames. Each map-update is invalidating the id-table, which results in stability problems or strange effects when loading a savegame with old map-entities into the modern maps.
If you encounter microstuttering ingame animations, try the heapsize command. Add - heapsize bytes on the shortcuts, : Shortcut: Cinematic Mod EP2 - heapsize 512000.
Setup utilizes a tool called SetACL for setting write permissions on the mods screenshotscfgsave directories. Some antivirus software could warn about possible malware. This is usually a false positive.
This mods binaries are modified for memory allocation beyond 2 GB. To prevent Steam from overwriting this binaries using its own copies on each start, the mod is definitely a little launcher, that reroutes Steams original binaries to NIL.
Start this mod only with all the shortcuts within your start menu which are created during installation!
If sound crackles occures, it is possible to fix this by setting the sndmixahead value from the autoexecs of CMs subdirectories. You will find the inside following directories:
Try different value like sndmixahead 0.2 or sndmixahead 0.4 to improve the buffered period of soundsamples. This will fix crackling or dropouts, but they can lead to slightly asynchronous or delayed sounds.
The dynamic shadows were achieved while using placement of envprojectedtexture entities. Envprojectedtexture entities are omni-directional lightsources without falloff. This entity type is incredibly costly and should be used sparingly and only inside most appropriate areas, in which the normal static shadow would break the principle of optics too obviously.
For performance reasons I chose a set limit of 3 simultaneous active envprojectedtextures from the players view cone. To avoid some on the numerous bugs with envprojectedtextures like flickering overlays, light-bleeding through walls or merely crashes I had to use several lightsources different from the maps.
Envprojectedtexture entities are totally unsuitable as a substitute for parallel illumination for example sunlight. For a much more accurate sun shadow I used area-triggered shadowcontrollers with some other angles in addition to your projected textures.
All these together isn't perfect solution, but significantly better than the existing static lighting.
Attention: You must enable HDR, aided by the dynamic shadow enhanced maps. Looks very weird and unnatural in LDR
For new particle effects this mod uses code and particles developed by GuNsHiPMKII.
Development from the Cinematic Mod has had 5 years of my well being, an enormous amount of coffee and 18000 dollars for software and resources.
It will continue to be free for those, but you happen to be welcome to donate a complimentary amount for even more development via paypal. If you wish to donate, please consider the Who is FakeFactory? page. You can choose the volume of your donation yourself.
This site is best viewed inside the latest versions of Mozilla Firefox, Google Chrome and Opera.
Internet Explorer 6, 7 8 are certainly not supported in any way, because they dont fully support HTML5 and CSS3 features.
The Cinematic Modification adds Hires-Textures to everyone human characters, some non-human characters, virtually all items, walls and vehicles and also the vending mashine certainly. Hint: If you choose the original Low-Res Textures, delete or rename the supplies folder from the Mod.
It replaces the first HL2 music with a much more classic score inside the style of large Hollywood productions, that fits to your specific game-situations. More orchestral, more ambient, with unique themes for combines and Alyx. Hint: If you love the original HL2-music score, delete or rename the sound folder along with the scripts folder within the Mod.
It adds a different weapons-balancing and strengthens each of the weapons to your more realistic level. No more firing numerous rounds for the combines; kill these with 3 to 5 direct hits, exactly like in real-life combat, but beware: Your opponents weapons are comparable. After less than 6 direct hits or 1 direct headshot you will likely be killed. Hint: If you choose to original Weapons balancing, delete the file in the Mods cfg-folder
The additional Insane Hires Props are previous unreleased Hirestextures for almost all props from the game, even little things like binders, computerparts, doorlocks etc. The huge number of details will offer your HL2 virtually the style of a render-intro, but be warned: The number of new textures will tax your hardware for the limit. Better dont take advantage of this pack with outdated DirectX8 cards. Dont even consider it, unless you happen to be using a 256 MB card
This pack combines all of the FakeFactory HiRes Packs together and adds newer and more effective ones. Just override the allready installed textures with the revolutionary ones within this modification.
A graphics-card, that may handle 2048 x 2048 pixel textures any DirectX9 card ought to be okay
plenty of RAM you will observe some ingame-stuttering with lower than 1.5 GB ram
Unzip the archive for your harddisk.
Open the unziped archive and copy the FAKEFACTORYCinematic plus the fakefactorycinematicgerman inside 1. MOD Directory folder in your path to SteamApps/SourceMods/folder and overwrite all previous
Install the XVID-Codec, or else allready installed no restart required Restart Steam, Start a different game, choose Third Party Games - FAKEFACTORY Cinematic Mod and enjoy a brand new Half-Life 2 Singleplayer experience. First Run will require significant longer, as the source-engine builds the audio-cache files.
If you intend to use the revolutionary Hires-Textures with Garrys Mod, copy all content inside materials folder youll find this from the FAKEFACTORYCinematic dir to your according folder in Garrys mod, usually: approach to SteamApps/SourceMods/gmod9/materials
If you will get aasynchronous sounds, try this: Search the file from the MODS cfg folder to the line sndmixahead 0.7 and change it to sndmixahead 0.1
Used Soundsamples are copyright-free to my knowledge, picked from many free soundtrack teasers. If you encounter a copyrighted song, please check out my website, so I can eliminate the file.
Parts on the bumpmaps are from OGG Hage Mod with permission.
All subversions are listed below. If you still consider this old version, you typically merely have the marked files.
If you still try CM 2, you always just need the 1st download link CM v2.32 Full.
This site is best viewed inside the latest versions of Mozilla Firefox, Google Chrome and Opera.
Internet Explorer 6, 7 8 aren't supported in any way, while they dont fully support HTML5 and CSS3 features.
The new Alyx models are by using a significant higher poly-amount approximately 39000 polys, Valves original uses 7500. Therefore you should own a quick graphics card. Dont make use of this modification with outdated DirectX8 hardware - on this case you WILL see serious stutter.
You need at the very least 1600 x 1200 Iingame resolution and top quality settings, or perhaps the engine will utilize first or second mipmap-level to the hires textures, resulting in the much much far lower quality - on this case the hires textures need worse than the initial lores-textures.
For a reference in picture-quality examine the included reference-screenshots folder; it contain some unaltered ingame-shots, taken with 1920 x 1200 on ATI X1900.
Windows will warn you about overwriting directories. This is okay; only new files are copied.
I can smell the upcoming flaming mails Alyx in the towel, half-naked? Alyx with many futuristic Suit, that produces her appear to be a robot? Alyx without our beloved Valve-Style Leatherjacket? Are you crazy?
Yes, I am. But wind down. The chosen mix of models certainly are a personal taste. I have a really strange taste sometime You can makes use of the Alyx Construction Kit read below to recuperate your sort of prefered style or the main valve models.
The Highres-Models are nevertheless some form of experimental addition. Some of you are going to like them, some of you are going to hate them. Future versions of CM3 will come using a wider variety of variations. I would love to present you with 100 models right now, unfortunately Im a fairly easy human being with many limits along with a life beside my modding job. I needed the perfect time to learn the basics of modelling, and today I will need more time for you to create more variations.
The ACK is usually a Pre-Pre-Release, definately not finished, but I chose to include it. It contains some alternative models for that several stages within the game.
Aly5: Citadel, Breens Office
In the ACK you'll find per of this possible models some variations. Copy the included files inside the ACK subdirectories for the models directory inside Mods folder where each of the Alyx, models resists. Each subdirectory includes a CM3 Default marked directory and also a Valve Style directory, in case you want the default models or even the Valve-look after messing together with the model files.
Again: The ACK isnt finished. The final version will contain more variations along with a small exe for aiding in swapping the models.
As in this version the Cinematic Mod uses Base Source Engine 2. This leads to numerous advantages, like higher possible global polycount for much more Highpoly models from now on versions or faster overall-performance.
First of all you could have to start a brand new game or new chapter, considering that the BSP - Files Maps are not the same.
The new engine isnt fully backward appropriate for HL2s original content. I had to clear out two Razortrains from two maps for compatibility with the revolutionary engine. It doesnt affect gameplay. The trains would result in the engine to start working some form of super-stutterbug with final crash, i really had to erase this two suckers.
The Base Source Engine 2 cannot access non-shared CFGs, like HL2s language you are studying CFG files. Therefore the audio-language is usually english, merely the onscreen-language is correctly translated. Most of you happen to be using english audio anyway, but other users can fix this for themself: Extract the material of Half-Life xxx german or French etc. with CFGScape included and copy the extracted content towards the mods language folder. Example: Extract the sound folder from Half-Life Copy the sound folder and all sorts of enclosed files to PATH TO YOUR STEAM-INSTALLATION/SteamApps/YOURUSERNAME/SourceMods/FAKEFACTORYCinematicGerman
All soundfiles are from free soundtrack-teasers, re-arranged and remixed. If you encounter a copyrighted song, please send me a email for taking out the file.
The new models are inspired through the uzilite Poser-Models and constructed after screenshots found inside the DAZ3D library and gallery.
All subversions are listed below. If you still try this old version, you typically merely need the marked files.
This site is best viewed inside latest versions of Mozilla Firefox, Google Chrome and Opera.
Internet Explorer 6, 7 8 are certainly not supported in any way, since they dont fully support HTML5 and CSS3 features.
This version of Cinematic Mod is for your old non-SteamPipe content system!
You need each of the GCF files for Half-Life 2, Episode 1 and a couple. If you didnt convert your game files yet, there isn't a problem.
If you've already been updated to SteamPipe, you need to restore the GCF files at a backup if you've got one,
Not all HL2 maps are true HDR, because not every sources can be purchased. For other maps I used a method, that I call Entity injection. Technically Ive used clientcommand entities and tonemapcontrollers to attain a HDR-like form of blooming on those maps. This sort of bloom is a lot more realistic than the earlier bloom mini-mod, for the reason that effect is controllable in the map many different settings at certain locations. You can it is known as HDR V0.5 or Bloom V2. Its some sort of super-enhanced bloom giving a near-HDR look on the earlier HL2 maps. Some with the map-settings arent final Im still for the fine-tuning phase
With HDR enabled in HL2 some in the faces on the old original VALVE civilian models are appearing too bright sometimes. This little glitch are going to be fixed using the next version. The Hires models faces are seeking right.
By default most with the optional HD-models are disabled. You can utilize Character Pimper to interchange between HD models and original VALVE models.
The Alyx HD-model was made scratch, all models depend on massive modified POSER7 models and compiled which has a rewritten studiocompiler, that's allowing a substantially higher polycount than VALVEs original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA - exporter.
The V7 Alyx models are completely reworked with enhanced skeleton and facial animations. The older CM6 models will not be longer used. If you want the older models from a CM6 installation, generate a copy in the CM6 Characterpimper repository folder and also the CM6 hl2materialsmodelsAdriana folder prior to deciding to uninstall it. After installing CM7 ends, you'll be able to copy the earlier content to your V7 directory, but dont overwrite V7 files! I can't help but recommend to use the brand new CM7 models. They are optimized with the Orangebox engine. I will release recompiled V6 models as being a update-patch within the near future.
This mods binaries are modified for memory allocation beyond 2 GB. To prevent Steam from overwriting this binaries which consists of own copies on each start, the mod ist using slightly launcher, that reroutes Steams original binaries to NIL. Start this mod only while using shortcuts inside your start menu which are created during installation!
Remember to activate High Quality graphic settings within the options dialog.
If sound crackles occures, it is possible to fix this by setting the sndmixahead value within the autoexecs of CMs subdirectories. You will find the from the following directories:
Try different value like sndmixahead 0.2 or sndmixahead 0.4 to improve the buffered use of soundsamples. This will fix crackling or dropouts, but could lead to slightly asynchronous or delayed sounds.
If you encounter microstuttering ingame animations, try the heapsize command. Add - heapsize bytes on the shortcuts, : Shortcut: Cinematic Mod EP2 Target: - heapsize 512000.
Setup relies on a tool called SetACL for setting write permissions for the mods screenshotscfgSAVE directories. Some antivirus software could warn about possible malware. This is really a false positive.
This mod originated and tested on 64 Bit Windows. It is not supported on 32 Bit Windows, because in the limited Userspace with 32 Bit systems.
You can try it out on 32 Bit, but get ready for crashes. On some 32 Bit systems it's possible to overcome this limitation with a few switches for raising the userspace limit. Im not visiting detail here, because those tweaks are dangerous and must only be completed by people, whorrrre knowing precisely what they do.
V7 of the mod uses a lot more Hires textures versus the previous versions. This means: The engine needs to cache a peak-value of 2GB texturedata at runtime. Its very difficult to play this mod crash-free on 32 Bit systems without decreasing the graphics settings.
DX9 capable graphics hardware with minimum 256 MB VRAM. 512 MB recommended
2.5 GB RAM 4 GB recommended
Fully installed Steam client. You cant start the mod without Steam running.
Fully installed and unlocked HL2EP1EP2. Make sure, you might have started those games from the past.
After extensive email discussions with VALVE plus the Half-Life Coders, FakeFactory came towards the following conclusion: The Cinematic Mod will operate on 32 Bit however its no longer supported on 32 Bit systems, because in the limited user space with 32-bit Windows.
Dont blame Valve or FakeFactory because of this problem. It is usually a fundamental problem on all 32-bit platforms which could not and won't fixed with the engine update.
By default most on the optional HD-models are disabled. You can utilize the Character Pimper to exchange between HD models and original VALVE models.
The Alyx HD-model was produced scratch, all models provide massive modified POSER7 models and compiled which has a rewritten studiocompiler, that may be allowing an extremely higher polycount than VALVEs original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA - exporter.
All subversions are listed below. If you still consider this old version, you typically merely have the marked files.
This site is best viewed within the latest versions of Mozilla Firefox, Google Chrome and Opera.
Internet Explorer 6, 7 8 are certainly not supported whatsoever, when they dont fully support HTML5 and CSS3 features.
Cinematic Mod CM is usually a Half-Life 2 modification, that contributes more details and also a darker look to your original Half-Life 2 series.
Give the HL2 trilogy a much more stressed, darker and minatory look
Complement the atmosphere with a psychological cinematic music soundtrack, that will fit the action within the screen
Replace the low-resolution textures with higher resolution counterparts plus much more detailed environments hires melons!
Unlocked means you already begun this game, so the overall game folders etc happen to be created.
Version 9 and then features basic versions without additional HD textures, which may operated with 32 bit Windows, but that is untested.
The latest versions require an easy pc, with:
a DX9 capable graphics card with minimum 512 MB VRAM. 1 GB recommended
The later Cinematic Mod versions have to have a 64 Bit Windows OS, as the Source-Engine never was designed for 2GB data in a very 32 Bit environment, failing crashing for the 2 GB per application limit on such systems. They also have to have the full Orange Box pack HL2 EP1 EP2 installed and unlocked, since they use stuff coming from all episodes.
Unified gameplay: HL2 - EP1-EP2-EP3 in a big continuous game together with the latest engine.
A really-close-to-original HD-Alyx tried which a million times, but has never been satisfied using the results
Full 32Bit support this depends within the EP3-engine. I have some hopes, VALVE will update the engine for 32Bit-save memory handling with large level of data
Imagine, a Hollywood producer got his hands on the experience. The result will be similar to the Cinematic Mod is: a graphics blockbuster, redesigned towards the typical game to movie adaption through an orchestral soundtrack and exquisite people everywhere.
FF Cineamtic Mod 2013 TORRENT. Imagine, a Hollywood producer got his hands on the action. The result can be similar to the Cinematic Mod is: a
Fakefactorys final update to FakeFactory Cinematic Mod.
Fakefactorys final update to FakeFactory Cinematic Mod.
Fakefactorys final update to FakeFactory Cinematic Mod.
Fakefactorys final update to FakeFactory Cinematic Mod.
Fakefactorys final update to FakeFactory Cinematic Mod.
Fakefactorys final update to FakeFactory Cinematic Mod.
Fakefactorys final update to FakeFactory Cinematic Mod.
Fakefactorys final update to FakeFactory Cinematic Mod.
Fakefactorys final update to FakeFactory Cinematic Mod.
Fakefactorys final update to FakeFactory Cinematic Mod.
What is Cinematic Mod? Cinematic Mod CM can be a Half-Life 2 modification, that includes more details and also a darker look on the original Half-Life 2 series.
cinematic mod 12.21 torrent full version
What is Cinematic Mod? Cinematic Mod CM is usually a Half-Life 2 modification, that includes more details and also a darker look on the original Half-Life 2 series.
cinematic mod 11.52 torrent full version
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Imagine, a Hollywood producer got his hands on the overall game. The result can be similar to just what the Cinematic Mod is: a graphics blockbuster, redesigned for the typical game to movie adaption having an orchestral soundtrack and delightful people everywhere.
This project went non-public. Im really tired from the braindead comments about optional HD
models. Shall each of the whiners create something better. CM has changed into a just-for-fun project again.
Imagine, a Hollywood producer got his hands on the experience. The result can be similar to the Cinematic Mod is: a graphics blockbuster, redesigned for the typical game to movie adaption through an orchestral soundtrack and exquisite people everywhere.
A graphicalmusic total conversion in the Half-Life 2 storyline. You need Half-Life 2 EP1 EP2 as well as a 64Bit windows system to learn this modification. Mac OSX supported soon
Unified Engine; take part in the game HL2EP1EP2 using the latest Orangebox engineAdvanced HDRnew shadow effects
Enhance the previous HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows
Eliminate the visible world-skybox transitions from the maps. Cinematic Mod maps need much bigger compared to they are.
Give the HL2 trilogy a stressed, darker and uncomfortable look
ALL features are optional and selectable through an comfortable configuration-tool.
Here may be the last version on the Cinematic Mod put together by Fakefactory. It is going to be the last one.
Added optional nighttime coast sequence after numerous requests. Use the configurator tool for enabling the revolutionary maps
Fixed old VALVE bug with wrong rfarz settings on mapload. This should increase performance coming from all outdoor maps
Changed the SweetFX injector to boulotaurs for better engine integration. The new injector allows the engine antialiasing remaining active.
Reverted to older engine, due to some errors
Small codefix: Crosshair is hidden til the gamer is equipped while using HEV suit.
Added Depth of field with bokeh blur and autofocus. Two variants available: with and without chromatic aberration
Added Ambient Occlusion HBAO - NVIDIA ONLY! Doesnt use ATI hardware. Warning, this is incredibly expensive
Updated SweetFX integration for the latest version 1.5.1
This site is best viewed inside latest versions of Mozilla Firefox, Google Chrome and Opera.
Internet Explorer 6, 7 8 are certainly not supported whatsoever, because they dont fully support HTML5 and CSS3 features.
This version of Cinematic Mod is for that old non-SteamPipe content system!
You need the many GCF files for Half - Life 2, Episode 1 and two. If you didnt convert your game files yet, there isn't a problem.
If you've got already been updated to SteamPipe, you have got to restore the GCF files from the backup if you might have one,
The Full version, with new HD characters.
The LE version, the Light Edition, doesn't include the HD characters.
This is usually a graphicalmusic total conversion. It looks and sounds distinctive compared to vanilla HL2.
Its free, so dont complain: If you dont such as the mod, you'll be able to delete it and play something more important.
To play this mod, you have to own Half Life 2 Episode 1 Episode 2 fully installed and unlocked! started car should be done You cannot play without Episode 2 content!
Remember to activate High Quality graphic settings inside options dialog. Especially the model setting should be at High or youll get facial animation errors with HD models.
You must enable HDR, while using the dynamic shadow enhanced maps. Looks very weird and unnatural in LDR
If you might be using HD characters, please re-initiate these with the new character pimper after updating the CM!
Foreign language users: Please reinitialize your best language together with the configurator.
Unified Engine; participate in the game HL2EP1EP2 while using latest Orangebox engineAdvanced HDRDynamic Shadows
Enhance the earlier HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows
Give the HL2 trilogy an even more stressed, darker and uncomfortable look
Todo: Jamil Mullen based HD-Alyx still not happy with my current work.
Todo: Valve-style HD-Alyx. Ill wait for that enhanced EP3 model to do business with.
Reworked configurator for better SweetFX support. Configurator is listing all preset files in FAKEFACTORY CM12SweetFXPresets. There you are able to add your own personal presets.
Added SweetFX support. Enable together with the configurator.
A note on SweetFX integration: For taking effect you've got to disable Ingame-Antialiasing. The configurator attempt to do this in your case when enabling SweetFx, however, you should look into the ingame-settings being shure. You can tweak the settings for SweetFX within the found inside CM12 directory after activating SweetFX
Tweaks for the installer. Its now clearly stated to pick out the SourceMods Folder. Deinstallation improved.
New version 12. Starting with V12 all future releases is going to be splitted into LE/FULL packs
Download and unpack the RAR archive. You will get a by subfolders. Do not unpack the archive from the subfolder. Just run and adhere to the onscreen-instructions.
The installation can take a while.
DX9 capable graphics hardware with minimum 512 MB VRAM. 1 GB recommended
Fully installed Steam client. You cant start the mod without Steam running.
Fully installed and unlocked HL2EP1EP2. Make sure, you could have started those games inside past.
Source SDK SDK, Base, Base 2007 installed you'll be able to get them in Steam Tools.
In this version virtually all maps are updated. This will offer you problems with savegames beyond doubt. Im sorry that, but you might have to start again using the actual chapter. This is, because VALVE stores several entity-states with entity-id in the savegames. Each map-update is invalidating the id-table, which results in stability problems or strange effects when loading a savegame with old map-entities into the modern maps.
If you encounter microstuttering ingame animations, try the heapsize command. Add - heapsize bytes for the shortcuts, : Shortcut: Cinematic Mod EP2 Target: - heapsize 512000.
Setup utilizes a tool called SetACL for setting write permissions on the mods screenshotscfgsave directories. Some antivirus software could warn about possible malware. This is usually a false positive.
This mod s binaries are modified for memory allocation beyond 2 GB. To prevent Steam from overwriting this binaries which consists of own copies on each start, the mod is employing a little launcher, that reroutes Steams original binaries to NIL.
Start this mod only using the shortcuts inside your start menu that had been created during installation!
If sound crackles occures, you'll be able to fix this by setting the sndmixahead value inside autoexecs of CMs subdirectories. You will find the inside following directories:
Try different value like sndmixahead 0. 2 or sndmixahead 0.4 to improve the buffered use of soundsamples. This will fix crackling or dropouts, but sometimes lead to slightly asynchronous or delayed sounds.
The dynamic shadows were achieved with all the placement of envprojectedtexture entities. Envprojectedtexture entities are omni-directional lightsources without falloff. This entity type is incredibly costly and need to be used sparingly and only from the most appropriate areas, the place that the normal static shadow would break the principle of optics too obviously.
For performance reasons I chose a restriction of 3 simultaneous active envprojectedtextures inside the players view cone. To avoid some from the numerous bugs with envprojectedtextures like flickering overlays, light-bleeding through walls or perhaps crashes I had to set several lightsources different inside maps.
Envprojectedtexture entities are totally unsuitable in its place for parallel illumination for example sunlight. For a accurate sun shadow I used area-triggered shadowcontrollers with various angles in addition on the projected textures.
All these together isn't perfect solution, but significantly better than the earlier static lighting.
Attention: You must enable HDR, aided by the dynamic shadow enhanced maps. Looks very weird and unnatural in LDR
For new particle effects this mod uses code and particles produced by GuNsHiPMKII.
Development in the Cinematic Mod has had 5 years of my entire life, a huge amount of coffee and 18000 dollars for software and resources.
It will continue free for all those, but that you are welcome to donate a free of charge amount for more development via paypal. If you need to donate, please examine the Who is FakeFactory? page. You can choose the volume of your donation yourself.
HTTP/1.1 301 Moved Permanently Date: Tue, 15 Dec 2015 02:31:58 GMT Server: gwiseguy/2.0 Location: /watch?vVUyHXVZtMsc Content-Length: 0 Content-Type: text/html X-XSS-Protection: 1; modeblock X-Frame-Options: SAMEORIGIN HTTP/1.1 301 Moved Permanently Date: Tue, 15 Dec 2015 02:31:58 GMT Server: gwiseguy/2.0 Content-Type: text/html; charsetutf-8 Cache-Control: no-cache Expires: Tue, 27 Apr 1971 19:44:06 EST Location: /watch?vVUyHXVZtMsc X-XSS-Protection: 1; modeblock; /appserve/security-bugs/log/youtube Content-Length: 0 X-Content-Type-Options: nosniff X-Frame-Options: SAMEORIGIN
FakeFactory Oggs Cinematic Mod v2.32 Full This will be the ultimate full version from the Cinematic Mod for Half-life 2. It contains everything: the background music, the High Resolution Pack and also the changed game balance!
ANSWERING THE SURVEY QUESTION BELOW.
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The best serving of gaming culture, since 2001. Whether youre searching for news, reviews, walkthroughs, or even the biggest variety of PC gaming files around the planet, Game Front has you covered. We also make no illusions about gaming: its supposed to get fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.
FakeFactory Oggs Cinematic Mod v2.32 Full This may be the ultimate full version with the Cinematic Mod for Half - life 2. It contains everything: the tunes, the High Resolution Pack plus the changed game balance!
ANSWERING THE SURVEY QUESTION BELOW.
GameFront may be the best location to store, share and advertise your PC gaming files. Upload yours today! Learn More
The best serving of gaming culture, since 2001. Whether youre searching for news, reviews, walkthroughs, or biggest variety of PC gaming files for the planet, Game Front has you covered. We also make no illusions about gaming: its supposed to get fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.
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Half-Life 2 - FakeFactory Cinematic Mod v10.2 Final Complete
Half-Life 2 Cinematic Mod v10.2 increases the appearance in the Half-Life 2 series by by using a modified Orange Box Engine. This complete collection includes the CM v10.0 beta engine, patch as much as full version, and another to v10.2. CM v10 brings large visual improvements to environments with true HDR, increased visual range, and amazing graphics that rivals any modern game. Now carries a character skin selector and improved audio and music. To instantly download this HOT needed file rather than wait in line turned into a Fileplanet Subscriber.
The Cinematic Mod v10.2 HD is usually a 12 GB file that takes time and energy to download.
Highly recommended using a 64-bit Windows OS with t least 4gb of ram, dual core CPU, and high end 512MB video card. Works on 32 bit windows but unsupported.
Unified Engine; take part in the game HL2EP1EP2 while using latest Orangebox engineAdvanced HDRDynamic Shadows
Enhance the previous HL2 maps with HDR, blooming, color-correction, new props
Give the HL2 trilogy a far more stressed, darker and uncomfortable look
Added one missing EP2 map, which was giving AI errors in the past versions
Added macro scaled overlays to a lot of nature textures. This prevents Tiling-effects and provide more visual diversion on large areas with same ground texture beach,
Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll.
FIX: Characterpimper swaps textures and decals on swapping maincharacters was planned in beta 3, and not activated
Characterpimper now installs additional files when switching between LO and HD maincharacters Dr. Breen posters
Some new textures, some old reworked with better ones
Reworked some HL2 maps Closer to original VALVE mood, but more post apocalyptic with richer foliage and smooth skybox transition
Reworked Adriana Lima style HD-Alyx new bonesetup, more realistic proportions, tweaked jigglebones
Moderate rework of some keyplaces like Kleiners lab, Black Mesa East, EP2-silo ecetera
Optimized texture pool for further economic use of shared materials CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM - CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM
Launchers are choosing the heapsize command automagically, for the reason that current quantity of texture/sound/mech data would break the heapspace limit
Added MAJOR reworked HD-Alyx Lima-Style with much much superior vertex weighting smooth bending.
If sound crackles occures, you may fix this by setting the sndmixahead value inside autoexecs of CMs subdirectories. You will find the inside FAKEFACTORYCM9hl2cfg FAKEFACTORYCM9episodiccfg FAKEFACTORYCM9ep2cfg directories. Try different value like sndmixahead 0.2 or sndmixahead 0.4 to improve the buffered use of soundsamples. This will fix crackling or dropouts, but they can lead to slightly asynchronous or delayed sounds.
If you encounter microstuttering ingame animations, try the heapsize command. Add - heapsize bytes towards the shortcuts, : Shortcut: Cinematic Mod EP2 - heapsize 512000. But NEVER set the heapsize above YOUR INSTALLE RAM3 or 512MB
Setup runs on the tool called SetACL for setting write permissions on the mods screenshotscfgSAVE directories. Some antivirus software could warn about possible malware. This is usually a false positive.
This mods binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries having its own copies on each start, the mod ist using a bit launcher, that reroutes STEAMs original binaries to NIL. Start this mod only using the shortcuts within your start menu that have been created during installation!
DX9 capable graphics hardware with minimum 512 MB VRAM. 1024 MB recommended
Fully installed STEAM Client; You cant start the mod without STEAM running.
Fully installed and unlocked HL2EP1EP2; Make shure, you could have started those games within the past.
Development in the Cinematic Mod has brought 4 years of my entire life, an enormous amount of coffee and 16000 dollars for software and resources.
It will always be free for many, but you're welcome to donate a free of charge amount additional development via paypal. If you would like to donate, please follow link in the Donate page. You can choose the level of your donation yourself.
Turn Dead Island right into a true zombie apocalypse and prepare to take care of over 100x more zombies, including enough ammo you must fight them off.
These beautiful wallpapers are definitely more than scenic shots of Minecraft, but actual in-game creations by reviewing the fan-base.
Welcome to FilePlanet, the top online destination for Half-Life 2 - FakeFactory Cinematic Mod v10.2 Final Complete downloads and tens of thousands of other game files, including demos, patches, mods, trailers, free pc games plus much more. Our mission is usually to support the gaming community that has a fast and reliable download site. Aside from official game files and cool indie games, users may also upload their particular content to share with all the world. We also partner with top game developers and publishers to own exclusive beta tests of latest games, especially multiplayer titles and MMOs. You can start using our download services to download Half-Life 2 - FakeFactory Cinematic Mod v10.2 Final Complete by creating a complimentary account on FilePlanet gain access to our public servers, or upgrade with a premium account to get into our no-wait servers and have our subscriber exclusives. Thanks for using FilePlanet!
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For an improved experience employing this site, please upgrade to some modern internet browser.
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This is beta version 10 from the legendary Cinematic Mod that raises the graphics and appearance in the Half-Life 2 series by bringing the Orange Box Engine to older series. Expect truly amazing graphics that rivals any game. To instantly download this file rather than wait in line turned into a Fileplanet Subscriber today.
This base installer is often a large 10 GB file that can take several hours to download.
Recommended on 64bit Windows OS with a PC with 4 GB ram, dualcore CPU, and high end video card with 512 MB to completely experience farmville. Run
Reworked Adriana Lima style HD-Alyx new bonesetup, more realistic proportions, tweaked jigglebones
Moderate rework of some keyplaces like Kleiners lab, Black Mesa East, EP2-silo ecetera
Optimized texture pool to get more economic using of shared materials CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM - CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM
Launchers are employing the heapsize command automagically, considering that the current number of texture/sound/mech data would break the heapspace limit
Added MAJOR reworked HD-Alyx Lima-Style with much much far better vertex weighting smooth bending.
If sound crackles occures, you are able to fix this by setting the sndmixahead value from the autoexecs of CMs subdirectories. You will find the inside FAKEFACTORYCM9hl2cfg FAKEFACTORYCM9episodiccfg FAKEFACTORYCM9ep2cfg directories. Try different value like sndmixahead 0.2 or sndmixahead 0.4 to improve the buffered duration of soundsamples. This will fix crackling or dropouts, but they can lead to slightly asynchronous or delayed sounds.
If you encounter microstuttering ingame animations, try the heapsize command. Add - heapsize bytes to your shortcuts, : Shortcut: Cinematic Mod EP2 - heapsize 512000. But NEVER set the heapsize above YOUR INSTALLE RAM3 or 512MB
Setup works on the tool called SetACL for setting write permissions to your mods screenshotscfgSAVE directories. Some antivirus software could warn about possible malware. This is often a false positive.
This mods binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries featuring its own copies on each start, the mod ist using just a little launcher, that reroutes STEAMs original binaries to NIL. Start this mod only using the shortcuts within your start menu that have been created during installation!
DX9 capable graphics hardware with minimum 512 MB VRAM. 1024 MB recommended
Fully installed STEAM Client; You cant start the mod without STEAM running.
Fully installed and unlocked HL2EP1EP2; Make shure, you could have started those games inside past.
Development from the Cinematic Mod has had 4 years of gaming, an enormous amount of coffee and 16000 dollars for software and resources.
It will always be free for everyone, but you're welcome to donate a no cost amount for even more development via paypal. If you would like to donate, please follow link with the Donate page. You can choose the level of your donation yourself
Turn Dead Island in a true zombie apocalypse and prepare to handle over 100x more zombies, including enough ammo you should fight them off.
These beautiful wallpapers are definitely more than scenic shots of Minecraft, but actual in-game creations by reviewing the fan-base.
Welcome to FilePlanet, the key online destination for Half-Life 2 - FakeFactory Cinematic Mod V10 Beta downloads and tens of thousands of other game files, including demos, patches, mods, trailers, free pc games plus much more. Our mission is usually to support the gaming community having a fast and reliable download site. Aside from official game files and cool indie games, users may also upload his or her content to share while using world. We also partner with top game developers and publishers running exclusive beta tests of brand new games, especially multiplayer titles and MMOs. You can start using our download services to download Half-Life 2 - FakeFactory Cinematic Mod V10 Beta by creating a free of charge account on FilePlanet gain access to our public servers, or upgrade into a premium account to reach our no-wait servers and luxuriate in our subscriber exclusives. Thanks for using FilePlanet!
An IGN Entertainment Games site.
By continuing past this article, through your continued use with this site, you agree for being bound by and abide because of the User Agreement.
Fakefactorys Cinematic Mod V7.0 Part 1/6 This eagerly anticipated version includes a massive number of new content from models to textures to even including HDR lighting! Please note this download is 5.3 GB in size and it is split up into files for convenience easier downloading.
ANSWERING THE SURVEY QUESTION BELOW.
GameFront will be the best destination to store, share and market your PC gaming files. Upload yours today! Learn More
The best serving of game culture, since 2001. Whether youre searching for news, reviews, walkthroughs, or perhaps the biggest assortment of PC gaming files about the planet, Game Front has you covered. We also make no illusions about gaming: its supposed being fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.
Fakefactorys Cinematic Mod V7.0 Part 1/6 This eagerly anticipated version includes a massive level of new content from models to textures to even including HDR lighting! Please note this download is 5.3 GB in size and it is split up into files for convenience easier downloading.
ANSWERING THE SURVEY QUESTION BELOW.
GameFront would be the best destination to store, share and market your PC gaming files. Upload yours today! Learn More
The best serving of gaming culture, since 2001. Whether youre searching for news, reviews, walkthroughs, or even the biggest variety of PC gaming files about the planet, Game Front has you covered. We also make no illusions about gaming: its supposed to become fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.